Positive Interdependence
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Positive Interdependence
Positive interdependence is an element of cooperative and collaborative learning where members of a group who share common goals perceive that working together is individually and collectively beneficial, and success depends on the participation of all the members. In contrast to negative interdependence (i.e., individuals can only achieve their goal via the failure of a competitor) and no interdependence (i.e., a correlation does not exist between individuals' goals), positive interdependence happens when "individuals perceive that they can attain their goals if and only if the other individuals with whom they are cooperatively linked attain their goals". Consequently, positive interdependence results in members of a group "encouraging and facilitating each other's efforts...in order to reach the group's goals". Positive interdependence can also be understood by its effects on the psychological processes of learners in a group setting. It promotes substitutability (the degree to w ...
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Cooperative Learning
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." Students must work in groups to complete tasks collectively toward academic goals. Unlike individual learning, which can be competitive in nature, students learning cooperatively can capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.). Furthermore, the teacher's role changes from giving information to facilitating students' learning. Everyone succeeds when the group succeeds. Ross and Smyth (1995) describe successful cooperative learning tasks as intellectually demanding, creative, open-ended, and involve higher-order thinking tasks. Cooperative learning has also been linked to increased lev ...
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Social Dominance Theory
Social dominance theory (SDT) is a social psychological theory of intergroup relations that examines the caste-like features of group-based social hierarchies, and how these hierarchies remain stable and perpetuate themselves. According to the theory, group-based inequalities are maintained through three primary mechanisms: institutional discrimination, aggregated individual discrimination, and behavioral asymmetry. The theory proposes that widely shared cultural ideologies (“legitimizing myths”) provide the moral and intellectual justification for these intergroup behaviors by serving to disguise privilege as “normal”. For data collection and validation of predictions, the social dominance orientation (SDO) scale was composed to measure acceptance of and desire for group-based social hierarchy, which was assessed through two factors: support for group-based dominance and generalized opposition to equality, regardless of the ingroup's position in the power structure. The theo ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Deeper Learning
In U.S. education, deeper learning is a set of student educational outcomes including acquisition of robust core academic content, higher-order thinking skills, and learning dispositions. Deeper learning is based on the premise that the nature of work, civic, and everyday life is changing and therefore increasingly requires that formal education provides young people with mastery of skills like analytic reasoning, complex problem solving, and teamwork. Deeper learning is associated with a growing movement in U.S. education that places special emphasis on the ability to apply knowledge to real-world circumstances and to solve novel problems. A number of U.S. schools and school districts serving a broad socio-economic spectrum apply deeper learning as an integral component of their instructional approach. History While the term "deeper learning" is relatively new, the notion of enabling students to develop skills that empower them to apply learning and to adapt to and thrive in p ...
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Computer-supported Collaborative Learning
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning: An historical perspective. In R. K. Sawyer (Ed.)Cambridge handbook of the learning sciences(pp. 409-426). Cambridge, UK: Cambridge University Press. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously. The study of computer-supported collaborative learning draws on a number of academic disciplines, including instructional technology, educational psychology, sociology, cognitive psychology, and social psychology. It is related to collaborative learning and computer supported c ...
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Educational Psychology Review
''Educational Psychology Review'' is a peer reviewed academic journal on the topic of educational psychology started in 1989, published by Springer Science+Business Media. Between 1999 and 2014, its highest impact factor was 2.83 in 2013, with 2020 impact factor of 8.705 (journal rank is #1 and #2 in the Educational Psychology and Education category, respectively). Its editor in chief is Fred Paas (Erasmus University Rotterdam and University of Wollongong). It is considered one of the "big five" educational psychology journals (along with ''Cognition and Instruction'', ''Journal of Educational Psychology'', ''Educational Psychologist'', and ''Contemporary Educational Psychology ''Contemporary Educational Psychology'' is a peer-reviewed academic journal on the topic of educational psychology. Its editor-in-chief is Patricia Alexander (University of Maryland). The journal was first published in 1976 for disseminating re ...'').{{cite journal , last1=Mitchell , first1=Anita , la ...
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David W
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Cognitive Bias
A cognitive bias is a systematic pattern of deviation from norm or rationality in judgment. Individuals create their own "subjective reality" from their perception of the input. An individual's construction of reality, not the objective input, may dictate their behavior in the world. Thus, cognitive biases may sometimes lead to perceptual distortion, inaccurate judgment, illogical interpretation, or what is broadly called irrationality. Although it may seem like such misperceptions would be aberrations, biases can help humans find commonalities and shortcuts to assist in the navigation of common situations in life. Some cognitive biases are presumably adaptive. Cognitive biases may lead to more effective actions in a given context. Furthermore, allowing cognitive biases enables faster decisions which can be desirable when timeliness is more valuable than accuracy, as illustrated in heuristics. Other cognitive biases are a "by-product" of human processing limitations, resulting ...
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Constructivism (learning Theory)
Constructivism may refer to: Art and architecture * Constructivism (art), an early 20th-century artistic movement that extols art as a practice for social purposes * Constructivist architecture, an architectural movement in Russia in the 1920s and 1930s Education * Constructivism (philosophy of education), a theory about the nature of learning that focuses on how humans make meaning from their experiences * Constructivism in science education * Constructivist teaching methods, based on constructivist learning theory Mathematics * Constructivism (philosophy of mathematics), a logic for founding mathematics that accepts only objects that can be effectively constructed * Constructivist type theory Philosophy * Constructivism (philosophy of mathematics), a philosophical view that asserts the necessity of constructing a mathematical object to prove that it exists * Constructivism (philosophy of science), a philosophical view maintaining that science consists of mental constructs c ...
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University Of Nebraska Press
The University of Nebraska Press, also known as UNP, was founded in 1941 and is an academic publisher of scholarly and general-interest books. The press is under the auspices of the University of Nebraska–Lincoln, the main campus of the University of Nebraska system. UNP publishes primarily non-fiction books and academic journals, in both print and electronic editions. The press has particularly strong publishing programs in Native American studies, Western American history, sports, world and national affairs, and military history. The press has also been active in reprinting classic books from various genres, including science fiction and fantasy. Since its inception, UNP has published more than 4,000 books and 30 journals, adding another 150 new titles each year, making it the 12th largest university press in the United States. Since 2010, two of UNP's books have received the Bancroft Prize, the highest honor bestowed on history books in the U.S. History UNP began in Novem ...
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Conflict Resolution
Conflict resolution is conceptualized as the methods and processes involved in facilitating the peaceful ending of conflict and retribution. Committed group members attempt to resolve group conflicts by actively communicating information about their conflicting motives or ideologies to the rest of group (e.g., intentions; reasons for holding certain beliefs) and by engaging in collective negotiation. Dimensions of resolution typically parallel the dimensions of conflict in the way the conflict is processed. Cognitive resolution is the way disputants understand and view the conflict, with beliefs, perspectives, understandings and attitudes. Emotional resolution is in the way disputants feel about a conflict, the emotional energy. Behavioral resolution is reflective of how the disputants act, their behavior. Ultimately a wide range of methods and procedures for addressing conflict exist, including negotiation, mediation, mediation-arbitration, diplomacy, and creative peacebuildi ...
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