Power At Sea
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Power At Sea
''Power At Sea'' is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64. Gameplay ''Power At Sea'' is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads. Reception In 1988, ''Dragon'' gave the game 3 out of 5 stars. A 1991 ''Computer Gaming World'' survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat. Reviews *''Computer and Video Games'' - Apr, 1988 *'' Zzap!'' - May, 1988 *'' The Games Machine'' - May, 1988 *''ASM (Aktueller Software Markt)'' - Apr, 1988 *'' ACE (Advanced Computer Entertainment)'' - May, 1988 *''Computer Gaming World ''Computer Gaming Worl ...
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Distinctive Software
Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydney Development Corporation, who agreed to publish ''Evolution'' in 1982. Distinctive Software was the predecessor to EA Canada. Distinctive Software was best known in the late 1980s for their Porting, ports, racing game, racing and sports games, including the ''Test Drive (series), Test Drive'' series and ''Stunts (computer game), Stunts''. DSI also made sports games like ''4D Boxing'', and the second title in the ''Hardball (computer game), Hardball'' series, ''Hardball II''. In 1991, DSI was List of acquisitions by Electronic Arts, acquired by Electronic Arts in a deal worth United States dollar, US$10 million and became EA Canada. Trade-named as Unlimited Software, Inc., and lawsuit In 1989, programmers Pete Gardner and the "Old Kid" ( ...
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ACE (Advanced Computer Entertainment)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Video Games Set In 1944
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Simulation Video Games
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is a ...
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Distinctive Software Games
Distinction, distinct or distinctive may refer to: * Distinction (philosophy), the recognition of difference * Formal distinction * Distinction (law), a principle in international law governing the legal use of force in an armed conflict * Distinction (sociology), a social force that places different values on different individuals * Distinct (mathematics) * Distinctive feature, a concept in linguistics * ''Distinción'', in Spanish, separating consonantal sounds, see Phonological history of Spanish coronal fricatives * The Hua–Yi distinction, the difference between ''China'' (Hua) and barbarian outsiders (Yi), applied culturally and ethnically * ''Distinction (book)'', a book by Pierre Bourdieu * Distinction (horse), Irish gelding, third in the 2005 Melbourne Cup * Distinction (song), song and album by The Suffrajets Awards and honors * an Award or quality of an award recipient * Latin honors, indications of relative achievement among academic degree recipients * Any one of the ...
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Commodore 64-only Games
Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore, a rank in the Royal Air Force and other Commonwealth air forces * Commodore (yacht club), an officer of a yacht club * Commodore (Sea Scouts), a position in the Boy Scouts of America's Sea Scout program * Convoy commodore, a civilian in charge of a shipping convoy during the Second World War Fiction * ''The Commodore'', a Horatio Hornblower novel by C. S. Forester * ''The Commodore'' (book), a novel in the Aubrey–Maturin series by Patrick O'Brian Music and music venues * Commodore Ballroom, a nightclub and music venue in Vancouver, British Columbia * Commodore Records, a jazz and swing music record label * Commodores, an American soul/funk band People * "The Commodore", the nickname of American entrepreneur Cornelius Vanderbilt (1794& ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Accolade (company) Games
The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to mean "praise" or "award" or "honour". Etymology ''Accolade'' was first used in 1611 and is French, from Occitan language, Occitan ''acolada''. This, in turn, came from the Latin ''ad'' ("to") + ''collum'' ("neck") and in Occitan originally meant "Hug, embrace". ''Accolade'' is akin to "dubbing" or "wikt:dub, to dub" since the tap on the shoulder with the knighting sword is accepted to be the point at which the title is awarded. History Ceremony The accolade is a ceremony to confer knighthood. It may take many forms, including the tapping of the flat side of a knighting sword on the shoulders of a candidate (who is himself sometimes referred to as an accolade during the ceremony) or an embrace about the neck. There is some ...
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1988 Video Games
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian Bicentenary, Bicentennial on January 26; The 1988 Summer Olympics are held in Seoul, South Korea; Soviet Union, Soviet troops begin their Soviet-Afghan War, withdrawal from Afghanistan, which is completed the 1989, next year; The 1988 Armenian earthquake kills between 25,000-50,000 people; The 8888 Uprising in Myanmar, led by students, protests the Burma Socialist Programme Party; A bomb explodes on Pan Am Flight 103, causing the plane to crash down on the town of Lockerbie, Scotland- the event kills 270 people., 300x300px, thumb rect 0 0 200 200 Piper Alpha rect 200 0 400 200 Iran Air Flight 655 rect 400 0 600 200 Australian Bicentenary rect 0 200 300 400 Pan Am Flight 103 rect 300 200 600 400 1988 Summer Olympics rect 0 400 200 600 8888 ...
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Compute!'s Gazette
''Compute!'s Gazette'' (), stylized as ''COMPUTE!'s Gazette'', was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Announced as ''The Commodore Gazette'', it was a Commodore-only daughter magazine of the computer hobbyist magazine ''Compute!''. It was first published in July 1983. It contained both standard articles and type-in programs. Many of these programs were quite long and sophisticated. To assist in entry, ''Gazette'' published several utilities. The Automatic Proofreader provided checksum capabilities for BASIC programs, while machine language listings could be entered with MLX. Starting in May 1984, a companion disk with each issue's programs was available to subscribers for an extra fee. Perhaps its most popular and enduring type-in application was the ''SpeedScript'' word processor. A monthly column, "The VIC Magician" by Michael Tomczyk, presented BASIC programming tips and tricks for the VIC-20 and Commodore 64. The publ ...
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