Priority Inversion
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Priority Inversion
In computer science, priority inversion is a scenario in scheduling in which a high-priority task is indirectly superseded by a lower-priority task, effectively inverting the assigned priorities of the tasks. This violates the priority model that high-priority tasks can only be prevented from running by higher-priority tasks. Inversion occurs when there is a resource contention with a low-priority task that is then preempted by a medium-priority task. Formulation Consider two tasks ''H'' and ''L'', of high and low priority respectively, either of which can acquire exclusive use of a shared resource ''R''. If ''H'' attempts to acquire ''R'' after ''L'' has acquired it, then ''H'' becomes blocked until ''L'' relinquishes the resource. Sharing an exclusive-use resource (''R'' in this case) in a well-designed system typically involves ''L'' relinquishing ''R'' promptly so that ''H'' (a higher-priority task) does not stay blocked for excessive periods of time. Despite good design, ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Embedded System
An embedded system is a specialized computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use. , it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems. Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and peripheral interface circuits) are also common, especially in more complex systems. In either case, the processor(s) us ...
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Concurrency Control
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules. When components that operate concurrently interact by messaging or by sharing accessed data (in memory or storage), a certain component's consistency may be violated by another component. The general area of concurrency control provides rules, methods, design methodologies, and theories to maintain the consistency of components operating concurrently while interacting, and thus the consistency and correctness of the whole system. Introducing concurrency control into a system means applying operation constraints ...
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Pre-emptive Multitasking
In computing, preemption is the act performed by an external scheduler — without assistance or cooperation from the task — of temporarily interrupting an executing task, with the intention of resuming it at a later time. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and then resumption are considered highly secure actions. Such changes to the currently executing task of a processor are known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, whic ...
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Non-blocking Synchronization
Non-blocking or nonblocking may refer to: *''non-blocking I/O'', see asynchronous I/O * Non-blocking synchronization * Nonblocking minimal spanning switch {{Disambiguation ...
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Nice (Unix)
nice is a program found on Unix and Unix-like operating systems such as Linux. It directly maps to a kernel call of the same name. nice is used to invoke a utility or shell script with a particular CPU priority, thus giving the process more or less CPU time than other processes. A niceness of -20 is the lowest niceness, or highest priority. The default niceness for processes is inherited from its parent process and is usually 0. Systems have diverged on what priority is the lowest. Linux systems document a niceness of 19 as the lowest priority, BSD systems document 20 as the lowest priority. In both cases, the "lowest" priority is documented as running only when nothing else wants to. Etymology ''Niceness value'' is a number attached to processes in *nix systems, that is used along with other data (such as the amount of I/O done by each process) by the kernel process scheduler to calculate a process' 'true priority'which is used to decide how much CPU time is allocated t ...
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Read-copy-update
In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables). Whenever a thread is inserting or deleting elements of data structures in shared memory, all readers are guaranteed to see and traverse either the older or the new structure, therefore avoiding inconsistencies (e.g., dereferencing null pointers). It is used when performance of reads is crucial and is an example of space–time tradeoff, enabling fast operations at the cost of more space. This makes all readers proceed as if there were no synchronization involved, hence they will be fast, but also making updates more difficult. Name and overview The name comes from the way that RCU is used to update a linked structure in place. A thread wishing to do this uses the following steps: * create a n ...
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Non-blocking Algorithm
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003. The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls" (see Clos network). Also, if the telephone exchange "is not defective, it can always make the connection" (see nonblocking minimal spanning switch). Motivation The traditional approach to multi-threaded programming is to use locks to synchronize access to shared res ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Random Boosting
In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability distribution, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. Consistent non-convergence is thus evidence of the lack of a fixed probability distribution, as in many evolutionary processes. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardne ...
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Priority Inheritance
In real-time computing, priority inheritance is a method for eliminating unbounded priority inversion. Using this Computer programming, programming method, a process scheduling algorithm increases the priority of a process (A) to the maximum priority of any other process waiting for any resource (computer science), resource on which A has a Lock (computer science), resource lock (if it is higher than the original priority of A). The basic idea of the priority inheritance protocol is that when a job blocks one or more high-priority jobs, it ignores its original priority assignment and executes its critical section at an elevated priority level. After executing its critical section and releasing its locks, the process returns to its original priority level. Example Consider three jobs: Suppose that both H and L require some shared resource. If L acquires this shared resource (entering a critical section), and H subsequently requires it, H will block until L releases it (leaving its ...
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Mutual Exclusion
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory. The shared resource is a data object, which two or more concurrent threads are trying to modify (where two concurrent read operations are permitted but, no two concurrent write operations or one read and one write are permitted, since it leads to data inconsistency). Mutual exclusion algorithms ensure that if a process is already performing write operation on a data object ritical sectionno other process/thread is allowed to access/modify the same object until the first process has finished writing upon the data object ritical sectionand released the obj ...
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