Puerto Rico (board Game)
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Puerto Rico (board Game)
''Puerto Rico'' is a Euro-style board game designed by German designer Andreas Seyfarth and published in 2002 by Alea in German, by Rio Grande Games in English, by Grow in Brazilian Portuguese, and by Κάισσα in Greek. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. It was the highest-rated game on the board game website BoardGameGeek for over five years, until it was surpassed by Agricola. The aim of the game is to amass victory points in two ways: by exporting goods and by constructing buildings. ''Puerto Rico'' can be played by three, four or five players, although an official two-player variant also exists. There is an official expansion released in 2004, which adds new buildings with different abilities that can replace or be used alongside those in the original game. A second, smaller expansion became available in 2009. Additionally, a couple of changes to the rules have been suggested that serve t ...
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Puerto Rico Game
Puerto, a Spanish word meaning ''seaport'', may refer to: Places * El Puerto de Santa María, Andalusia, Spain *Puerto, a seaport town in Cagayan de Oro City, Philippines * Puerto Colombia, Colombia * Puerto Cumarebo, Venezuela * Puerto Galera, Oriental Mindoro, Philippines * Puerto La Cruz, Venezuela * Puerto Píritu, Venezuela * Puerto Princesa, Palawan, Philippines *Puerto Rico, an unincorporated territory of the United States * Puerto Vallarta, Mexico Others * ''Puerto Rico'' (board game) * Operación Puerto doping case See also * * Puerta (other) Puerta refers to the old original gates of the Walled City of Intramuros in Manila. Puerta may also refer to: People * Antonio Puerta, Spanish footballer * Alonso José Puerta, Spanish politician * Lina Puerta, American artist *Mariano Puerta ...
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BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. As of , boardgamegeek.com has an Alexa rank of . History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource w ...
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Thurn And Taxis (board Game)
''Thurn and Taxis'' is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as ) and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of in the 16th century. The game won the prestigious 2006 award. Gameplay The board is a map of southern Germany and nearby parts of other countries; it is marked into nine provinces, most of which are grouped into five regions. The map shows 22 cities and a network of roads connecting them. Each player has a supply of 20 markers (houses) to place on the cities. Each city may be marked once by each player and the markers remain in place. Each turn the players draw one or more cards representing cities, then play one or more cards, forming or extending a route through successive cities along a sequence of roads. The route may be extended at either end but cannot include the same city twice ...
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Manhattan (board Game)
''Manhattan'' is a board game designed by Andreas Seyfarth. In the game, players aim to construct and control skyscrapers that will award points. ''Manhattan'' received generally positive reviews and won the 1994 Spiel des Jahres award. History The game was designed by Andreas Seyfarth, a previously obscure designer who became well-known for this game and later released ''Puerto Rico''. Inspired by the idea of "to rise a flat game in the third dimension", the game was originally published by the German company Hans im Glück. English-language version was published by Mayfair Games in 1996, and a Rio Grande version released in 2007. Gameplay In Manhattan, players aim to construct skyscrapers from selecting their building cards, selecting a city on the game board and placing building pieces in spaces corresponding to it. Players may place on a building owned by them or on an empty space; however, placing it on a skyscraper controlled by another player requires the same numb ...
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International Gamers Award
The International Gamers Awards is an award for strategy board games and historical simulation games. Per their website, the IGAs ''were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. As such, it is our belief that these awards will truly select the ‘best of the best’ and come to be respected by not only hobbyists, but the general public at large. We hope that this will lead to greater exposure for these wonderful games to more and more people and help spread the word of the "wonderful world of gaming" on a global scale.'' References {{Reflist External links International Gamers Awardshome page. Game awards Board game awards ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Essen Feather
The Essen Feather (german: Essener Feder) is an award for German-style board games, given at the Deutscher Spiele Preis ceremony at the ''Spiel'' game fair in Essen, Germany. The award is given to games with well-written rules, as it was felt that too many good games were spoiled by incomprehensible rules. The trophy is a brass goose quill and inkwell on a chessboard. Winners *1981 Focus *1982 Dark Tower *1983 Giganten *1984 Inka *1985 Wildlife Adventure *1986 Das Blaue Amulett *1987 Spy & Spy *1988 Holiday AG *1989 No game was found worthy of the award *1990 Lifestyle *1991 Hotu Matua *1992 Coco Crazy *1993 Acquire *1994 New Games in Old Rome (German: ''Neue Spiele im Alten Rom'') *1995 The Settlers of Catan *1996 Detroit-Cleveland Grand Prix (German: ''Top Race'') *1997 Mississippi Queen *1998 Die Macher *1999 Union Pacific *2000 Taj Mahal *2001 Entdecker *2002 Puerto Rico *2003 Alhambra *2004 Fifth Avenue *2005 Piranha Pedro *2006 Nacht der Magier *2007 Chateau ...
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Deutscher Spiele Preis
__NOTOC__ The Deutscher Spielepreis (, ''German Game Prize'') is an important award for boardgames. It was started in 1990 by the German magazine ''Die Pöppel-Revue'', which collects votes from the industry's stores, magazines, professionals and game clubs. The results are announced every October at the '' Spiel'' game fair in Essen, Germany. The Essen Feather is awarded at the same ceremony. In contrast to the Spiel des Jahres, which tends to be awarded to family games, the DSP is awarded for "gamers' games" with particularly good or innovative gameplay. Although at one point it was not uncommon for the DSP and the SdJ to be awarded to the same game (as was the case for '' The Settlers of Catan'', '' El Grande,'' and ''Tikal'' in the 1990s), since ''Carcassonne'' (2001) only two games have succeeded in winning both awards: ''Dominion'' in 2009 and ''Azul'' in 2018. Winners 1990 - 1991 - 1992 - 1993 - 1994 - 1995 - 1996 - 1997 - 1998 - 1999 - 2000 - 2001 - 2002 - 2003 - 20 ...
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Tie-breaker
In games and sports, a tiebreaker or tiebreak is used to determine a winner from among players or teams that are tied at the end of a contest, or a set of contests. General operation In matches In some situations, the tiebreaker may consist of another round of play. For example, if contestants are tied at the end of a quiz game, they each might be asked one or more extra questions, and whoever correctly answers the most from that extra set is the winner. In many sports, teams that are tied at the end of a match compete in an additional period of play called "overtime" or "extra time". The extra round may also not follow the regular format, e.g. a tiebreak in tennis or a penalty shootout in association football. In the ''Super Smash Bros.'' series of fighting games published by Nintendo, if at least two fighters have an equal amount of points or stocks at the end of the match, then a tiebreaker will occur as "Sudden Death" with the tied players receiving 300% damage and whoe ...
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Doubloon
The doubloon (from Spanish ''doblón'', or "double", i.e. ''double escudo'') was a two-''escudo'' gold coin worth approximately $4 (four Spanish dollars) or 32 '' reales'', and weighing 6.766 grams (0.218 troy ounce) of 22-karat gold (or 0.917 fine; hence 6.2 g fine gold).Pre-1728 weight standard 27.468/4 = 6.867 g mentioned here is not confirmed in several sources. https://coins.nd.edu/ColCoin/ColCoinIntros/Sp-Gold.intro.html Doubloons were minted in Spain and the viceroyalties of New Spain, Peru, and Nueva Granada (modern-day Colombia, Ecuador, Panama, and Venezuela). As the Spanish escudo succeeded the heavier gold ''excelente'' (or ''ducado'', ducat; 3.1 g vs 3.48 g fine gold) as the standard Spanish gold coin, the doubloon therefore succeeded the ''doble excelente'' or double-ducat denomination. In modern times, the doubloon is remembered due in large part to the influence of historical fiction about piracy. History Spanish American gold coins were minted in one-half, one, ...
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San Juan (card Game)
''San Juan'' is a card game designed by Andreas Seyfarth and published in 2004 by Alea in German and by Rio Grande Games in English. The game is derived from the board game ''Puerto Rico'', and takes its name from San Juan, capital of Puerto Rico. The game uses a unique deck of 110 cards and props for two to four players. The object of the game is to compile the maximum number of victory points In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ... by creating buildings and producing commodities. The structure of the game strongly mirrors that of ''Puerto Rico'', in that players attempt to accumulate victory points by constructing buildings, each of which provides a special ability, and producing and selling goods. Players take turns by selecting one of several roles to fulfill, ...
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Expansion (gaming)
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games ''Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consis ...
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