Principle Of Deferred Decision
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Principle Of Deferred Decision
Principle of deferred decisions is a technique used in analysis of randomized algorithms. Definition A randomized algorithm makes a set of random choices. These random choices may be intricately related making it difficult to analyze it. In many of these cases ''Principle of Deferred Decisions'' is used. The idea behind the principle is that the entire set of random choices are not made in advance, but rather fixed only as they are revealed to the algorithm. Applications The Clock Solitaire Game The principle is used to evaluate and determine the probability of "win" from a deck of cards A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi .... The idea is to let the random choices unfold, until the iteration ends at 52, where if the fourth card is drawn out of a group labeled "K ...
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Randomized Algorithm
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables. One has to distinguish between algorithms that use the random input so that they always terminate with the correct answer, but where the expected running time is finite (Las Vegas algorithms, for example Quicksort), and algorithms which have a chance of producing an incorrect result (Monte Carlo algorithms, for example the Monte Carlo algorithm for the MFAS problem) or fail to produce a result either by signaling a failure or failing to terminate. In some cases, probabilistic algorithms are the only practical means of solving a problem. In common practice, randomized algor ...
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Random
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no :wikt:order, order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy. T ...
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Clock Patience
Clock or Sundial is a luck-based patience or solitaire card game with the cards laid out to represent the face of a clock. It is closely related to Travellers. Clock is a purely mechanical process with no room for skill, and the chances of winning are exactly 1 in 13. It has a feature described by Parlett as ' shuttling' in which a card is placed at the bottom of a pile and the next card to be played comes off the top of the same pile.Parlett (1979), p. 185. Names This game was known in the 19th century as The Clock, but the name has since been shortened to Clock. It was a variation of Wandering Card, an old game of European origin.Cheney (1869), pp. 66–69. Some sources give alternative names as Hidden Cards, Four of a Kind and Travellers.Moyse (1950), pp. 15–16. However, Four of a Kind has a different layout and mechanism, whilst Hidden Cards and Travellers are also variations of Wandering Card with different layouts and shuttling procedures from Clock. There are othe ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Michael Mitzenmacher
Michael David Mitzenmacher is an American computer scientist working in algorithms. He is Professor of Computer Science at the Harvard John A. Paulson School of Engineering and Applied Sciences and was area dean of computer science July 2010 to June 2013. He also runs My Biased Coin', a blog about theoretical computer science. Education In 1986, Mitzenmacher attended the Research Science Institute. Mitzenmacher earned his AB at Harvard, where he was on the team that won the 1990 North American Collegiate Bridge Championship. He attended the University of Cambridge on a Churchill Scholarship from 1991–1992. Mitzenmacher received his PhD in computer science at the University of California, Berkeley in 1996 under the supervision of Alistair Sinclair. He joined Harvard University in 1999. Research Mitzenmacher’s research covers the design an analysis of randomised algorithms and processes. With Eli Upfal he is the author of a textbook on randomized algorithms and probabi ...
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Eli Upfal
__NOTOC__ Eli Upfal is a computer science researcher, currently the Rush C. Hawkins Professor of Computer Science at Brown University. He completed his undergraduate studies in mathematics and statistics at the Hebrew University The Hebrew University of Jerusalem (HUJI; he, הַאוּנִיבֶרְסִיטָה הַעִבְרִית בִּירוּשָׁלַיִם) is a public research university based in Jerusalem, Israel. Co-founded by Albert Einstein and Dr. Chaim Weiz ..., Israel in 1978, received an M.Sc. in computer science from the Feinberg Graduate School of the Weizmann Institute of Science, Israel in 1980, and completed his PhD in computer science at the Hebrew University in 1983 under Eli Shamir. He has made contributions in a variety of areas. Most of his work involves randomized and/or online algorithms, stochastic processes, or the probabilistic analysis of deterministic algorithms. Particular applications include routing and communications networks, computational ...
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