Populous II
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Populous II
''Populous II: Trials of the Olympian Gods'' is a 1991 strategy video game in the ''Populous'' series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. ''Populous II'' is a direct sequel to Bullfrog's earlier game '' Populous'' and is one of the company's most notable games. Like its predecessor, ''Populous II'' is a god game, where the player is guiding his people in battle against the followers of an enemy god. Whereas ''Populous'' only generally alluded to undefined deities, ''Populous II'' is specifically set under the backdrop of Greek mythology. The player is a demigod, one of Zeus's countless children with mortal women, and has to battle one Greek deity at a time until finally facing his father. Zeus has promised to let the player into the Pantheon on Olympus if he can survive all the battles. A data disk was also released for ''Populous II'', titled ''Populous II: The Challenge Games''. This was set in Japanese mythology inst ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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Sharp X68000
The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB. The X68000 has graphics hardware similar to arcade video games of the late-1980s, with custom coprocessors supporting scrolling, tiled backgrounds, and large numbers of sprites. There are multiple sound chips supporting 8 channels of FM synthesis; 2 channels of stereo, digital audio; and one channel of pulse-code modulation audio. As such, video gaming was a major use of the X68000. Operating system The X68k runs an operating system called Human68k which was developed for Sharp by Hudson Soft. An MS-DOS-workalike, Human68k features English- ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Puzzle Game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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Japanese Mythology
Japanese mythology is a collection of traditional stories, folktales, and beliefs that emerged in the islands of the Japanese archipelago. Shinto and Buddhist traditions are the cornerstones of Japanese mythology. The history of thousands of years of contact with Korea, Ainu, and Okinawan myths are also key influences in Japanese mythology. Japanese myths are tied to the topography of the archipelago as well as agriculturally-based folk religion, and the Shinto pantheon holds countless ''kami'' (Japanese for " god(s)" or "spirits"). This article will discuss cosmogony, important deities, modern interpretations, cultural significance, and the influence of these myths. Two important sources for Japanese myths as they are recognized today are the ''Kojiki'' and the '' Nihon Shoki''. The ''Kojiki'', or "Record of Ancient Matters," is the oldest surviving account of Japan's myths, legends, and history. Additionally, the ''Shintōshū'' describes the origins of Japanese deities from ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Pantheon (religion)
A pantheon is the particular set of all gods of any individual polytheistic religion, mythology, or tradition. Significance The word, ''pantheon'' derives from Ancient Greek, Greek πάνθεον ''pantheon'', literally "(a temple) of all deity, gods", "of or common to all gods" from wikt:παν, πᾶν ''pan-'' "all" and wikt:θεός, θεός ''theos'' "god". A pantheon of gods is a common element of polytheistic societies, and the nature of a society's pantheon can be considered a reflection of that society: Some well-known historical polytheistic pantheons include the Mesopotamian mythology, Sumerian gods and the Egyptian mythology, Egyptian gods, and the classical-attested pantheon which includes the ancient Greek religion and Religion in ancient Rome, Roman religion. Post-classical polytheistic religions include Norse mythology, Norse Æsir and Vanir, the Yoruba mythology, Yoruba Orisha, the Aztec mythology, Aztec gods, and many others. Today, most historical polyth ...
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Greek Deities
The following is a list of gods, goddesses, and many other divine and semi-divine figures from ancient Greek mythology and ancient Greek religion. Immortals The Greeks created images of their deities for many purposes. A temple would house the statue of a god or goddess, or multiple deities, and might be decorated with relief scenes depicting myths. Divine images were common on coins. Drinking cups and other vessels were painted with scenes from Greek myths. Major gods and goddesses Greek primordial deities Titans and Titanesses The Titan gods and goddesses are depicted in Greek art less commonly than the Olympians. File:Eos Memnon Louvre G115.jpg, Eos (Dawn) and the hero Memnon (490–480 BC) File:Ilion---metopa.jpg, Helios in his four-horse chariot (3rd century BC) File:0029MAN-Themis.jpg, Themis, from the Temple of Nemesis (ca. 300 BC) File:Antakya Arkeoloji Muzesi 02366 nevit.jpg, Oceanus wearing crab-claw horns, with Tethys ( Roman-era mosaic) File:Creation Promethe ...
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Zeus
Zeus or , , ; grc, Δῐός, ''Diós'', label=Genitive case, genitive Aeolic Greek, Boeotian Aeolic and Doric Greek#Laconian, Laconian grc-dor, Δεύς, Deús ; grc, Δέος, ''Déos'', label=Genitive case, genitive el, Δίας, ''Días'' () is the sky father, sky and thunder god in ancient Greek religion, who rules as king of the gods on Mount Olympus. His name is cognate with the first element of his ancient Roman religion, Roman interpretatio graeca, equivalent Jupiter (mythology), Jupiter.''Larousse Desk Reference Encyclopedia'', The Book People, Haydock, 1995, p. 215. His mythology and powers are similar, though not identical, to those of Indo-European deities such as Jupiter, Perkūnas, Perun, Indra, Dyaus, and Zojz (deity), Zojz. Entry: "Dyaus" Zeus is the child of Cronus and Rhea (mythology), Rhea, the youngest of his siblings to be born, though sometimes reckoned the eldest as the others required disgorging from Cronus's stomach. In most traditions, he is m ...
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Demigod
A demigod or demigoddess is a part-human and part-divine offspring of a deity and a human, or a human or non-human creature that is accorded divine status after death, or someone who has attained the "divine spark" ( spiritual enlightenment). An immortal demigod(-dess) often has tutelary status and a religious cult following, while a mortal demigod(-dess) is one who has fallen or died, but is popular as a legendary hero in various polytheistic religions. Figuratively, it is used to describe a person whose talents or abilities are so superlative that they appear to approach being divine. Etymology The English term " demi-god" is a calque of the Latin word , "half-god". The Roman poet Ovid probably coined ''semideus'' to refer to less important gods, such as dryads. Compare the Greek ''hemitheos''. Classical In the ancient Greek and Roman world, the concept of a demigod did not have a consistent definition and associated terminology rarely appeared. The earliest recorded us ...
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Greek Mythology
A major branch of classical mythology, Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the Cosmogony, origin and Cosmology#Metaphysical cosmology, nature of the world, the lives and activities of List of Greek mythological figures, deities, Greek hero cult, heroes, and List of Greek mythological creatures, mythological creatures, and the origins and significance of the ancient Greeks' own cult (religious practice), cult and ritual practices. Modern scholars study the myths to shed light on the religious and political institutions of ancient Greece, and to better understand the nature of myth-making itself. The Greek myths were initially propagated in an oral tradition, oral-poetic tradition most likely by Minoan civilization, Minoan and Mycenaean Greece, Mycenaean singers starting in the 18th century BC; eventually the myths of the heroes of the Trojan War and its after ...
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God Game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and places them in charge of a game setting containing autonomous characters to guard and influence. Definition God games are a subgenre of artificial life game, where players use supernatural powers to indirectly influence a population of simulated worshippers. It has also been categorized as a subgenre of strategy video games, though unlike other strategy video games, players are unable to tell specific units what to do. The genre is also separate from construction and management simulations, because gameplay revolves around growing and utilizing their supernatural powers to indirectly influence their worshippers, such as by placing a target marker or goal for the worshippers to conquer, or affect those of their opponents, such as by creating ...
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