Princess Maker 4
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Princess Maker 4
is a series of Social simulation game, social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax. The first ''Princess Maker'', while popular enough to be translated into Chinese, was never released in the United States. ''Princess Maker 2'' was translated by SoftEgg for a North American release, but this release was cancelled because publisher Intracorp went bankrupt. ''Princess Maker 3'', ''Princess Maker 4'', and ''Princess Maker 5'' have subsequently been released, as did several spin-off games. The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation). An English release of ''Princess Maker 2'' was attempted in mid-90s, but it resulted in failure, and no games in this series were released in English until ''Princess Maker 2 Refine'' in 2016. ''Petite Princess Yucie'', an anime series loosely based on the third game but w ...
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Social Simulation Game
Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Sims'' was released in 2000, it was referred to as "almost the only game of its kind". But there are several important precursors to ''The Sims'' and the social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of ''Little Computer People'', a Commodore 64 game from 1985. The games are similar, although ''The Sims'' is described as having a richer gameplay experience. Secondly, Will Wright also acknowledged the influence of dollhouses on ''The Sims'', which have generally also informed the gameplay of this genre. ''Animal Crossing'' was released in 2001 for the Nintendo 64 in Japan. While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to t ...
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