Pseudo-transparency
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Pseudo-transparency
''Pseudo-transparency'' is a term used for X Window System clients that simulate the appearance of translucency or transparency by manipulating the same pixmap that has been drawn on the root window, or by instructing the X Server that the Background Pixmap should be inherited from the window's parent. Purpose Traditionally, the X Window System has lagged behind other windowing systems in adding purely eye candy or aesthetic features, such as window translucency. This has encouraged developers to develop kludges to overcome this limitation. This pseudo-transparency, so called as the background pixmap of the root window is visible (analogous to desktop wallpaper) rather than any obscured windows, allows users to make windows look less imposing (such as Terminal emulators, which usually comprise large chunks of text), and to integrate the appearance of windows with their desktop themes. Implementation There are three common methods for achieving pseudo-transparency using Xlib, eac ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a ...
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Tinting (graphics)
In color theory, a tint is the mixture of a color with white. Tint or TINT may also refer to: * ''Tint'' (magazine), a women's magazine from Detroit, Michigan * ''T.I.N.T.'' (mixtape), a mixtape by Efya * Thailand Institute of Nuclear Technology * Tint (name) * "Tints" (song), 2018 single by Anderson .Paak See also * Brick tinting, the process of physically changing the color of bricks * Film tinting, the process of adding color to black-and-white film * Tint control, an adjustment to correct for phase error in the picture color on a NTSC television set * Tinted windows Window film (tint) is a thin laminate film that can be installed to the interior or exterior of glass surfaces in automobiles and boats and also to the interior or exterior of glass in homes and buildings. It is usually made from polyethylene ter ...
or window film, a treatment to achieve a variety of tinting effects in windows {{disambiguation ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Compositing
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names. Today, most, though not all, compositing is achieved through digital image manipulation. Pre- digital compositing techniques, however, go back as far as the trick films of Georges Méliès in the late 19th century, and some are still in use. Basic procedure All compositing involves the replacement of selected parts of an image with other material, usually, but not always, from another image. In the digital method of compositing, software commands designate a narrowly defined color as the part of an image to be replaced. Then the software (e.g. Natron) replaces every pixel within the designated color range with a pixel from another image, aligned to appear as part of the ...
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Direct Rendering Infrastructure
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. All of its source code is free software. Overview In the classic X Window System architecture the X Server is the only process with exclusive access to the graphics hardware, and therefore the one which does the actual rendering on the framebuffer. All that X clients do is communicate with the X Server to dispatch rendering commands. Those commands are hardware independent, meaning that the ...
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DirectFB
DirectFB (Direct Frame Buffer) is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications. DirectFB is free and open-source software subject to the terms of the GNU Lesser General Public License (LGPL). The library allows developers an alternative to a full X Window System (X11) server used in Unix-like operating systems. DirectFB allows applications to talk directly to video hardware through a direct API, speeding up and simplifying graphic operations. It is often used by games and embedded systems developers to circumvent the overhead of a full X Window System server implementation. In 2006, a version of DirectFB was included in the software stack for the CE Linux Forum's Audio/Video Graphics Specification V2. DirectFB can host X ...
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Screenshot
screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, screenshots can be captured by an external camera, using photography to capture contents on the screen. Screenshot techniques Digital techniques The first screenshots were created with the first interactive computers around 1960. Through the 1980s, computer operating systems did not universally have built-in functionality for capturing screenshots. Sometimes text-only screens could be dumped to a text file, but the result would only capture the content of the screen, not the appearance, nor were graphics screens preservable this way. Some systems had a BSAVE command that could be used to capture the area of memory where screen data was stored, but this required access to a BASIC prompt. Systems with composite video output could be conn ...
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Modal Window
In user interface design for computer applications, a modal window is a graphical control element subordinate to an application's main window. A modal window creates a mode that disables the main window but keeps it visible, with the modal window as a child window in front of it. Users ''must'' interact with the modal window before they can return to the parent application. This avoids interrupting the workflow on the main window. Modal windows are sometimes called heavy windows or modal dialogs because they often display a dialog box. User interfaces typically use modal windows to command user awareness and to display emergency states, though interaction designers argue they are ineffective for that use. Modal windows are prone to mode errors. On the Web, they often show images in detail, such as those implemented by Lightbox library, or are used for hover ads. The opposite of modal is modeless. Modeless windows don't block the main window, so the user can switch their focus ...
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Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. In drawing Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lin ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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Translucency
In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without appreciable scattering of light. On a macroscopic scale (one in which the dimensions are much larger than the wavelengths of the photons in question), the photons can be said to follow Snell's law. Translucency (also called translucence or translucidity) allows light to pass through, but does not necessarily (again, on the macroscopic scale) follow Snell's law; the photons can be scattered at either of the two interfaces, or internally, where there is a change in index of refraction. In other words, a translucent material is made up of components with different indices of refraction. A transparent material is made up of components with a uniform index of refraction. Transparent materials appear clear, with the overall appearance of one color, or any combination leading up to a brilliant spectrum of every color. The opposite ...
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Xlib
Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits: * X Toolkit Intrinsics (Xt) * Athena widget set (Xaw) * Motif * FLTK * GTK * Qt (X11 version) * Tk * SDL (Simple DirectMedia Layer) * SFML (Simple and Fast Multimedia Library) Xlib appeared around 1985, and is used in GUIs for many Unix-like operating systems. A re-implementation of Xlib was introduced in 2007 using XCB. Data types The main types of data in Xlib are the Display structure and the types of the identifiers. Informally, a display is a physical or virtual device where graphical operations are done. The Display structure of the Xlib library contains information about t ...
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