Predicate Dispatch
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Predicate Dispatch
In computer programming, predicate dispatch is a generalisation of multiple dispatch ("multimethods") that allows the method to call to be selected at runtime based on arbitrary decidable logical predicates and/or pattern matching attached to a method declaration. Raku supports predicate dispatch using "where" clauses that can execute arbitrary code against any function or method parameter. Julia has a package for it with PatternDispatch.jl' but otherwise natively supports multiple dispatch. Experimental implementations have been created for Common LISP, and for Java (JPred). It allows open extension of previously declared methods at a fine-grained level, but multiple extensions with identical or overlapping predicates created by different developers may interfere with each other in unanticipated ways. In this respect it is similar to aspect-oriented programming In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by all ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Multiple Dispatch
Multiple dispatch or multimethods is a feature of some programming languages in which a Subroutine, function or Method (computer programming), method can be dynamic dispatch, dynamically dispatched based on the run time (program lifecycle phase), run-time (dynamic) type or, in the more general case, some other attribute of more than one of its Parameter (computer programming), arguments. This is a generalization of single-dispatch polymorphism in object-oriented programming, polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments. Understanding dispatch Developers of computer software typically organize source code into named blocks variously called subroutines, procedures, subprograms, functions, or methods. The code in the function is executed b ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in ...
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Logical Predicate
In logic, a predicate is a symbol that represents a property or a relation. For instance, in the first-order formula P(a), the symbol P is a predicate that applies to the individual constant a. Similarly, in the formula R(a,b), the symbol R is a predicate that applies to the individual constants a and b. According to Gottlob Frege, the meaning of a predicate is exactly a function from the domain of objects to the truth values "true" and "false". In the semantics of logic, predicates are interpreted as relations. For instance, in a standard semantics for first-order logic, the formula R(a,b) would be true on an interpretation if the entities denoted by a and b stand in the relation denoted by R. Since predicates are non-logical symbols, they can denote different relations depending on the interpretation given to them. While first-order logic only includes predicates that apply to individual objects, other logics may allow predicates that apply to collections of objects defined b ...
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Pattern Matching
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually must be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace). Sequence patterns (e.g., a text string) are often described using regular expressions and matched using techniques such as backtracking. Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, F#, Haskell, Java, ML, Python, Ruby, Rust, Scala, Swift and the symbolic mathematics language Mathematica have special syntax for expressing ...
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Raku (programming Language)
Raku is a member of the Perl family of programming languages. Formerly named Perl 6, it was renamed in October 2019. Raku introduces elements of many modern and historical languages. Compatibility with Perl was not a goal, though a compatibility mode is part of the specification. The design process for Raku began in 2000. History The Raku design process was first announced on 19 July 2000, on the fourth day of that year's O'Reilly Open Source Convention, Perl Conference, by Larry Wall in his ''Perl#State of the Onion, State of the Onion 2000'' talk. At that time, the primary goals were to remove "historical warts" from the language; "easy things should stay easy, hard things should get easier, and impossible things should get hard"; and a general cleanup of the internal design and application programming interfaces (APIs). The process began with a series of Request for Comments (RFCs). This process was open to all contributors, and left no aspect of the language closed to chang ...
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Julia (programming Language)
Julia is a high-level programming language, high-level, general-purpose programming language, general-purpose dynamic programming language, dynamic programming language, designed to be fast and productive, for e.g. data science, artificial intelligence, machine learning, modeling and simulation, most commonly used for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism and the use of multiple dispatch as a core programming paradigm, a default just-in-time compilation, just-in-time (JIT) compiler (with support for ahead-of-time compilation) and an tracing garbage collection, efficient (multi-threaded) garbage collection implementation. Notably Julia does not support classes with encapsulated methods and instead it relies on structs with generic methods/functions not tied to them. By default, Julia is run similarly to scripting languages, using its runtime, and allows for read–eval–print loop, i ...
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Common LISP
Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code of core functions. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into cohesive areas of functionality (so-called ''concerns''). Nearly all programming paradigms support some level of grouping and encapsulation of conce ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in ...
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