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Pro-gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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Professional Gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Hobby
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing Sport, sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. Hobbyists may be identified under three sub-categori ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Reappropriation
In linguistics, reappropriation, reclamation, or resignification is the cultural process by which a group reclaims words or artifacts that were previously used in a way disparaging of that group. It is a specific form of a semantic change (i.e. change in a word's meaning). Linguistic reclamation can have wider implications in the fields of discourse and has been described in terms of personal or sociopolitical empowerment. Characteristics A ''reclaimed'' or ''reappropriated'' word is a word that was at one time pejorative but has been brought back into acceptable usage, usually starting within its original target, i.e. the communities that were pejoratively described by that word, and later spreading to the general populace as well. Some of the terms being reclaimed have originated as non-pejorative terms that over time became pejorative. Reclaiming them can be seen as restoring their original intent. This, however, does not apply to all such words as some were used in a der ...
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Stereotype
In social psychology, a stereotype is a generalized belief about a particular category of people. It is an expectation that people might have about every person of a particular group. The type of expectation can vary; it can be, for example, an expectation about the group's personality, preferences, appearance or ability. Stereotypes are sometimes overgeneralized, inaccurate, and resistant to new information, but can sometimes be accurate. While such generalizations about groups of people may be useful when making quick decisions, they may be erroneous when applied to particular individuals and are among the reasons for prejudicial attitudes. Explicit stereotypes An explicit stereotype refers to stereotypes that one is aware that one holds, and is aware that one is using to judge people. If person ''A ''is making judgments about a ''particular'' person ''B'' from a group ''G'', and person ''A'' has an explicit stereotype for group ''G'', their decision bias can be partiall ...
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Frontiers In Psychology
''Frontiers in Psychology'' is a peer-reviewed open-access academic journal covering all aspects of psychology. It was established in 2010 and is published by Frontiers Media. The editor-in-chief is Axel Cleeremans ( Université libre de Bruxelles). Abstracting and indexing The journal is abstracted and indexed in Current Contents/Social & Behavioral Sciences, EBSCO databases, PsycINFO, and Scopus. According to the ''Journal Citation Reports'', the journal has a 2021 impact factor of 4.232. Since 2016, the journal has a score of 2 in the Norwegian Scientific Index, which "covers the most prestigious and rigorous channels, which publish 20 per cent of the publications". Controversies In February 2013, Frontiers published a study by Stephan Lewandowsky and co-authors which analysed conspiracy theory explanations given in blog responses to an earlier paper about conspiracy theories and support for free-market economics as predictors of a climate change denial stance. In March ...
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EurekAlert!
The American Association for the Advancement of Science (AAAS) is an American international non-profit organization with the stated goals of promoting cooperation among scientists, defending scientific freedom, encouraging scientific responsibility, and supporting scientific education and science outreach for the betterment of all humanity. It is the world's largest general scientific society, with over 120,000 members, and is the publisher of the well-known scientific journal ''Science''. History Creation The American Association for the Advancement of Science was created on September 20, 1848, at the Academy of Natural Sciences in Philadelphia, Pennsylvania. It was a reformation of the Association of American Geologists and Naturalists. The society chose William Charles Redfield as their first president because he had proposed the most comprehensive plans for the organization. According to the first constitution which was agreed to at the September 20 meeting, the goal of ...
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Olympic Games
The modern Olympic Games or Olympics (french: link=no, Jeux olympiques) are the leading international sporting events featuring summer and winter sports competitions in which thousands of athletes from around the world participate in a variety of competitions. The Olympic Games are considered the world's foremost sports competition with more than 200 teams, representing sovereign states and territories, participating. The Olympic Games are normally held every four years, and since 1994, have alternated between the Summer and Winter Olympics every two years during the four-year period. Their creation was inspired by the ancient Olympic Games (), held in Olympia, Greece from the 8th century BC to the 4th century AD. Baron Pierre de Coubertin founded the International Olympic Committee (IOC) in 1894, leading to the first modern Games in Athens in 1896. The IOC is the governing body of the Olympic Movement (which encompasses all entities and individuals involved in the Oly ...
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Mental Toughness
Mental toughness is a measure of individual resilience and confidence that may predict success in sport, education and the workplace. As a broad concept, it emerged in the context of sports training, in the context of a set of attributes that allow a person to become a better athlete and able to cope with difficult training and difficult competitive situations and emerge without losing confidence. In recent decades, the term has been commonly used by coaches, sport psychologists, sports commentators, and business leaders. Mental toughness and positivity are essential for someone to be successful in life. Whether this is in sports or in the workplace, an individual cannot fold under pressure if they want to thrive in life. When times get hard they have to stay positive and know that if they work hard enough the outcome they are desiring will most likely occur if they can be mentally tough and push through the hard times. This especially applies to sports and athletes, when times get ...
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Hideo Kojima
is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote ''Metal Gear'' (1987) for the MSX2, a game that laid the foundations for stealth games and the ''Metal Gear'' series, his best known and most appreciated works. He is also known for producing the ''Zone of the Enders'' series, as well as writing and designing '' Snatcher'' (1988) and ''Policenauts'' (1994), graphic adventure games regarded for their cinematic presentation. Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Kojima Productions split from Konami in 2015, becoming an independent studio. His studio's first game without Konami, ''Death Stranding'', was released in 2019. Early life Kojima was born on A ...
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