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Redline (1999 Video Game)
''Redline'' is a 1999 post-apocalyptic combination first-person shooter/car combat game for Windows. It was developed by Beyond Games and published by Accolade. In Europe, the game is known as ''Redline - Gang Warfare: 2066''. It is a spiritual successor to the Atari Lynx video game ''BattleWheels''. The game was noted for allowing players to enter or exit vehicles during combat at anytime, thus combining the genres of car combat and first-person shooting. This was the last game Accolade published before being acquired by Infogrames. History In early 1995, an updated version of the 1993 Atari Lynx handheld video game ''BattleWheels'' was announced. It was intended to be released on both PC and the Atari Jaguar in late 1995; however, developer Beyond Games was occupied with the fighting game ''Ultra Vortek''. The Atari Jaguar was eventually discontinued in early 1996, and Beyond Games shifted its ''BattleWheels'' project to be primarily a PC game. They then decided to change the na ...
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Beyond Games
Beyond Games was an American video game developer. It was founded in 1992 by Kris Johnson. The first release from the company was BattleWheels for the Atari Lynx, winner of the 1993 Consumer Electronics Show Innovations Award. Their follow-up, ''CyberVirus'' was planned for release the following year, but abandoned due to sagging sales of the platform. Assets and code were sold to Songbird Productions, who completed and published the game in 2002. Before they went under, they were working on a game titled Doomsday Rescue. In 2003, many of their employees, including Kris Johnson, would go on to form WildWorks, Smart Bomb Interactive (now known as WildWorks), where they continue to make games. Games References External linksBeyond Games - Homepage (archived)*Company summaryfrom GameSpotCompany summary
from IGN Defunct video game companies of the United States Video game companies established in 1992 Video game development companies {{US-videogame-company-stub ...
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Ultra Vortek
''Ultra Vortek'' (also released as ''Ultra Vortex'') is a fighting game developed by Beyond Games and published by Atari Corporation for the Atari Jaguar in North America and Europe on September 5, 1995. It was the second fighting game released for the Jaguar after ''Kasumi Ninja'' and unsuccessfully sought to capitalize on the trend of violent fighting games started by Midway Games's ''Mortal Kombat (1992 video game), Mortal Kombat'' in 1992. It was the only officially released game that supports the unreleased Atari Jaguar#Peripherals, Jaguar Voice Modem Video game accessory#Add-ons/Peripherals, peripheral for online play. Set in a dystopian future where civilization, ''Ultra Vortek'' follows seven fighters from three groups as they enter a tournament held by a demonic being known as the Guardian. He is protector of the titular ancient tablet that will grant full power to the winning victor capable of defeating him and save Earth from being consumed by the artifact. Its gameplay ...
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Motor Mayhem
''V.C.L.: Vehicular Combat League Presents - Motor Mayhem'', also known as simply ''Motor Mayhem'', is a vehicular combat game developed by Beyond Games and published by Atari, Inc. (1993–present), Infogrames for PlayStation 2 in 2001. Gameplay Similar to other arena-based vehicular combat games like ''Twisted Metal'', ''Motor Mayhem'' is a game based on the concept of a violent and futuristic motor-sport event. The player directly controls a customized combat vehicle in a land-based arena and battles against another player or computer controlled opponents. Each vehicle has a distinctive character and unique special attacks. Each themed arena has additional weapons and upgrades for the vehicles to pick up. Points are awarded for the destruction of an enemy vehicle. The first contestant to achieve a target score, or that has the highest score when time expires, is the winner. Reception The game received "mixed" reviews according to the Review aggregator, review aggregation w ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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Heat
In thermodynamics, heat is defined as the form of energy crossing the boundary of a thermodynamic system by virtue of a temperature difference across the boundary. A thermodynamic system does not ''contain'' heat. Nevertheless, the term is also often used to refer to the thermal energy contained in a system as a component of its internal energy and that is reflected in the temperature of the system. For both uses of the term, heat is a form of energy. An example of formal vs. informal usage may be obtained from the right-hand photo, in which the metal bar is "conducting heat" from its hot end to its cold end, but if the metal bar is considered a thermodynamic system, then the energy flowing within the metal bar is called internal energy, not heat. The hot metal bar is also transferring heat to its surroundings, a correct statement for both the strict and loose meanings of ''heat''. Another example of informal usage is the term '' heat content'', used despite the fact that p ...
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MPlayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maint ...
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