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Religion And Video Games
The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as "Religion that is constituted in new ways through digital media and cultures." (Campbell, 2012, p. 3). Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games involve moral decision, rely on invented religions, and allow users to create and experience virtual religious spaces. As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion, for instance, in Insomniac Games' use of the Manchester Cathedral in '' Resistance: Fall of Man''. Concepts and elements of contemporary and ancient religions appear in video games in various ways: places of worship are a part of the gameplay of re ...
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Religion And The Internet
Religions are represented on the Internet in many ways. There are sites which attempt to cover all religions, traditions, and faiths, such as Patheos (which also provides a forum for atheism and Humanism), Religious Tolerance, and Beliefnet. There are also sites that are specific to a religious tradition. Many sites are discussion groups, others host theological debates, and some provide advice concerning religious doctrine. Some sites aim to provide a religious experience facilitating prayer, meditation, or virtual pilgrimages. People also leverage search engines to investigate aspects of religion. Some religious websites are translated into several languages. For example, JW.ORG features content in over 1,000 languages. Christianity There have been a number of attempts to create online Christian communities, usually supplementing, but occasionally attempting to replace, more traditional, brick and mortar Christian communities. It is common for even moderate sized Christian churc ...
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Mass Effect 2
''Mass Effect 2'' is an action role-playing video game developed by BioWare and published by Electronic Arts for Microsoft Windows and Xbox 360 in 2010 and PlayStation 3 in 2011. It is the second installment in the ''Mass Effect'' series and a sequel to the original ''Mass Effect''. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an Insectoids in science fiction, insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways. For the game, BioWare changed several gameplay elements and further emphasized third-person shooter aspects, including limited ammunition and regenerable Health (gaming), health. In contrast to the exclusive focus on the main story of the or ...
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The New Yorker
''The New Yorker'' is an American weekly magazine featuring journalism, commentary, criticism, essays, fiction, satire, cartoons, and poetry. Founded as a weekly in 1925, the magazine is published 47 times annually, with five of these issues covering two-week spans. Although its reviews and events listings often focus on the Culture of New York City, cultural life of New York City, ''The New Yorker'' has a wide audience outside New York and is read internationally. It is well known for its illustrated and often topical covers, its commentaries on popular culture and eccentric American culture, its attention to modern fiction by the inclusion of Short story, short stories and literary reviews, its rigorous Fact-checking, fact checking and copy editing, its journalism on politics and social issues, and its single-panel cartoons sprinkled throughout each issue. Overview and history ''The New Yorker'' was founded by Harold Ross and his wife Jane Grant, a ''The New York Times, N ...
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Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including ''Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president Hiroshi Yamauchi with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''Donkey Kong''. Miyamoto's platform game ''Super Mario Bros.'' (1985) and the action-adventure game ''The Legend of Zel ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Meaning Of Life
The meaning of life, or the answer to the question: "What is the meaning of life?", pertains to the significance of living or existence in general. Many other related questions include: "Why are we here?", "What is life all about?", or "What is the purpose of existence?" There have been many proposed answers to these questions from many different cultural and ideological backgrounds. The search for life's meaning has produced much philosophical, scientific, theological, and metaphysical speculation throughout history. Different people and cultures believe different things for the answer to this question. The meaning of life can be derived from philosophical and religious contemplation of, and scientific inquiries about existence, social ties, consciousness, and happiness. Many other issues are also involved, such as symbolic meaning, ontology, value, purpose, ethics, good and evil, free will, the Existence of God, existence of one or multiple gods, conceptions of God, the So ...
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Existentialism
Existentialism ( ) is a form of philosophical inquiry that explores the problem of human existence and centers on human thinking, feeling, and acting. Existentialist thinkers frequently explore issues related to the meaning, purpose, and value of human existence, and the role of personal agency in transforming one's life. In the view of an existentialist, the individual's starting point is phenomenological, grounded in the immediate direct experience of life. Key concepts include " existential angst", a sense of dread, disorientation, confusion, or anxiety in the face of an apparently meaningless or absurd world, and also authenticity, courage, and human-heartedness. Existentialism is associated with several 19th- and 20th-century European philosophers who shared an emphasis on the human subject, despite often profound differences in thought. Among the earliest figures associated with existentialism are philosophers Søren Kierkegaard and Friedrich Nietzsche and novel ...
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Religious Experience
A religious experience (sometimes known as a spiritual experience, sacred experience, or mystical experience) is a subjective experience which is interpreted within a religious framework. The concept originated in the 19th century, as a defense against the growing rationalism of Western society. William James popularised the concept. Many religious and mystical traditions see religious experiences (particularly the knowledge which comes with them) as revelations caused by divine agency rather than ordinary natural processes. They are considered real encounters with God or gods, or real contact with higher-order realities of which humans are not ordinarily aware. Skeptics may hold that religious experience is an evolved feature of the human brain amenable to normal scientific study. The commonalities and differences between religious experiences across different cultures have enabled scholars to categorize them for academic study. Definitions William James Psychologist and ph ...
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Holy Places
Sacred space, sacred ground, sacred place, sacred temple, holy ground, or holy place refers to a location which is deemed to be sacred or hallowed. The sacredness of a natural feature may accrue through tradition or be granted through a blessing. One or more religions may consider sacred locations to be of special significance. Often, such locations either are or become the home of sanctuaries, shrines, places of worship, or locations conducive to meditation. Regardless of construction or use, these areas may have a variety of ritual or taboo associations - including limitations on visitors or on allowed actions within the space. Such places may become the focus of pilgrimage, drawing pilgrims from great distances, or simply locations of significance for the local populace. See also * Sacred related ** Holy Land ** Australian Aboriginal sacred site ** Sacred trees *** Bodhi Tree *** List of Banyan trees in India *** Sacred groves *** Sacred groves of India *** Trees in ...
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Sacred Text
Religious texts, including scripture, are texts which various religions consider to be of central importance to their religious tradition. They differ from literature by being a compilation or discussion of beliefs, mythologies, ritual practices, commandments or laws, ethical conduct, spiritual aspirations, and for creating or fostering a religious community. The relative authority of religious texts develops over time and is derived from the ratification, enforcement, and its use across generations. Some religious texts are accepted or categorized as canonical, some non-canonical, and others extracanonical, semi-canonical, deutero-canonical, pre-canonical or post-canonical. "Scripture" (or "scriptures") is a subset of religious texts considered to be "especially authoritative", revered and "holy writ", "sacred, canonical", or of "supreme authority, special status" to a religious community. The terms ''sacred text'' and ''religious text'' are not necessarily interchangeable ...
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Religious Behaviour
Religious behaviours are behaviours motivated by religious beliefs. Religious actions are also called 'ritual' and religious avoidances are called taboos or ritual prohibitions. Actions The two best known religious actions are prayer and sacrifice. The most general religious action is prayer. It can be done quietly by a person all alone, but people can also pray in groups using songs. Sacrifice is also a widely spread religious action. Prayer and sacrifice often form the basis of other, more complicated religious actions like pilgrimage, processions, or consulting an oracle. Many rituals are connected to a certain purpose, like initiation, ritual purification and preparation for an important happening or task. Among these are also the so-called rituals of transition, which occur at important moments of the human life cycle, like birth, adulthood/marriage, sickness and death. A special religious action is spirit possession and religious ecstasy. Religious specialists, such as p ...
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Cultural System
A cultural system is the interaction of different elements in culture. While a cultural system is very different from a social system, sometimes both systems together are referred to as the sociocultural system. Social theory A major concern in the social sciences is the problem of order. One way that social order has been theorized is according to the degree of integration of cultural and social factors. Action theory Talcott Parsons, a major figure in sociology and the main originator of action theory in the early 20th century, based his sociological theory of action system is built up around a general theory of society, which is codified within a cybernetic model featuring four functional imperatives: adaptation, goal-attainment, integration, and pattern maintenance. The hierarchy of systems is, from least to most encompassing system, respectively, behavioral organism, personality system, social system, and cultural system as well. Ritzer and Goodman (2004) summarize Parsons ...
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