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Realtime Games
Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird. Their first game, '' 3D Tank Duel'', was a wireframe graphics game, in the style of Atari, Inc.'s '' Battlezone'' arcade game, for the ZX Spectrum. This was followed up with ''Starstrike 3D'', a game based on Atari's ''Star Wars'' arcade game. '' Starfox'' was published in 1987, and '' Carrier Command'' was published in 1988. The company was also involved in porting ''Elite'' to IBM PC compatibles and ''Starglider'' to the ZX Spectrum. Realtime's early titles were self-published, while later games were published by Rainbird. Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix Vektor Grafix was a British video game developer, computer game development company le ...
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Carrier Command
''Carrier Command'' is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. ''Carrier Command'' is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. Plot The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier. Gameplay ''Carrier Command'' is played as a real-time strategy and simulation game with the player having direct control over the friendly vehicles. Except for the Commodore 64 version, ''Carrier Command'' uses filled-in vector graphics to create a thr ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Vektor Grafix
Vektor Grafix was a British video game developer, computer game development company led by John Lewis and Andy Craven. Vektor Grafix was founded by Craven and Danny Gallagher in 1986 in video gaming, 1986. Their first releases were home ports of the ''Star Wars'' arcade games. The Leeds-based company then went on to become a developer of mostly Video game graphics#3D, 3D simulation games and was eventually bought by MicroProse in July 1992, becoming their development studio. Games * ''Star Wars (1983 video game), Star Wars'' (ports, 1987) * ''Star Wars: The Empire Strikes Back (arcade game), Star Wars: The Empire Strikes Back'' (ports, 1988) * ''Ring Wars'' (1988) * ''Fighter Bomber (video game), Fighter Bomber / Strike Aces'' (1988) * ''Killing Cloud'' (1991) * ''Shuttle (video game), Shuttle: the Space Flight Simulator'' (1992) * ''B-17 Flying Fortress (video game), B-17 Flying Fortress'' (1992) * ''Dogfight (video game), Dogfight'' (1993) References External links Interview w ...
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Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the ''Wipeout (video game series), Wipeout'', ''Formula One (video game series), Formula One'' and ''Colony Wars'' series. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge (magazine), Edge'' quoting staff tweets. Staff members we ...
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Rainbird (software Company)
Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up the firs ...
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