Real World Object
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Real World Object
Real world objects in the context of library science include library non-text-based equipment, tools, devices, and other three-dimensional objects that the user handles, manipulates, or may observe tactilely, and that allow him or her to gain experience and knowledge about the device, learn about how the real world functions, or access digital tools and content. Real world objects originated as a phrase used in computer science in the artificial intelligence community, but has slowly been gaining traction in library science. These items have also been called or associated with names such as non-bibliographic materials, “ realia”, non-book materials, non-library materials, three-dimensional objects, and other terms. The use of "real-world objects" as a phrase in library science has come about partially as a result of the ongoing connection between computer technologies and communities with librarians. Additionally, realia has come to mean historical and artistic artifacts, ...
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Library Science
Library science (often termed library studies, bibliothecography, and library economy) is an interdisciplinary or multidisciplinary field that applies the practices, perspectives, and tools of management, information technology, education, and other areas to libraries; the collection, organization, preservation, and dissemination of information resources; and the political economy of information. Martin Schrettinger, a Bavarian librarian, coined the discipline within his work (1808–1828) ''Versuch eines vollständigen Lehrbuchs der Bibliothek-Wissenschaft oder Anleitung zur vollkommenen Geschäftsführung eines Bibliothekars''. Rather than classifying information based on nature-oriented elements, as was previously done in his Bavarian library, Schrettinger organized books in alphabetical order. The first American school for library science was founded by Melvil Dewey at Columbia University in 1887. Historically, library science has also included archival science. This inclu ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Realia (library Science)
In library classification systems, realia are three-dimensional objects from real life such as coins, tools and textiles, that do not fit into the traditional categories of library material. They can be either man-made (artifacts, tools, utensils, etc.) or naturally occurring (specimens, samples, etc.), usually borrowed, purchased, or received as donation by a teacher, library, or museum for use in classroom instruction or in exhibits. Archival and manuscript collections often receive items of memorabilia such as badges, emblems, insignias, jewelry, leather goods, needlework, etc., in connection with gifts of personal papers. Most government or institutional archives reject gifts of non-documentary objects unless they have a documentary value. When accepting large bequests of mixed objects they normally have the donors sign legal documents giving permission to the archive to destroy, exchange, sell or dispose in any way those objects which, according to the best judgement of the ar ...
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BIBFRAME
BIBFRAME (Bibliographic Framework) is a data model for bibliographic description. BIBFRAME was designed to replace the MARC standards, and to use linked data principles to make bibliographic data more useful both within and outside the library community. History The MARC Standards, which BIBFRAME seeks to replace, were developed by Henriette Avram at the U.S. Library of Congress during the 1960s. By 1971, MARC formats had become the national standard for dissemination of bibliographic data in the United States, and the international standard by 1973. In a provocatively titled 2002 article, library technologist Roy Tennant argued that "MARC Must Die", noting that the standard was old; used only within the library community; and designed to be a display, rather than a storage or retrieval format. A 2008 report from the Library of Congress wrote that MARC is "based on forty-year old techniques for data management and is out of step with programming styles of today." In 2012, the Li ...
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