Primordial Soup (board Game)
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Primordial Soup (board Game)
Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in games, 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis. Theme Each player guides a species of primitive amoeba drifting through the Primordial sea, primordial soup. The player controls whether and how their amoebas move, eat and procreate using the 10 biological points which s/he receives each turn. A player may evolve their species by buying gene cards, which give the amoebas abilities such as faster movement. The abilities are pictured on the gene cards, showing amoebas growing fins, tentacles, Spine (zoology), spines, etc. A key feature of the game is its self-balancing ecosystem. The food required by each amoeba is a mixture of the excrement of the other players' species. Food may become scarce and cause amoebas to starve, die and decompose into food. If o ...
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Spine (zoology)
In a zoological context, spines are hard, needle-like anatomical structures found in both vertebrate and invertebrate species. The spines of most spiny mammals are modified hairs, with a spongy center covered in a thick, hard layer of keratin and a sharp, sometimes barbed tip. Occurrence Mammals Spines in mammals include the prickles of hedgehogs and among rodents, the quills of both New World and Old World porcupines as well as the prickly fur of spiny mice, spiny pocket mice and spiny rats. They are also found on afrotherian tenrecs, marsupial spiny bandicoots and on echidnas, of the monotremes. An ancient synapsid, '' Dimetrodon'', had extremely long spines on its backbone that were joined together with a web of skin that formed a sail-like structure. Many mammalian species, like cats and fossas, also have penile spines. The Mesozoic eutriconodont mammal ''Spinolestes'' already displayed spines similar to those of modern spiny mice. Fish Spines are found in the rays o ...
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Board Games Introduced In 1997
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Ozone Layer
The ozone layer or ozone shield is a region of Earth's stratosphere that absorbs most of the Sun's ultraviolet radiation. It contains a high concentration of ozone (O3) in relation to other parts of the atmosphere, although still small in relation to other gases in the stratosphere. The ozone layer contains less than 10 parts per million of ozone, while the average ozone concentration in Earth's atmosphere as a whole is about 0.3 parts per million. The ozone layer is mainly found in the lower portion of the stratosphere, from approximately above Earth, although its thickness varies seasonally and geographically. The ozone layer was discovered in 1913 by the French physicists Charles Fabry and Henri Buisson. Measurements of the sun showed that the radiation sent out from its surface and reaching the ground on Earth is usually consistent with the spectrum of a black body with a temperature in the range of , except that there was no radiation below a wavelength of about 310  ...
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Hit Point
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Ecological Niches
In ecology, a niche is the match of a species to a specific environmental condition. Three variants of ecological niche are described by It describes how an organism or population responds to the distribution of resources and competitors (for example, by growing when resources are abundant, and when predators, parasites and pathogens are scarce) and how it in turn alters those same factors (for example, limiting access to resources by other organisms, acting as a food source for predators and a consumer of prey). "The type and number of variables comprising the dimensions of an environmental niche vary from one species to another ndthe relative importance of particular environmental variables for a species may vary according to the geographic and biotic contexts". See also Chapter 2: Concepts of niches, pp. 7 ''ff'' A Grinnellian niche is determined by the habitat in which a species lives and its accompanying behavioral adaptations. An Eltonian niche emphasizes that a spec ...
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Predator
Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill the host) and parasitoidism (which always does, eventually). It is distinct from scavenging on dead prey, though many predators also scavenge; it overlaps with herbivory, as seed predators and destructive frugivores are predators. Predators may actively search for or pursue prey or wait for it, often concealed. When prey is detected, the predator assesses whether to attack it. This may involve ambush or pursuit predation, sometimes after stalking the prey. If the attack is successful, the predator kills the prey, removes any inedible parts like the shell or spines, and eats it. Predators are adapted and often highly specialized for hunting, with acute senses such as vision, hearing, or smell. Many predatory animals, both vertebrate and i ...
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