QuickTime For Java
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QuickTime For Java
QuickTime for Java or QTJ is a software library that allows software written in the Java programming language to provide multimedia functionality, by making calls into the native QuickTime library. In practice, it allows Java applications on Mac OS, Mac OS X and Microsoft Windows to support the capture, editing, playback, and export of many different media formats and codecs. QTJ has been deprecated by Apple. History Owen W. Linzmayer, in ''Apple Confidential 2.0'', traces QuickTime for Java's genesis back to Kaleida Labs, a spin-off company created by Apple Computer and IBM, noting that it and some Unicode text classes were the only Mac software salvaged from the four-year, $150 million disaster. Ported to the Mac OS, it was developed under the code-name "Biscotti", and first released as a public beta in 1999. Later versions were installed by default with Mac OS and Mac OS X, and were an optional part of the QuickTime install for Windows. QTJ 6.1 In 2003, Apple issued a ...
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Library (computing)
In computer science, a library is a collection of non-volatile memory, non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, Code reuse, pre-written code and subroutines, Class (computer science), classes, Value (computer science), values or Data type, type specifications. In OS/360 and successors, IBM's OS/360 and its successors they are referred to as Data set (IBM mainframe)#Partitioned datasets, partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface (computing), interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the ...
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Java OpenGL
Java OpenGL (JOGL) is a wrapper library (computer science), library that allows OpenGL to be used in the Java (programming language), Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Sun Microsystems Game Technology Group. Since 2010, it has been an independent open-source software, open-source project under a BSD licenses, BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231). JOGL allows access to most OpenGL features available to C (programming language), C language programs through the use of the Java Native Interface (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing (Java), Swing, and some OpenGL#Development, extensions. Design The base Op ...
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Ogg Vorbis
Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis. Vorbis is a continuation of audio compression development started in 1993 by Chris Montgomery. Intensive development began following a September 1998 letter from the Fraunhofer Society announcing plans to charge licensing fees for the MP3 audio format. The Vorbis project started as part of the Xiphophorus company's Ogg project (also known as OggSquish multimedia project). Chris Montgomery began work on the project and was assisted by a growing number of other developers. They continued refining the source code until the Vorbis file format was frozen for 1.0 in May 2000. Originally licensed as LGPL, in 2001 the Vorbis license was changed to the BSD li ...
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AIFF
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems. The audio data in most AIFF files is uncompressed pulse-code modulation (PCM). This type of AIFF file uses much more disk space than lossy formats like MP3—about 10 MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications. The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aif ...
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Sorenson Codec
Sorenson Media was an American software company specializing in video encoding technology. Established in December 1995 as Sorenson Vision, the company developed technology which was licensed and ultimately acquired from Utah State University. The company first announced its codec (compression and decompression tool) at a developer’s preview at MacWorld Expo in January 1997. One of the company's best known products is the Sorenson Video codec licensed to Apple Inc. for their QuickTime 3.0 software. Since its release, Sorenson Media’s video encoding technology was used in Apple's trailer web site and video clips for film studios such as Disney, Lucasfilm, MGM, and Paramount, as well as Apple's iTunes music videos, before the switch to the industry standard H.264 format. The company was led by its chairman and founder James Lee Sorenson; its final president and CEO was Patrick Nola. The company filed for Chapter 11 bankruptcy in October 2018, and was acquired at auction by N ...
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Advanced Audio Coding
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 encoders at the same bit rate. AAC has been standardized by ISO and IEC as part of the MPEG-2 and MPEG-4 specifications.ISO (2006ISO/IEC 13818-7:2006 - Information technology -- Generic coding of moving pictures and associated audio information -- Part 7: Advanced Audio Coding (AAC), Retrieved on 2009-08-06ISO (2006, Retrieved on 2009-08-06 Part of AAC, HE-AAC ("AAC+"), is part of MPEG-4 Audio and is adopted into digital radio standards DAB+ and Digital Radio Mondiale, and mobile television standards DVB-H and ATSC-M/H. AAC supports inclusion of 48 full-bandwidth (up to 96 kHz) audio channels in one stream plus 16 low frequency effects ( LFE, limited to 120 Hz) channels, up to 16 "coupling" or dialog channels, and up to 16 data streams. The quality for stereo is satisf ...
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MPEG-4
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) ( ISO/IEC JTC 1/SC29/WG11) under the formal standard ISO/IEC 14496 – ''Coding of audio-visual objects''. Uses of MPEG-4 include compression of audiovisual data for Internet video and CD distribution, voice (telephone, videophone) and broadcast television applications. The MPEG-4 standard was developed by a group led by Touradj Ebrahimi (later the JPEG president) and Fernando Pereira. Background MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, object-oriented composite files (including audio, video and VRML objects), support for externally specified Digital ...
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MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/IEC 11172 – Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s. The standard consists of the following five ''Parts'': #Systems (storage and synchronization of video, audio, and other data together) #Video (compressed video content) #Audio (compressed audio content) #Conformance tes ...
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Namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. Some programming languages ...
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Java Package
A Java package organizes Java classes into namespaces, providing a unique namespace for each type it contains. Classes in the same package can access each other's package-private and protected members. In general, a package can contain the following kinds of types: classes, interfaces, enumerations, and annotation types. A package allows a developer to group classes (and interfaces) together. These classes will all be related in some way – they might all have to do with a specific application or perform a specific set of tasks. Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality. Using packages In a Java source file, the package that this file's class or classes belong to is specified with the package keyword. This keyword is usually the first keyword in the source file. At most one package declaration can appear in a source file. package java.awt.event; To use a package's classes inside a Java source ...
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