Risk (1996 Video Game)
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Risk (1996 Video Game)
''Risk'' is a turn-based strategy video game based on the board game of the same name, released in 1996. History In 1996, Hasbro Interactive released a PC version of ''Risk'' that included a new variation on the game called ''Ultimate Risk'', which did not use dice but rather implemented the use of forts, generals, and complex battle strategies. Reception ''Next Generation'' reported that ''Risk'' sold "exceptionally well" during 1997. In ''Computer Gaming World'', Terry Coleman called ''Risk'' an improvement over previous computer adaptations of the board game, and wrote that "in some ways, ''Risk'' even outshines '' Monopoly CD-ROM'' on the computer." He praised its Classic ''Risk'' mode, and hailed Ultimate ''Risk'' as "a superb enhancement to a classic game." Reviewing the game for ''PC Zone'', Chris Anderson wrote, "Hasbro have taken a classic board-game, put it on pc, and brought lots of new features to it, and I for one enjoyed it. It's addictive, highly replayable, ...
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BlueSky Software
BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001, when parent company Titus Interactive was in financial trouble. The BlueSky trademark continued to be owned by Titus Interactive until their bankruptcy in 2004. Games Atari 7800 * ''Basketbrawl'' (1990) * ''Mat Mania Challenge'' (1990) * ''Mean 18'' (1989) * ''Motor Psycho'' (1990) * ''Ninja Golf'' (1990) * ''Scrapyard Dog'' (1990) * ''Xenophobe (video game), Xenophobe'' (1989) Atari Lynx * ''Cyberball 2072'' (1991) * ''NFL Football (1992 video game), NFL Football'' (1992) * ''Ninja Gaiden (Atari Lynx video game), Ninja Gaiden'' (1990) Amiga * ''Hare Raising Havoc'' (1991) * ''PGA Tour Golf'' (1990) Commodore 64 * ''Arachnophobia (video game), Arachnophobia'' (1991) * ''Avoid the Noid (video game), Avoid the Noid'' (1989) IBM PC compatibles * ''Arachnophobia (video game), Arachnophobia'' (1991) * ''ASSASSIN 2015'' (1996) * ''Goosebumps: Attack ...
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Monopoly (1995 Video Game)
''Monopoly'' is a 1995 video game based on the board game ''Monopoly''. Developed by Westwood Studios, published by Hasbro Electronic Entertainment and distributed by Virgin Interactive Entertainment. This title was one of many inspired by the property. It was later reissued in 1998 with a different box art. Gameplay The game is an adaption of the board game of the same name, with the components of physical gameplay given automation and digital representations. 3D animations are provided for player movement across the board. Up to six human players can play either on the same computer or over LAN. The game's music was in a MIDI format and had a ragtime theme, while the sound effects were in WAV. Like the board game, players roll the dice, travel around the board to collect properties, and aim to bankrupt their opponents. Development The game was developed by Las Vegas software development company Westwood Studios, on behalf of publisher Hasbro Electronic Entertainment (lat ...
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Video Games Based On Board Games
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a Live television, live technology. Charles Ginsburg led an Ampex research team developing ...
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NMS Software Games
The abbreviation NMS may refer to: Science and technology *Network monitoring system *Network management station *Network management system * Neurally mediated syncope *Neuroleptic malignant syndrome *''non-maximum suppression'' (e.g. Canny edge detection) *Neuromedin S, neuropeptide Institutions * New Member States, the 10 member states that joined the EU in May 2004 * National Military Strategy * National Merit Scholarship * National Market System of stock listing and trading ** Regulation NMS, a Security and Exchange Commission regulation for the national market system * National Museum of Singapore * National Museums of Scotland * Nepal Mathematical Society * New Media Strategies * National Movement Simeon II party in Bulgaria * Norwegian Missionary Society * Nagel Middle School, a public middle school located in Hamilton County, Ohio * Normandin Middle School, A middle school in New Bedford, Massachusetts * North Miami Senior High School * Nigerian Military School * Nari Mukti ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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Baku Baku Animal
''Baku Baku'', released in Japan as is a falling block puzzle arcade game released by Sega in 1995. The game is dedicated as Sega's first ever Network Compatible PC Game. A Sega NetLink compatible version of the game was also announced, but never released. The Japanese onomatopoeia "Baku Baku" roughly translates to "Chomp Chomp". Gameplay The player must line up falling blocks of animals and foodstuffs. When an animal is aligned adjacent to a tile of its favored food, the animal eats the food. Larger groups of connected food of the same type scores higher when eaten. When animals eat foodstuffs, they also make random blocks fall on the opponent's area, right after the currently falling blocks. The object of the game is to make one's opponent unable to place more blocks. Reception In Japan, ''Game Machine'' listed ''Baku Baku Animal'' on their June 1, 1995 issue as being the eleventh most-successful arcade game of the month. The Saturn version was met with critical ac ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Hasbro Interactive
Hasbro Interactive was an American video game developer, video game production and video game publisher, publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties were sold to Infogrames (now Atari SA) which completed its studio's closures at the end of 2001. History Hasbro Interactive was formed late in 1995 in order to compete in the video game arena. Several Hasbro properties, such as Monopoly (game), Monopoly and Scrabble, had already been made into successful video games by licensees such as Virgin Interactive. With Hasbro's game experience, video games seemed like a natural extension of the company and a good opportunity for revenue growth. Hasbro Interactive's objective was to develop and publish games based on Hasbro properties. In January 1997, the company announced they would publish games for the PlayStation (console), PlayStation. Strong growth (1997–1999) In 1997, revenues inc ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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PC Gamer UK
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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