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RobTop Games
''Geometry Dash'' is a side-scrolling video game, side-scrolling Platforming game, platformer Mobile game, mobile game created by Swedish game developer Robert Topala. It was released on 13 August 2013 for iOS and Android (operating system), Android, with versions for Windows and macOS following on 22 December 2014. The player controls an icon to navigate music-based Level (video games), levels, avoiding obstacles like spikes. The game comprises 26 full-length levels created by the developer: 22 are auto-scrolling, and 4 are 'platformer' levels. The game includes a game creation system, level creation system, enabling players to design custom levels, share them online, and play User-generated content, levels created by other users. Players can collect in-game currency—such as stars, moons, coins, mana orbs and diamonds—from official and user-generated levels or chests. Three Spinoff (media), spin-off games accompany the main series: ''Geometry Dash Meltdown'', ''Geometry ...
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Runner Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Spinoff (media)
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work. History One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the Golden Age of Radio, old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). Description A spin-off (also spelled spinoff) is derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events), and includes books, radio programs, television show, television programs, films, video games, or any narrative work in any medium. In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial change in narrative viewpoint and activity from that (previous) Narrative thread, storylin ...
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Mobile Game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, tablet, Personal digital assistant, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake (1998 video game), Snake''. ''Snake'', which was Pre-installed software, pre-installed in most mobile devices manufactured by Nokia for a couple of years, has since become one of the most played games, at one point found on more than 350 million devices worldwide. Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development ...
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XDA Developers
Valnet, Inc. is a Canadian media company established in August 2012 by Hassan and Sam Youssef in Montreal, Quebec. It operates primarily in the entertainment media industry, where it has sought to acquire producers of content in this space. In this way, it has become the parent company of several internet media publications including ''TheGamer'', ''Collider'', ''Comic Book Resources'', ''MovieWeb'', ''Screen Rant'', ''Game Rant'', XDA Developers, and MakeUseOf. According to ''TheWrap'', Valnet websites prioritise "mass quantity over quality" and " SEO bait" content. There have been complaints from writers about working conditions and the low pay offered by the company. History Students Matt Keezer, Stephane Manos, Sam and Hassan Youssef met through their common interest in competitive foosball, and started a business in online pornography in 2003, growing their successful enterprise under the Brazzers name. Keezer began Pornhub under the company Interhub separately from Br ...
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Civil Engineering
Civil engineering is a regulation and licensure in engineering, professional engineering discipline that deals with the design, construction, and maintenance of the physical and naturally built environment, including public works such as roads, bridges, canals, dams, airports, sewage systems, pipelines, structural element, structural components of buildings, and railways. Civil engineering is traditionally broken into a number of sub-disciplines. It is considered the second-oldest engineering discipline after military engineering, and it is defined to distinguish non-military engineering from military engineering. Civil engineering can take place in the public sector from municipal public works departments through to federal government agencies, and in the private sector from locally based firms to Fortune Global 500, ''Fortune'' Global 500 companies. History Civil engineering as a discipline Civil engineering is the application of physical and scientific principles for solv ...
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Video Game Developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles, or may develop for several systems (including personal computers and mobile devices). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts's ...
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''Geometry Dash'' is a side-scrolling platformer mobile game created by Swedish game developer Robert Topala. It was released on 13 August 2013 for iOS and Android, with versions for Windows and macOS following on 22 December 2014. The player controls an icon to navigate music-based levels, avoiding obstacles like spikes. The game comprises 26 full-length levels created by the developer: 22 are auto-scrolling, and 4 are 'platformer' levels. The game includes a level creation system, enabling players to design custom levels, share them online, and play levels created by other users. Players can collect in-game currency—such as stars, moons, coins, mana orbs and diamonds—from official and user-generated levels or chests. Three spin-off games accompany the main series: ''Geometry Dash Meltdown'', ''Geometry Dash World'' and ''Geometry Dash SubZero''. ''Geometry Dash Lite'' is a free version of the main game that removes certain levels and icons, the level editor, and man ...
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Newgrounds
Newgrounds is an American entertainment website founded by Tom Fulp in 1995 and owned by Newgrounds.com, Inc. The site hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania. In the 2000s, Newgrounds played an important role in Internet culture, and in Internet animation and indie game, independent video gaming in particular. It has been called a "distinct time in gaming history", a place "where many animators and developers cut their teeth and gained a following long before social media was even a thing", and "a haven for fostering the greats of internet animation". Content User-generated content can be uploaded and categorized into either one of the site's four web portals: Games, Movies, Audio, and Art. A Movie or Games submission entered undergoes the process termed "judgment", where it can be rated by all users (from 0 to 5 stars) and reviewed by other users. The avera ...
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Achievement (video Games)
In video gaming, an achievement (or a trophy) is a meta-goal defined outside a game's parameters, a digital reward that signifies a player's mastery of a specific task or challenge within a video game. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is sometimes referred to as unlocking the achievement. Purpose and motivation Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the ...
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Game Balance
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. T ...
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Rhythm
Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular recurrence or pattern in time can apply to a wide variety of cyclical natural phenomena having a periodicity or frequency of anything from microseconds to several seconds (as with the riff in a rock music song); to several minutes or hours, or, at the most extreme, even over many years. The Oxford English Dictionary defines rhythm as ''"The measured flow of words or phrases in verse, forming various patterns of sound as determined by the relation of long and short or stressed and unstressed syllables in a metrical foot or line; an instance of this"''. Rhythm is related to and distinguished from pulse, meter, and beats: In the performance arts, rhythm is the timing of events on a human scale; of musical sounds and silences that occur ...
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Checkpoint (video Games)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on re ...
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