Protected Procedure
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Protected Procedure
In computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ..., the concept of protected procedure, first introduced as protected service routine in 1965, is necessary when two computations ''A'' and ''B'' use the same routine ''S''; a protected procedure is such if makes not possible for a malfunction of one of the two computation to cause incorrect execution to the other.Dennis 66 One of the most important aspects of Dennis and Van Horn (hypothetical) system "supervisor" was the inclusion of a description of protected procedure.Levy 84, pp.46-6 In a global environment system (where there's some shared variable), the protected procedure mechanism allows the enforcement of the principle of least privilege and the avoidance of side effects in resources management (see De ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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Global Environment
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-oriente ...
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Principle Of Least Privilege
In information security, computer science, and other fields, the principle of least privilege (PoLP), also known as the principle of minimal privilege (PoMP) or the principle of least authority (PoLA), requires that in a particular abstraction layer of a computing environment, every module (such as a process, a user, or a program, depending on the subject) must be able to access only the information and resources that are necessary for its legitimate purpose. Details The principle means giving a user account or process only those privileges which are essential to perform its intended function. For example, a user account for the sole purpose of creating backups does not need to install software: hence, it has rights only to run backup and backup-related applications. Any other privileges, such as installing new software, are blocked. The principle applies also to a personal computer user who usually does work in a normal user account, and opens a privileged, password protected ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Denning Principles
Peter James Denning (born January 6, 1942) is an American computer scientist and writer. He is best known for pioneering work in virtual memory, especially for inventing the working-set model for program behavior, which addressed thrashing in operating systems and became the reference standard for all memory management policies. He is also known for his works on principles of operating systems, operational analysis of queueing network systems, design and implementation of CSNET, the ACM digital library, codifying the great principles of computing, and most recently for the book ''The Innovator's Way'', on innovation as a set of learnable practices. Education and early life Denning was born January 6, 1942, in Queens, NY, and raised in Darien, CT. He took an early interest in science, pursuing astronomy, botany, radio, and electronics while in grade school. At Fairfield Prep, he submitted home designed computers to the science fair in 1958, 1959, and 1960. The second comp ...
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Concurrent Computing
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 January ...
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