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RAID0
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against and ...
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RAID 0
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against an ...
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RAID 3
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against an ...
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RAID 1
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against an ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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Tweakers
Tweakers (formerly called Tweakers.net) is a Dutch technology website featuring news and information about hardware, software, games and the Internet. The name is derived from the verb "tweaking", which is a word geeks use to refer to optimisation of hardware. Tweakers has grown substantially since its conception. Nowadays, it publishes news, reviews, features and video reports about technology subjects, with a strong focus on the Netherlands and Belgium. Tweakers has more features for the computer enthusiast, such as reviews, bi-monthly Best Buy guides, a classifieds section for jobs and used hardware, the Pricewatch and the Shop Survey, among others. While the majority of the reviews are written in Dutch, several articles covering non-standard topics are translated into English. Tweakers currently has more than 1.000.000 members and its forum has over 29 million posts. It has won several awards, including "(Dutch) website of the year" in 2009, 2010, 2011, 2012, 2013 and 2014. ...
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Input/output
In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by a interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. Mice a ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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DataVault
The DataVault was Thinking Machines' mass storage system, storing five gigabytes of data, expandable to ten gigabytes with transfer rates of 40 megabytes per second. Eight DataVaults could be operated in parallel for a combined data transfer rate of 320 megabytes per second for up to 80 gigabytes of data. Each DataVault unit stored its data in an array of 39 individual disk drives with data spread across the drives. Each 64-bit data chunk received from the I/O bus was split into two 32-bit words. After verifying parity, the DataVault controller added 7 bits of Error Correcting Code In computing, telecommunication, information theory, and coding theory, an error correction code, sometimes error correcting code, (ECC) is used for controlling errors in data over unreliable or noisy communication channels. The central idea is ... (ECC) and stored the resulting 39 bits on 39 individual drives. Subsequent failure of any one of the 39 drives would not impair reading of the data, sinc ...
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John Wiley And Sons
John Wiley & Sons, Inc., commonly known as Wiley (), is an American multinational publishing company founded in 1807 that focuses on academic publishing and instructional materials. The company produces books, journals, and encyclopedias, in print and electronically, as well as online products and services, training materials, and educational materials for undergraduate, graduate, and continuing education students. History The company was established in 1807 when Charles Wiley opened a print shop in Manhattan. The company was the publisher of 19th century American literary figures like James Fenimore Cooper, Washington Irving, Herman Melville, and Edgar Allan Poe, as well as of legal, religious, and other non-fiction titles. The firm took its current name in 1865. Wiley later shifted its focus to scientific, technical, and engineering subject areas, abandoning its literary interests. Wiley's son John (born in Flatbush, New York, October 4, 1808; died in East Orange, New Jer ...
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O'Reilly Media
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increasing production of manuals and books. The original cover art consisted of animal designs developed by Edie Freedman because she thought that Unix program names sounded like "weird animals". Global Network Navigator In 1993 O'Reilly Media creat ...
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Error Correction
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever wr ...
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Hamming Code
In computer science and telecommunication, Hamming codes are a family of linear error-correcting codes. Hamming codes can detect one-bit and two-bit errors, or correct one-bit errors without detection of uncorrected errors. By contrast, the simple parity code cannot correct errors, and can detect only an odd number of bits in error. Hamming codes are perfect codes, that is, they achieve the highest possible rate for codes with their block length and minimum distance of three. Richard W. Hamming invented Hamming codes in 1950 as a way of automatically correcting errors introduced by punched card readers. In his original paper, Hamming elaborated his general idea, but specifically focused on the Hamming(7,4) code which adds three parity bits to four bits of data. In mathematical terms, Hamming codes are a class of binary linear code. For each integer there is a code-word with block length and message length . Hence the rate of Hamming codes is , which is the highest possib ...
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