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Rack 'Em
''Rack 'Em'' is a sports video game developed by Artech Digital Entertainment and published by Accolade. ''Rack 'Em'' simulates five cue-sports, including pool and snooker. The game was released for both MS-DOS and Commodore 64 in 1988. Gameplay ''Rack 'Em'' has five different game modes: Snooker, Pool, 8-ball, 9-ball and Bumper Pool. A trick shot mode allows saving shots to disk. The game includes in-game editor for the bumper pool mode. Reception The game received a score of 708/1000 from ''ACE'' magazine in March 1989, which described the game as having "pretty realistic" game physics. However, the game does not have opponent artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ... to play against, and ''ACE'' described this omission as the "sole disapp ...
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Artech Digital Entertainment
Artech Digital Entertainment, Ltd. (stylized as ARTECH studios) was a video game developer formed in 1982 in Ottawa, Ottawa, Ontario, Canada. Also known as Artech Studios, the company developed games such as ''Raze's Hell'', ''Monopoly (2000 video game), Monopoly'', ''Jeopardy!'', ''Wheel of Fortune video games, Wheel of Fortune'', and a remake of Q*bert (1999 video game), Q*bert. The company has developed games for the ColecoVision, Commodore 64, Amiga, Atari computers, Nabu Network, Sega Genesis, Genesis, PlayStation (console), PlayStation, PlayStation 2, Xbox (console), Xbox, Personal computer, PC, and the Xbox 360. They have also developed a series of interactive games designed for standard DVD players. Artech Studios closed its doors in December 2011. Game titles Nabu Network * ''Zot!'' * ''Wiztype'' * ''MacBeth'' * ''Skiing!'' * ''Astro Lander'' * ''BC Matchup'' Commodore 64 * ''Ace of Aces (video game), Ace of Aces'' * ''BC's Quest for Tires'' * ''B.C. II: Grog's Rev ...
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Trick Shot
A trick shot (also trickshot or trick-shot) is a shot played on a billiards table (most often a pool table, though snooker tables are also used), which seems unlikely or impossible or requires significant skill. Trick shots frequently involve the balls organized in ways that are unlikely or impossible to appear in normal play, such as balls being in a straight line, or use props such as extra cues or a triangle that would not be allowed on the table during a game. As an organized cue sports discipline, trick shot competition is known as artistic pool. Competition formats Billiards trick shots are the subject of increasing international competition, both amateur and professional. There are world championships, such as the WPA Artistic Pool World Championships and the World Snooker Trickshot Championship (which has not been held since 2006), and made-for-TV events, such as '' Trick Shot Magic'' and the '' World Cup of Trick Shots'', often televised in both the US and the UK ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Snooker Video Games
Snooker (pronounced , ) is a cue sport played on a rectangular table covered with a green cloth called baize, with six pockets, one at each corner and one in the middle of each long side. First played by British Army officers stationed in India in the second half of the 19th century, the game is played with twenty-two balls, comprising a , fifteen red balls, and six other balls—a yellow, green, brown, blue, pink, and black—collectively called the colours. Using a cue stick, the individual players or teams take turns to strike the white to other balls in a predefined sequence, accumulating points for each successful pot and for each time the opposing player or team commits a . An individual of snooker is won by the player who has scored the most points. A snooker ends when a player reaches a predetermined number of frames. Snooker gained its identity in 1875 when army officer Sir Neville Chamberlain, stationed in Ootacamund, Madras, and Jabalpur, devised a set of rules ...
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Cue Sports Video Games
Cue or CUE may refer to: Event markers *Sensory cue, in perception (experimental psychology) *Cue (theatrical), the trigger for an action to be carried out at a specific time, in theatre or film *Cue (show control), the electronic rendering of the specific action(s) to be carried out at a specific time by a show control system *Voice cue, in dance, words or sounds that help match rhythmic patterns of steps with the music *Cue mark, in motion picture film to signal projectionists of reel changes *Cue, a vocal message given by a group fitness instructor to inform participants of upcoming sequences, such as a change in stretching direction Music and audio *Cue (band), a Swedish musical group *Cue tone, a message consisting of audio tones, used to prompt an action. *Cue (audio), to determine the desired initial playback point in a piece of recorded music *Cue sheet (computing), a metadata file that describes how the tracks of an audio track are laid out *Source cue, music that emanate ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Accolade (company) Games
The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to mean "praise" or "award" or "honour". Etymology ''Accolade'' was first used in 1611 and is French, from Occitan language, Occitan ''acolada''. This, in turn, came from the Latin ''ad'' ("to") + ''collum'' ("neck") and in Occitan originally meant "Hug, embrace". ''Accolade'' is akin to "dubbing" or "wikt:dub, to dub" since the tap on the shoulder with the knighting sword is accepted to be the point at which the title is awarded. History Ceremony The accolade is a ceremony to confer knighthood. It may take many forms, including the tapping of the flat side of a knighting sword on the shoulders of a candidate (who is himself sometimes referred to as an accolade during the ceremony) or an embrace about the neck. There is some ...
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1988 Video Games
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian Bicentenary, Bicentennial on January 26; The 1988 Summer Olympics are held in Seoul, South Korea; Soviet Union, Soviet troops begin their Soviet-Afghan War, withdrawal from Afghanistan, which is completed the 1989, next year; The 1988 Armenian earthquake kills between 25,000-50,000 people; The 8888 Uprising in Myanmar, led by students, protests the Burma Socialist Programme Party; A bomb explodes on Pan Am Flight 103, causing the plane to crash down on the town of Lockerbie, Scotland- the event kills 270 people., 300x300px, thumb rect 0 0 200 200 Piper Alpha rect 200 0 400 200 Iran Air Flight 655 rect 400 0 600 200 Australian Bicentenary rect 0 200 300 400 Pan Am Flight 103 rect 300 200 600 400 1988 Summer Olympics rect 0 400 200 600 8888 ...
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Advanced Computer Entertainment
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Game Physics
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within ...
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