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Psi-Ops
''Psi-Ops: The Mindgate Conspiracy'' is an Action-adventure game, action adventure video game developed by Midway Games for Xbox (console), Xbox, PlayStation 2 and Microsoft Windows and released on June 14, 2004. The game was developed as a means for Midway to develop new game physics capabilities. The primary game mechanic in ''Psi-Ops'' is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and Aura (paranormal), aura view. These abilities are unlocked throughout the game and used in conjunction with Stealth game, stealth and third-person shooter gameplay to combat enemies and solve puzzles. ''Psi-Ops'' follows Nick Scryer, a psychic secret agent who had his memory wiped and got captured by a terrorist organization run by rogue psychic agents. He fights against the group as his memories return and his powers are reawakened, and he learns about a conspiracy to take control of a powerful artifact. He is accompanied by S ...
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''Psi-Ops: The Mindgate Conspiracy'' is an Action-adventure game, action adventure video game developed by Midway Games for Xbox (console), Xbox, PlayStation 2 and Microsoft Windows and released on June 14, 2004. The game was developed as a means for Midway to develop new game physics capabilities. The primary game mechanic in ''Psi-Ops'' is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and Aura (paranormal), aura view. These abilities are unlocked throughout the game and used in conjunction with Stealth game, stealth and third-person shooter gameplay to combat enemies and solve puzzles. ''Psi-Ops'' follows Nick Scryer, a psychic secret agent who had his memory wiped and got captured by a terrorist organization run by rogue psychic agents. He fights against the group as his memories return and his powers are reawakened, and he learns about a conspiracy to take control of a powerful artifact. He is accompanied by S ...
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Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', '' Rampage'', '' Spy Hunter'', ''NBA Jam'', ''Cruis'n'', and '' NFL Blitz''. Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as '' Defender'', '' Joust'', ''Robotron 2084'', '' Gauntlet'', and the '' Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969, and used the Bally Midway name in the 1980s. In 1973, Midway moved into the interactive entertainment industry, developing and publishing arcade video games. The company scored its first mainstream hit with the U.S. distribution of '' Space Invaders'' in 1978. Bally then merged its pinball division into Midway in 1982. In 19 ...
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Cold (band)
Cold is an American rock band, from Jacksonville, Florida, formed in 1986 by lead singer and rhythm guitarist Scooter Ward, drummer Sam McCandless, bassist Jeremy Marshall and lead guitarist Matt Loughran. The band has gone through numerous lineup changes during its existence, with Ward being the band’s only constant member. After signing to Flip Records/A&M Records, Cold released their debut album ''Cold'' (1998), which sold poorly due to the closure of A&M shortly after its release, resulting in the band moving to Geffen Records. Cold found mainstream success with ''13 Ways to Bleed on Stage'' (2000) and its follow-up '' Year of the Spider'' (2003), which saw the band incorporate influences of post-grunge and alternative rock into their sound; both albums were certified Gold by the RIAA, with the latter reaching number three on the ''Billboard'' 200 chart and producing the band's only single to chart on the ''Billboard'' Hot 100, " Stupid Girl". However, Cold would soon ...
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Mind Control In Popular Culture
Mind control has proven a popular subject in fiction, featuring in books and films such as ''The Manchurian Candidate'' (1959; film adaptation 1962) and ''The IPCRESS File'' (1962; film 1965), both stories advancing the premise that controllers could hypnotize a person into murdering on command while retaining no memory of the killing. As a narrative device, mind control serves as a convenient means of introducing changes in the behavior of characters, and is used as a device for raising tension and audience uncertainty in the contexts of the Cold War and terrorism. Mind control has often been an important theme in science fiction and fantasy stories. Terry O'Brien comments: "Mind control is such a powerful image that if hypnotism did not exist, then something similar would have to have been invented: the plot device is too useful for any writer to ignore. The fear of mind control is equally as powerful an image." Speculative fiction * In '' Dragon Ball'', Broly is mind ...
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Cold War
The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because there was no large-scale fighting directly between the two superpowers, but they each supported major regional conflicts known as proxy wars. The conflict was based around the ideological and geopolitical struggle for global influence by these two superpowers, following their temporary alliance and victory against Nazi Germany and Imperial Japan in 1945. Aside from the nuclear arsenal development and conventional military deployment, the struggle for dominance was expressed via indirect means such as psychological warfare, propaganda campaigns, espionage, far-reaching embargoes, rivalry at sports events, and technological competitions such as the Space Race. The Western Bloc was led by the United States as well as a number of othe ...
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World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing military alliances: the Allies and the Axis powers. World War II was a total war that directly involved more than 100 million personnel from more than 30 countries. The major participants in the war threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. Aircraft played a major role in the conflict, enabling the strategic bombing of population centres and deploying the only two nuclear weapons ever used in war. World War II was by far the deadliest conflict in human history; it resulted in 70 to 85 million fatalities, mostly among civilians. Tens of millions died due to genocides (including the Holocaust), starvation, massa ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthu ...
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Horror Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous games with horror themes, notably the ''Castlevania'' platform game series uses monste ...
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Pyrokinesis
Pyrokinesis is the purported psychic ability allowing a person to create and control fire with the mind. As with other parapsychological phenomena, there is no conclusive evidence in support of the actual existence of pyrokinesis. Many alleged cases are hoaxes, the result of trickery. Etymology The word ''pyrokinesis'' (Greek language: pyr=fire, kinesis=movement) was popularized by horror novelist Stephen King in his 1980 novel '' Firestarter'' to describe the ability to create and control fire with the mind, though its use predates the novel. The word is intended to be parallel to ''telekinesis'', with S. T. Joshi describing it as a "singularly unfortunate coinage" and noting that the correct analogy to telekinesis would "not be 'pyrokinesis' but 'telepyrosis' (fire from a distance)". History A. W. Underwood, a 19th-century African-American, achieved minor celebrity status with the purported ability to set items ablaze. Magicians and scientists have suggested concealed pieces ...
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Remote Viewing
Remote viewing (RV) is the practice of seeking impressions about a distant or unseen subject, purportedly sensing with the mind. Typically a remote viewer is expected to give information about an object, event, person or location that is hidden from physical view and separated at some distance. Physicists Russell Targ and Harold Puthoff, parapsychology researchers at Stanford Research Institute (SRI), are generally credited with coining the term "remote viewing" to distinguish it from the closely related concept of clairvoyance.Kendrick Frazier. Science Confronts the Paranormal'. Prometheus Books, Publishers; . pp. 94–. According to Targ, the term was first suggested by Ingo Swann in December 1971 during an experiment at the American Society for Psychical Research in New York City. Remote viewing experiments have historically been criticized for lack of proper controls and repeatability. There is no scientific evidence that remote viewing exists, and the topic of remote vie ...
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Telekinesis
Psychokinesis (from grc, ψυχή, , soul and grc, κίνησις, , movement, label=ㅤ), or telekinesis (from grc, τηλε, , far off and grc, κίνησις, , movement, label=ㅤ), is a hypothetical psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis experiments have historically been criticized for lack of proper controls and repeatability. There is no good evidence that psychokinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Etymology The word ''psychokinesis'' was coined in 1914 by American author Henry Holt in his book ''On the Cosmic Relations''. The term is a compound of the Greek words ψυχή (''psyche'') – meaning "mind", "soul", "spirit", or "breath" – and κίνησις (''kinesis'') – meaning "motion" or "movement". The American parapsychologist J. B. Rhine coined the term ''extra-sensory perception'' to describe receiving information paranormally from ...
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