Robinson's Requiem
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Robinson's Requiem
''Robinson's Requiem'' is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive. ''Robinson's Requiem'' was developed in conjunction with '' Ishar 3: The Seven Gates of Infinity'' and made use of Silmarils' proprietary ALIS game engine. Though it was initially released for the Atari ST, Atari Falcon and Amiga microcomputer platforms, the game was later ported to other home computers and consoles including the PC, Macintosh, 3DO Interactive Multiplayer and Atari Jaguar CD, some of which we ...
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Silmarils (company)
Silmarils was a French computer game software company founded in 1987 by Louis-Marie and André Rocques. It produced games for IBM PC compatible, PC, Amiga, Amstrad CPC, Apple Macintosh, Macintosh, Atari ST and Atari Falcon. The company is most closely associated with its ''Ishar'' series. ''Crystals of Arborea'' was one of the first games to offer real-time 3D environment and a large world with very few limits on movement. The company went bankrupt in 2003, and in 2004 the Rocques brothers and another former Silmarils member, Pascal Einsweiler, founded a new studio called Eversim, specializing in political strategy games. It was named after J. R. R. Tolkien's Silmarils. Games *1987 **''Manhattan Dealers'' *1988 **''Mad Show'' *1989 **''Le Fetiche Maya'' **''Targhan'' (planned for Sega Genesis) **''Windsurf Willy'' *1990 **''Colorado (video game), Colorado'' (planned for Sega Genesis) **''Crystals of Arborea'' **''Star Blade (Silmarils), Star Blade'' (planned for Sega Genesis) ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Port (video Game)
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Microcomputer
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). An early use of the term ''personal computer'' in 1962 predates microprocessor-based designs. ''(See "Personal Computer: Computers at Companies" reference below)''. A ''microcomputer'' used as an embedded control system may have no human-readable input ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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The Seven Gates Of Infinity
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Fictional Planet
Planets in science fiction are fictional planets that appear in various media of the science fiction genre as story-settings or depicted locations. Planet lists For planets from specific fictional milieux, use the following lists: Literature * ''Alliance–Union Universe'' by C. J. Cherryh: planet list * The works of Hal Clement: planet list * ''Childe Cycle'' by Gordon R. Dickson: planet list * ''Demon Princes'' by Jack Vance: planet list * ''Known Space'' by Larry Niven: planet list * ''Noon Universe'' by Arkady and Boris Strugatsky: planet list * ''The Three Worlds Cycle'' by Ian Irvine: planet list * ''Time Quintet'' by Madeleine L'Engle: planet list * ''Uplift'' by David Brin: planet list *Various works by Kurt Vonnegut: Tralfamadore (different planets with the same name) Comics * DC Comics: planet list * Marvel Comics: planet list Film and television * Marvel Cinematic Universe: planet list * ''Star Wars'': planet list Animation * ''Teenage Muta ...
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Imprisonment
Imprisonment is the restraint of a person's liberty, for any cause whatsoever, whether by authority of the government, or by a person acting without such authority. In the latter case it is "false imprisonment". Imprisonment does not necessarily imply a place of confinement, with bolts and bars, but may be exercised by any use or display of force (such as placing one in handcuffs), lawfully or unlawfully, wherever displayed, even in the open street. People become prisoners, wherever they may be, by the mere word or touch of a duly authorized officer directed to that end. Usually, however, imprisonment is understood to imply an actual confinement in a jail or prison employed for the purpose according to the provisions of the law. Sometimes incarceration of women, gender imbalances occur in imprisonment rates, with incarceration of males proportionately more likely than incarceration of females. History Africa Before colonisation, imprisonment was used in sub-Saharan Africa f ...
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Officer
An officer is a person who has a position of authority in a hierarchical organization. The term derives from Old French ''oficier'' "officer, official" (early 14c., Modern French ''officier''), from Medieval Latin ''officiarius'' "an officer," from Latin ''officium'' "a service, a duty" the late Latin from ''officiarius'', meaning "official." Examples Ceremonial and other contexts *Officer, and/or Grand Officer, are both a grade, class, or rank of within certain chivalric orders and orders of merit, e.g. Legion of Honour (France), Order of the Holy Sepulchre (Holy See), Order of the British Empire ( UK), Order of Leopold (Belgium) *Great Officer of State *Merchant marine officer or licensed mariner *Officer of arms *Officer in The Salvation Army, and other state decorations Corporations *Bank officer *Corporate officer, a corporate title **Chief executive officer (CEO) **Chief financial officer (CFO) **Chief operating officer (COO) *Executive officer Education *Chief academic of ...
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Overpopulation
Overpopulation or overabundance is a phenomenon in which a species' population becomes larger than the carrying capacity of its environment. This may be caused by increased birth rates, lowered mortality rates, reduced predation or large scale migration, leading to an overabundant species and other animals in the ecosystem competing for food, space, and resources. The animals in an overpopulated area may then be forced to migrate to areas not typically inhabited, or die off without access to necessary resources. Judgements regarding overpopulation always involve both facts and values. Animals often are judged overpopulated when their numbers cause impacts that people find dangerous, damaging, expensive, or otherwise harmful. Societies may be judged overpopulated when their human numbers cause impacts that degrade ecosystem services, decrease human health and well-being, or crowed other species out of existence. Background In ecology, overpopulation is a concept used primaril ...
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