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Role-playing Game Creation Software
Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game. The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves. RPG Maker The most famous RPG maker is the commercial Japanese RPG Maker series that has been released since 1988 for many systems ranging from the PC-8801, MSX, PC-9801, and Microsoft Windows, to the Super Famicom, PlayStation, Game Boy Color, PlayStation 2, and Cellphones. Other role-playing game creation software While not an RPG maker per se, the Worldforge The WorldForge project is producing an open source framework for massively multiplayer online role-playing games. The intent lies in creating a widely used development framework and set of libraries by motivating inter ...
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Game Creation System
AHjbhb job u tv in ubjb, A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Robinson Technologies#Other projects, Novashell and Pie in the Sky (game engine), Pie in the Sky. Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity (game engine), Unity, Pixel Game Maker MV, and GameMaker: Studio in the growth of the indie game development community. Currently the Independent Games Festival recognizes games produced with similar platforms. Early game creation systems such as Broderbund's ''The Arcade Machine'' (1982), Pinball Construction Set (1983), A ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DO ...
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Toolkit
A toolkit is an assembly of tools; set of basic building units for user interfaces. The word toolkit may refer to: * Abstract Window Toolkit * Accessibility Toolkit * Adventure Game Toolkit * B-Toolkit * Battlefield Mod Development Toolkit * Cheminformatics toolkits * Dojo Toolkit * Fox toolkit * Globus Toolkit * GTK, the GIMP Toolkit * Google Web Toolkit (GWT) * Harmony (toolkit), an incomplete set of software widgets * Helsinki Finite-State Technology (HFST) * Insight Segmentation and Registration Toolkit * IT Mill Toolkit * Learnosity Toolkit * Molecular Modelling Toolkit * Multidimensional hierarchical toolkit * Sun Java Wireless Toolkit * OCR SDK, OCR Toolkit * OpenGL Utility Toolkit (GLUT) * Open Inventor 3D graphics API * Qt * Motif * Natural Language Toolkit * Portable, Extensible Toolkit for Scientific Computation * Scedu Tender Readiness Toolkit * Sprite Animation Toolkit * Standard Widget Toolkit (SWT) * Synthesis Toolkit * Template Toolkit * The Coroner's T ...
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HTML5
HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc., without XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended to subsume not only HTML 4 but also XHTML 1 and DOM Level 2 HTML. HTML5 ...
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Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "Mac OS" in 1997, was preinstalled on every Macintosh until 2002 and offered on Macintosh clones for a short time in the 1990s. Noted for its ease of use, it was also criticized for its lack of modern technologies compared to its competitors. The current Mac operating system is macOS, originally named "Mac OS X" until 2012 and then "OS X" until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced. The current macOS is preinstalled with every Mac and receives a major update annually. It is the basis of Apple's current system software for its other devices – iOS, ...
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Strategic Simulations, Inc
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote '' Computer Ambush''. Both games were written in BASIC as were many of SSI's early games. Although Billings e ...
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Unlimited Adventures
''Forgotten Realms: Unlimited Adventures'', also known as ''Unlimited Adventures'', or by the acronyms ''FRUA'' or ''UA'', is a video game originally released on March 17, 1993, by Strategic Simulations, for the IBM PC and Macintosh. Gameplay ''Unlimited Adventures'' is a construction kit for computer role-playing games, and drew its content from the prior Gold Box engine games, with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools. Games created by users can be shared with other players who also own ''Unlimited Adventures''. As of 2022, the program still has an active community of users. The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster sprites. However, some art, such as walls, combat backdrops, and title screens, could not be changed in the unmodified game. Those limitations ...
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NEStalgia
''NEStalgia'' was a massively multiplayer online role-playing game for Microsoft Windows created by American indie developer Silk Games. ''NEStalgia'' was launched on February 23, 2011, then released for Steam on April 15, 2014. The core gameplay follows the classic Japanese role-playing game format (particularly ''Dragon Quest'') with turn-based battles, random encounters, and explorable towns and dungeons. Gameplay There are eight character classes in total. The focus of ''NEStalgia'' is a cooperative party system in which players join up to battle monsters and complete quests together. In addition to the classic elements, the game has world chat, a guild system, Player versus player combat, rare items and gear to find, a quest log, and a player auction house for item trading. Development The game was designed by Ben Mallahan, who has been creating online games using the BYOND game creation system since 2001. ''NEStalgia'' was in development for two years, which included an ...
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Thief Of Fate
''The Bard's Tale III: Thief of Fate'' is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to '' The Bard's Tale''. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and DOS. Story The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus: Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matc ...
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The Bard's Tale
''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was ''Tales of the Unknown''. ''The Bard's Tale II: The Destiny Knight'' dropped the ''Tales of the Unknown'' series title, as did all ports of the original game after 1988. From then on, the series was known as ''The Bard's Tale'' series. Both Cranford and Fargo have refuted the assertion that the original projected titles for the second and third installments were ''The Archmage's Tale'' and ''The Thief's Tale''. After the first three games, work on a fourth installment began but it became an unrelated game, ''Dragon Wars'', at a very late point in development due to rights issues when Interplay parted ways with their publisher. The series was not continued for many years and is thus still often referred to as the "Bard's Tale trilogy". In 2018 ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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Bard's Tale Construction Set
''The Bard's Tale Construction Set'' is a computer game creation system that allows for the creation of dungeon crawl video games based on the '' Bard's Tale'' game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS. Unlike other similar engines, it was not required to own ''The Bard's Tale Construction Set'' in order to play games which were created with it, while also allowing designers to add in their own custom title screen. This made it possible for anyone to share and distribute their own constructed games using the system, and a number of freeware and shareware titles were developed using the system and released. Sample scenario Included with the software was a sample scenario for the purpose of playing and learning from, entitled ''Star Light Festival''. Set in the small rundown village of Isil Thania, a band of adventurers has traveled from afar to witness the annual Star Light Festival ...
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