Relay Attack
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Relay Attack
A relay attack (also known as the two-thief attack) in computer security is a type of hacking technique related to man-in-the-middle and replay attacks. In a classic man-in-the-middle attack, an attacker intercepts and manipulates communications between two parties initiated by one of the parties. In a classic relay attack, communication with both parties is initiated by the attacker who then merely relays messages between the two parties without manipulating them or even necessarily reading them. Example attack Peggy works in a high security building that she accesses using a smart card in her purse. When she approaches the door of the building, the building detects the presence of a smart card and initiates an exchange of messages that constitute a zero-knowledge password proof In cryptography, a zero-knowledge password proof (ZKPP) is a type of zero-knowledge proof that allows one party (the prover) to prove to another party (the verifier) that it knows a value of a passwo ...
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Computer Security
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, theft of, or damage to hardware, software, or data, as well as from the disruption or misdirection of the services they provide. The field has become of significance due to the expanded reliance on computer systems, the Internet, and wireless network standards such as Bluetooth and Wi-Fi, and due to the growth of smart devices, including smartphones, televisions, and the various devices that constitute the Internet of things (IoT). Cybersecurity is one of the most significant challenges of the contemporary world, due to both the complexity of information systems and the societies they support. Security is of especially high importance for systems that govern large-scale systems with far-reaching physical effects, such as power distribution, ...
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Man-in-the-middle Attack
In cryptography and computer security, a man-in-the-middle, monster-in-the-middle, machine-in-the-middle, monkey-in-the-middle, meddler-in-the-middle, manipulator-in-the-middle (MITM), person-in-the-middle (PITM) or adversary-in-the-middle (AiTM) attack is a cyberattack where the attacker secretly relays and possibly alters the communications between two parties who believe that they are directly communicating with each other, as the attacker has inserted themselves between the two parties. One example of a MITM attack is active eavesdropping, in which the attacker makes independent connections with the victims and relays messages between them to make them believe they are talking directly to each other over a private connection, when in fact the entire conversation is controlled by the attacker. The attacker must be able to intercept all relevant messages passing between the two victims and inject new ones. This is straightforward in many circumstances; for example, an attacker wit ...
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Replay Attack
A replay attack (also known as a repeat attack or playback attack) is a form of network attack in which valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP packet substitution. This is one of the lower-tier versions of a man-in-the-middle attack. Replay attacks are usually passive in nature. Another way of describing such an attack is: "an attack on a security protocol using a replay of messages from a different context into the intended (or original and expected) context, thereby fooling the honest participant(s) into thinking they have successfully completed the protocol run." Example Suppose Alice wants to prove her identity to Bob. Bob requests her password as proof of identity, which Alice dutifully provides (possibly after some transformation like hashing, or even salting, the password); meanwhil ...
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Zero-knowledge Password Proof
In cryptography, a zero-knowledge password proof (ZKPP) is a type of zero-knowledge proof that allows one party (the prover) to prove to another party (the verifier) that it knows a value of a password, without revealing anything other than the fact that it knows the password to the verifier. The term is defined in IEEE P1363.2, in reference to one of the benefits of using a password-authenticated key exchange (PAKE) protocol that is secure against off-line dictionary attacks. A ZKPP prevents any party from verifying guesses for the password without interacting with a party that knows it and, in the optimal case, provides exactly one guess in each interaction. A common use of a zero-knowledge password proof is in authentication systems where one party wants to prove its identity to a second party using a password but doesn't want the second party or anybody else to learn anything about the password. For example, apps can validate a password without processing it and a payment app c ...
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Hacking (computer Security)
Hacking may refer to: Places * Hacking, an area within Hietzing, Vienna, Austria People * Douglas Hewitt Hacking, 1st Baron Hacking (1884–1950), British Conservative politician * Ian Hacking (born 1936), Canadian philosopher of science * David Hacking, 3rd Baron Hacking (born 1938), British barrister and peer Sports * Hacking (falconry), the practice of raising falcons in captivity then later releasing into the wild * Hacking (rugby), tripping an opposing player * Pleasure riding, horseback riding for purely recreational purposes, also called hacking * Shin-kicking, an English martial art also called hacking Technology * Hacker, a computer expert with advanced technical knowledge ** Hacker culture, activity within the computer programmer subculture * Security hacker, someone who breaches defenses in a computer system ** Cybercrime, which involves security hacking * Phone hacking, gaining unauthorized access to phones * ROM hacking, the process of modifying a video game's pr ...
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