Ray's Maze
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Ray's Maze
''Ray's Maze'' is a Adventure game#Graphic adventure, graphic adventure game, released in 1990. ''Ray's Maze'' was created with the World Builder game creation system by Ray Dunakin. With no formal training, Ray started making World Builder games on the family computer with his son in 1989. After creating several simple games together, Ray started developing a complex puzzle game. This ended up becoming Ray's Maze and was released as shareware. The player takes on the role of "Fearless" Frank Farley exploring an interdimensional maze through teleportation devices known as "jump doors." Their goal is to both escape the maze and collect enough valuables to cover the cost of the journey, $1,000. Starting in a store where the player can purchase items to take with them, they then must travel through hundreds of scenes across several different worlds, all while fighting monsters and evading traps. Legacy Three more games were released following the success of Ray's Maze. Two were direc ...
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World Builder
World Builder is a game creation system for point-and-click adventure games. It was released in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware. Functionality The games World Builder created used different layers of code to manipulate the images the game contained: object code, scene code, and finally world code. The World Template included with the program contained default world code with default failure responses to standard text commands like north, south, up, down, and so on. Other than actions with characters (which were always combat oriented) and clicking on objects to pick them up everything had to set up through code and dialog boxes. The map is organized in compass directions and up/down as was common in earlier interactive fiction. Characters can be defined to move around independently and interacted with. There is also a special pr ...
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