Quad-edge Data Structure
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Quad-edge Data Structure
A quad-edge data structure is a computer representation of the topology of a two-dimensional or three-dimensional map, that is, a graph drawn on a (closed) surface. It was first described by Jorge Stolfi and Leonidas J. Guibas. It is a variant of the earlier winged edge data structure. Overview The fundamental idea behind the quad-edge structure is the recognition that a single edge, in a closed polygonal mesh topology, sits between exactly two faces and exactly two vertices. The Quad-Edge Data Structure The quad-edge data structure represents an edge, along with the edges it is connected to around the adjacent vertices and faces to encode the topology of the graph. An example implementation of the quad-edge data-type is as follows typedef struct quadedge; typedef struct quadedge_ref; Each quad-edge contains four references to adjacent quad-edges. Each of the four references points to the next edge counter-clockwise around either a vertex or a face. Each of these reference ...
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Data Structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Doubly Connected Edge List
The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces). It is used in many algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...s of computational geometry to handle polygonal subdivisions of the plane, commonly called planar straight-line graphs (PSLG). For example, a Voronoi diagram is commonly represented by a DCEL inside a bounding box. This data structure was originally suggested by Muller and Preparata for representations of 3D convex polyhedra. Later, a somewhat different data structure was suggested, ...
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Combinatorial Maps
A combinatorial map is a combinatorial representation of a graph on an orientable surface. A combinatorial map may also be called a combinatorial embedding, a rotation system, an orientable ribbon graph, a fat graph, or a cyclic graph. More generally, an n-dimensional combinatorial map is a combinatorial representation of a graph on an n-dimensional orientable manifold. Combinatorial maps are used as efficient data structures in image representation and processing, in geometrical modeling. This model is related to simplicial complexes and to combinatorial topology. A combinatorial map is a boundary representation model; it represents object by its boundaries. History The concept of a combinatorial map was introduced informally by J. Edmonds for polyhedral surfaces which are planar graphs. It was given its first definite formal expression under the name "Constellations" by A. Jacques but the concept was already extensively used under the name "rotation" by Gerhard Ringel and ...
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Winged Edge
In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a model. Three types of records are used: vertex records, edge records, and face records. Given a reference to an edge record, one can answer several types of adjacency queries (queries about neighboring edges, vertices and faces) in constant time. This kind of adjacency information is useful for algorithms such as subdivision surface. Features The winged edge data structure explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below. The winged edge data structure allo ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Dual Graph
In the mathematical discipline of graph theory, the dual graph of a plane graph is a graph that has a vertex for each face of . The dual graph has an edge for each pair of faces in that are separated from each other by an edge, and a self-loop when the same face appears on both sides of an edge. Thus, each edge of has a corresponding dual edge, whose endpoints are the dual vertices corresponding to the faces on either side of . The definition of the dual depends on the choice of embedding of the graph , so it is a property of plane graphs (graphs that are already embedded in the plane) rather than planar graphs (graphs that may be embedded but for which the embedding is not yet known). For planar graphs generally, there may be multiple dual graphs, depending on the choice of planar embedding of the graph. Historically, the first form of graph duality to be recognized was the association of the Platonic solids into pairs of dual polyhedra. Graph duality is a topological ...
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Winged Edge
In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a model. Three types of records are used: vertex records, edge records, and face records. Given a reference to an edge record, one can answer several types of adjacency queries (queries about neighboring edges, vertices and faces) in constant time. This kind of adjacency information is useful for algorithms such as subdivision surface. Features The winged edge data structure explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below. The winged edge data structure allo ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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Leonidas J
Leonidas I (; grc-gre, Λεωνίδας; died 19 September 480 BC) was a king of the Greek city-state of Sparta, and the 17th of the Agiad line, a dynasty which claimed descent from the mythological demigod Heracles. Leonidas I was son of King Anaxandridas II. He succeeded his half-brother King Cleomenes I to the throne in c. 489 BC. His co-ruler was King Leotychidas. He was succeeded by his son, King Pleistarchus. Leonidas had a notable participation in the Second Greco-Persian War, where he led the allied Greek forces to a last stand at the Battle of Thermopylae (480 BC) while attempting to defend the pass from the invading Persian army; he died at the battle and entered myth as the leader of the 300 Spartans. While the Greeks lost this battle, they were able to expel the Persian invaders in the following year. Life According to Herodotus, Leonidas' mother was not only his father's wife but also his father's niece and had been barren for so long that the ephors, the five an ...
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