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Project Soul
is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, ''Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an arcade game in 1995 and was later ported to video game consoles; the widespread success of its first sequel ''Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a single word). While it has ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Soulcalibur VI
''Soulcalibur VI'' is a fighting game developed by Bandai Namco Studios and Dimps and published by Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh main installment in the ''Soulcalibur'' series. Gameplay Following the tradition of prior installments of the ''Soulcalibur'' series, ''Soulcalibur VI'' gameplay involves two weapons-wielding combatants battling against one another using a 3D system. The game kept many of the familiar gameplay elements including 8-Way Run, Guard Impact, and character creation, but adds to the traditional formula by introducing new mechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge allows players to defend against an oncoming attack and quickly strike back, alongside a slow-motion effect, enabling more defensive options for the players. Characters ''Soulcalibur VI'' contains a base roster consisting of 21 fighters. Additional characters are added through DL ...
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Broken Destiny
Broken may refer to: Literature * ''Broken'' (Armstrong novel), a 2006 novel by Kelley Armstrong in the ''Women of the Otherworld'' series * ''Broken'' (Slaughter novel), a 2010 novel by Karin Slaughter Music Albums * ''Broken (And Other Rogue States)'', a 2005 album by Luke Doucet * ''Broken'' (MBLAQ EP) (2014) * ''Broken'' (Nine Inch Nails EP), (1992) * ''Broken'' (Soulsavers album) (2009) * ''Broken'' (Straight Faced album) (1996) Songs * "Broken" (Jake Bugg song) (2013) * "Broken" (Sam Clark song) (2009) * "Broken" (Coldplay song) (2019) * "Broken" (Elisa song) (2003) * "Broken" (Lifehouse song) (2008) * "Broken" (lovelytheband song) (2017) * "Broken" (Kate Ryan song) (2011) * "Broken" (Seether song) (2004) * "Broken" (Slander and Kompany song) (2019) * "Broken", by 12 Stones from ''12 Stones'' * "Broken", by All That Remains from ''Victim of the New Disease'' * "Broken", by David Archuleta from '' Begin'' * "Broken", by Bad Religion from ''The Proce ...
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Soulcalibur IV
is the sixth installment in the ''Soulcalibur'' series of fighting games, released for the PlayStation 3 and Xbox 360 in 2008. It features greatly improved graphics over the previous title, and includes three guest characters from the ''Star Wars'' franchise as playable fighters. This was the first Soulcalibur game not to receive an arcade version, and the last ''Soul'' series’ 1590 A.D. trilogy game, following II and III. A spin-off for the PlayStation Portable, '' Soulcalibur: Broken Destiny'', was released in 2009. Gameplay ''Soulcalibur IV'' features Story, Arcade, Training, and Museum modes. A new mode, Tower of Lost Souls, requires the player to win battles in order to gain rewards.Namco Bandai Games America
The game runs in HD resolution with
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Soulcalibur Legends
is an action-adventure game for the Wii console. It is a spin-off of Namco Bandai's successful ''Soulcalibur'' fighting game series and primarily features two of its most popular characters: Ivy and Siegfried. Gameplay The game features competitive and cooperative multiplayer modes in addition to the single player story mode. Synopsis Plot The story of ''Soulcalibur Legends'' takes place between ''Soul Edge'' and ''Soulcalibur'', and is based around Siegfried Schtauffen's transformation into Nightmare. The game begins as Siegfried finds Soul Edge on a ship. He battles Cervantes on the deck of the ship. Later, Siegfried is tasked by the Masked Emperor of the Holy Roman Empire to find the remaining pieces of Soul Edge in order to use it to win the war against Barbaros of the Ottoman Empire. Characters The game features seven playable characters: Siegfried, Ivy, Sophitia, Mitsurugi, Astaroth α (a prototype for the character in other games), Taki and Lloyd Irving, who is ...
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Soulcalibur III
is a fighting video game produced by Namco as a sequel to ''Soulcalibur II'' and the fourth installment in the ''Soulcalibur'' series. It was originally released for the PlayStation 2 in 2005. An improved arcade version, ''Soulcalibur III: Arcade Edition'', was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release, and was also the last to be released by Namco as an independent company, as it would merge with Bandai's video game division to form Bandai Namco Entertainment in 2006. It is the second in the ''Soulcalibur'' series’ 1590 A.D. trilogy games, between II and IV. Gameplay The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from ''Soul Edge''; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that all ...
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Soulcalibur II
is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the ''Soulcalibur'' series of weapon-based fighting games. It is the sequel to ''Soulcalibur'', which was released in July 1998. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube and Xbox in 2003. The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to ''Soulcalibur'', ''Soulcalibur II'' had improvements in graphics and the game system and introduced several new and guest characters. This is the first ''Soul'' game depicting the 1590 A.D. trilogy, which ends in ''Soulcalibur IV''. The game was a critical and commercial success, with the introduction of guest characters to ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Historical Fantasy
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic) into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century. Films of this genre may have plots set in biblical times or classical antiquity. They often have plots based very loosely on mythology or legends of Greek-Roman history, or the surrounding cultures of the same era. Overview Historical fantasy usually takes one of four common approaches: # Magic, mythical creatures such as dragons or other supernatural elements, such as magic rings co-exist invisibly with the mundane world, with the majority of people being unaware of it. In this, it has a close similarity to contemporary fantasy. This commonly overlaps with the secret hist ...
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Soulcalibur (video Game)
is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the ''Soulcalibur'' series, preceded by ''Soul Edge'' in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, ''Soulcalibur II''. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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