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Replicator (cellular Automaton)
In cellular automata, a replicator is a pattern that produces copies of itself. In the one-dimensional Rule 90 cellular automaton, every pattern is a replicator. The same is true in the life-like cellular automaton Life-Like was a manufacturer of model trains and accessories. In 1960, the company purchased the assets of the defunct Varney Scale Models and began manufacturing model trains and accessories under the name Life-Like in 1970. In 2005 the parent co ... rule Replicator (B1357/S1357)... Highlife (B36/S23) rule has a simple replicator. On November 23, 2013, Dave Greene built the first replicator in Conway's Game of Life (B3/S23). References External linksCellular Automata: Replicators
Cellular a ...
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Highlife Replicator
Highlife is a music genre that started in present-day Ghana in the 19th century, during its history as a colony of the British Empire and through its trade routes in coastal areas. It describes multiple local fusions of African metre and western jazz melodies. It uses the melodic and main rhythmic structures of traditional Akan music, Kpanlogo Music of the Ga people, but is typically played with Western instruments. Highlife is characterized by jazzy horns and multiple guitars which lead the band and its use of the two-finger plucking guitar style that is typical of African music. Recently it has acquired an uptempo, synth-driven sound. Highlife gained popularity in the genre "Native Blues" prior to World War II before production was shut down. After the war its popularity came back within the Igbo people of Nigeria, taking their own traditional guitar riffs and the influence of the Ghanaian highlife performing ideas, mixed and perfected it to form Igbo highlife which became ...
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Cellular Automata
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling. A cellular automaton consists of a regular grid of ''cells'', each in one of a finite number of '' states'', such as ''on'' and ''off'' (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its ''neighborhood'' is defined relative to the specified cell. An initial state (time ''t'' = 0) is selected by assigning a state for each cell. A new ''generation'' is created (advancing ''t'' by 1), according to some fixed ''rule'' (generally, a mathematical function) that determines the new state of e ...
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Rule 90
In the mathematics, mathematical study of cellular automaton, cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional array of cells, each of which can hold either a 0 or a 1 value. In each time step all values are simultaneously replaced by the exclusive or of their two neighboring values.. call it "the simplest non-trivial cellular automaton",. and it is described extensively in Stephen Wolfram's 2002 book ''A New Kind of Science''. When started from a single live cell, Rule 90 has a time-space diagram in the form of a SierpiƄski triangle. The behavior of any other configuration can be explained as a superposition of copies of this pattern, combined using the exclusive or function. Any configuration with only finitely many nonzero cells becomes a replicator (cellular automaton), replicator that eventually fills the array with copies of itself. When Rule 90 is started from a random initial configuratio ...
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Journal Of The ACM
The ''Journal of the ACM'' is a peer-reviewed scientific journal covering computer science in general, especially theoretical aspects. It is an official journal of the Association for Computing Machinery. Its current editor-in-chief is Venkatesan Guruswami. The journal was established in 1954 and "computer scientists universally hold the ''Journal of the ACM'' in high esteem". See also * ''Communications of the ACM ''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with ...'' References External links * Publications established in 1954 Computer science journals Association for Computing Machinery academic journals Bimonthly journals English-language journals {{compu-journal-stub ...
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Life-like Cellular Automaton
Life-Like was a manufacturer of model trains and accessories. In 1960, the company purchased the assets of the defunct Varney Scale Models and began manufacturing model trains and accessories under the name Life-Like in 1970. In 2005 the parent company, Lifoam Industries, LLC, chose to concentrate on their core products and sold their model railroad operations to hobby distributor Wm. K. Walthers. Today, the Life-Like trademark is used by Walthers for HO Scale Buildings. History Life-Like Products was founded by brothers Lou and Sol Kramer, whose parents were Lithuanian immigrants residing in Baltimore, Maryland. Their experience in the hobby industry began in the 1930s when they became interested in constructing model airplanes. With money borrowed from their mother, the brothers formed the Burd Model Airplane Manufacturing Co. and sold their own model airplane kits using balsa wood they would salvage from discarded banana crates. As the business grew, their line had expanded to ...
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Highlife (cellular Automaton)
Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the " Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife. More complicated engineered patterns for one rule, though, typically do not work in the other rule. Replicator The main reason for interest in HighLife comes from the existence of a pattern called the replicator. After running the replicator for twelve generations, the result is two replicators. The replicators will repeatedly reproduce themselves, all on a diagonal line. Whenever two replicators try to expand into each other, the pattern in the middle simply vanishes. The behavior of a row of Replicators interacting with ...
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Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight '' neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live neig ...
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