Prominence (2015 Video Game)
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Prominence (2015 Video Game)
''Prominence'' is a science fiction point and click adventure game developed by Digital Media Workshop, an independent video game developer located in New York City. Gameplay involves puzzle-solving, character arcs, and a story of hope and humanity in the traditions of science fiction stories. In August 2013 a demo version was released for review. On January 21, 2014, the game was Greenlit on the Steam distribution platform. On July 22, 2015, it was announced that the developers had begun to publish a prologue on the Internet. Each week, a new episodic chapter was published online providing more information about the background of the characters, the game world and the colonizing mission. The full game was released on November 6, 2015. Story After living for generations as persecuted refugees, the Letarri people set their sights on a far-off planet as a promising new home. But when the interstellar mission to colonize the new world goes terribly awry, the fate of their peo ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Riven
''Riven'' is a puzzle adventure video game. It is the sequel to ''Myst'' and second in the ''Myst'' series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. ''Riven'' was distributed on five compact discs and released on October 31, 1997, in North America; it was later released on a single DVD-ROM on August 17, 1998, with improved audio and a fourteen-minute "making-of" video. In addition to the PC versions, ''Riven'' has been ported to several other platforms. The story of ''Riven'' is set after the events of ''Myst''. Having been rescued from the efforts of his sons, the main non-player protagonist Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Unlike ''Myst'', which took place on several worlds known as Ages linked together by special books, ''Riven'' takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Steam Greenlight Games
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Steam that is saturated or superheated is invisible; however, "steam" often refers to wet steam, the visible mist or aerosol of water droplets formed as water vapor condenses. Water increases in volume by 1,700 times at standard temperature and pressure; this change in volume can be converted into mechanical work by steam engines such as reciprocating piston type engines and steam turbines, which are a sub-group of steam engines. Piston type steam engines played a central role in the Industrial Revolution and modern steam turbines are used to generate more than 80% of the world's electricity. If liquid water comes in contact with a very hot surface or depressurizes quickly below its vapor pressure, it can create a steam explosion. Types ...
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Indie Games
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number), the natural number following 14 and preceding 16 *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' *"The 15th", a 1979 song by Wire Other uses *Fifteen, Ohio, a community in the United States * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama *Fi ...
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Jason Douglas
Jason Douglas is an American film, television and voice actor, known as Tobin on AMC's '' The Walking Dead'', as the voice of Beerus in the anime film '' Dragon Ball Z: Battle of Gods ''and the series Dragon Ball Super, and Krieg in the video game '' Borderlands 2'' and its sequel, '' Borderlands 3''. Douglas is noted for his appearances in films, including ''Sin City'', '' Parkland'', '' Two Step'' and ''No Country for Old Men'' as well as recurring and guest appearances on hit TV shows such as '' The Leftovers'', '' Breaking Bad'', '' Nashville'' and '' The Night Shift''. In addition to the role of Beerus in the '' Dragon Ball'' franchise, his prolific voice acting career includes roles in ''My Hero Academia'', ''RWBY'', '' Attack on Titan'', ''One Piece'', ''Fairy Tail'', ''Psycho-Pass'' and ''Parasyte''. Filmography Live-action Film Television Voice acting Anime * '' A.D. Police: To Protect and Serve'' – Officer Hans Klief * ''After the Rain (manga)'' – Masami K ...
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Scratches (video Game)
''Scratches'' is a mystery adventure computer game by game developer Nucleosys. ''Scratches'' is the first commercial adventure game ever to be made in Argentina. Plot The game tells the story of the Blackwood estate on the outskirts of Rothbury, a small rural town in Northumberland, England in 1976. Originally owned by James T. Blackwood in 1963, the house is passed to Christopher Milton after Mr. Blackwood is accused of murdering his wife. A couple of days later, Mr. Blackwood dies of a sudden heart attack though some in the town start rumors that he might have committed suicide. The police decide to close the case seeing there is no further evidence left. Shortly after acquiring the house, Milton inexplicably disappears in 1970 leaving no visible trace. The player assumes the role of the house's next inhabitant, Michael Arthate, an author seeking seclusion to work on his next book. He moves in only to find that the house still echoes its horrible past quite literally as ''s ...
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Horror Video Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous games with horror themes, notably the ''Castlevania'' platform game series uses monsters ...
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Nucleosys
Nucleosys was a video game developer based in Argentina specializing in the adventure genre. History The company was founded in 2003 by Agustin Cordes and Alejandro Graziani. The studio' s first release was Scratches in 2006. After this release, Nucleosys rebranded as Nucleosys Digital Studio. On July 15, 2009 Nucleosys was announced to be disbanding. On August 3, 2009 the studio announced via its official site that it would be closing its doors soon. Agustin Cordes later went on to found Senscape. Games Nucleosys's first project '' Scratches'' was released in North America on March 8, 2006. *'' Scratches'' (2006) *'' Scratches: Director's Cut'' (2007) *'' Risk Profile: Federal Cases'' (2008) *''Untitled Project'' (unreleased) About their final, untitled project, the only information ever released on the company's website was that it would have been a horror first-person adventure, taking place in a single location, over the course of one night, with several characters to ...
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Text-based
In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before the advent of modern conventional graphical user interfaces (GUIs). Like GUIs, they may use the entire screen area and accept mouse and other inputs. They may also use color and often structure the display using special graphical characters such as ┌ and ╣, referred to in Unicode as the "box drawing" set. The modern context of use is usually a terminal emulator. Types of text terminals From text application's point of view, a text screen (and communications with it) can belong to one of three types (here ordered in order of decreasing accessibility): # A genuine text mode display, controlled by a video adapter or the central processor itself. This is a normal condition for a loca ...
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Retro
Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from history, including in music, modes, fashions, or attitudes. In popular culture, the "nostalgia cycle" is typically for the two decades that begin 20–30 years ago. Definition The term ''retro'' has been in use since 1972 to describe on the one hand, new artifacts that self-consciously refer to particular modes, motifs, techniques, and materials of the past. But on the other hand, many people use the term to categorize styles that have been created in the past. Retro style refers to new things that display characteristics of the past. Unlike the historicism of the Romantic generations, it is mostly the recent past that retro seeks to recapitulate, focusing on the products, fashions, and artistic styles produced since the Industrial Revolution, the successive styles of Modernity. The English word ''retro'' derives from the Latin prefix ''retro'', meaning backwards, or in past times. In Fra ...
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