Red Hand Of Doom
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Red Hand Of Doom
''Red Hand of Doom'' is a 128-page adventure module for the 3.5 version of ''Dungeons & Dragons'' (''D&D''). It is designed as a generic ''D&D'' adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron (the three primary campaign settings of ''D&D'' at the time of release). The adventure was indicated as appropriate for characters of experience levels six to twelve, but the designers have stated that it is targeted to levels five to eleven. It is also the first Wizards of the Coast ''Dungeons & Dragons'' adventure to make significant use of designer notes. The adventure is expected to take players weeks, or even months, to complete. Plot The plot of ''Red Hand of Doom'' follows a group of adventurers who have entered the ''Elsir Vale'', a thinly populated frontier region. The party discovers a massive hobgoblin hor ...
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Religious Fanaticism
Religious fanaticism, or religious extremism, is a pejorative designation used to indicate uncritical zeal or obsessive enthusiasm which is related to one's own, or one's group's, devotion to a religion – a form of human fanaticism which could otherwise be expressed in one's other involvements and participation, including employment, role, and partisan affinities. Historically, the term was applied in Christian antiquity to denigrate non-Christian religions, and subsequently acquired its current usage with the Age of Enlightenment. Features Steffen gives several features which are associated with religious fanaticism or extremism: * Spiritual needs: Human beings have a spiritual longing for understanding and meaning, and given the mystery of existence, that spiritual quest can only be fulfilled through some kind of relationship with ultimacy, whether or not that takes the form as a "transcendent other". Religion has power to meet this need for meaning and transcendent relat ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? W ...
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The Keep On The Borderlands
''The Keep on the Borderlands'' is a ''Dungeons & Dragons'' adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the ''Dungeons & Dragons Basic Set'', and was included in the 1979–1982 editions of the ''Basic Set''. It was designed for people new to ''Dungeons & Dragons''. ''The Keep on the Borderlands'' went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was published in 2001. The module received generally positive reviews, and was ranked the 7th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary Player characters begin by arriving at the keep which they can adopt as a base before investigating the series of caverns in the nearby hills that are teeming with monsters. These Caves of ...
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The Temple Of Elemental Evil
''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ''Advanced Dungeons & Dragons'' rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, ''The Village of Hommlet'' (TSR, 1979). ''The Temple of Elemental Evil'' is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game. ''The Temple of Elemental Evil'' was ranked the 4th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Plot summary In the module T1 ''The Village of Hommlet'', the player characters must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. The adventure begins in the eponymous village ...
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Adventure Path
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the ''Dungeons & Dragons'' and ''Pathfinder'' fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings. Origin and ''Dungeon'' magazine Though the term was originally applied to the series of ''Dungeons & Dragons'' 3rd Edition modules beginning with ''The Sunless Citadel'', it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in ''Dungeon'' magazine. Typically set in the ''Greyhawk'' campaign setting, the ''Dungeon'' adventure paths are: * ''Shackled C ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Tiamat (Dungeons & Dragons)
Tiamat is a supremely strong and powerful 5-headed draconic goddess in the ''Dungeons & Dragons'' role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of ''Dungeons & Dragons'' gods. Her symbol is a five-headed dragon. Greenwood, Ed, Sean K Reynolds, Skip Williams, and Rob Heinsoo. ''Forgotten Realms Campaign Setting'' (Wizards of the Coast, 2001). Publication history ''Dungeons & Dragons'' The character was introduced to the game in its first supplement, ''Greyhawk'' (1975), by Gary Gygax and Rob Kuntz. In this book, she was only known as "the Dragon Queen" and "the Chromatic Dragon". She was described as she is now, but she did not yet have a personal name. ''Advanced Dungeons & Dragons'' The character appears in the first edition ''Monster Manual'' (1977). In this book, the Chromatic Dragon was given the personal name, "Tiamat" and is stated to r ...
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Black Gate (magazine)
''Black Gate'' is a fantasy magazine published by New Epoch Press. It was published in glossy print until 2011, after which it shifted online. History First launched in October 2000 using the slogan "Adventures in Fantasy Literature," ''Black Gate'' primarily features original short fiction up to novella length. It also features reviews of fantasy novels, graphic novels, and role playing game products. This is supplemented by columns and articles reflecting on fantasy literature's past as well as the occasional interview. Every print issue contained the comic ''Knights of the Dinner Table: Java Joint'' by Kenzer & Company of Knights of the Dinner Table fame. Much of the fiction is by lesser known or new authors, but noted contributors have included Michael Moorcock, Mike Resnick, Charles de Lint and Cory Doctorow. As a semi-regular feature, ''Black Gate'' reprinted rare adventure stories from earlier decades or work from more recent years that the editors feel has been neglecte ...
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