Poole Versus HAL 9000
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Poole Versus HAL 9000
Poole vs. HAL 9000 is a chess game depicted in the 1968 science fiction film '' 2001: A Space Odyssey''. Astronaut Frank Poole (White) plays the supercomputer HAL 9000 (Black) using a video screen as a chessboard. Each player takes turns during a game in progress, making their moves orally using descriptive notation and natural language. Poole resigns the game once HAL indicates a certain path to checkmate; however, the move which HAL suggests Frank might make is not . Stanley Kubrick, director of ''2001'', was an avid chess player. The game is shown continuously and legibly for several seconds in a single shot. The board positions and moves made are identical with the conclusion of a real game: Roesch–Schlage, Hamburg 1910, which was reported in a 1955 collection of short games by Irving Chernev. Chess writers have therefore attributed the fictional game fragment to the real one, equating the two and suggesting that the former derived from the latter. The game Accor ...
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Chessgames
Chessgames.com is an Internet chess community with over 224,000 members. The site maintains a large database of chess games, where each game has its own discussion page for comments and analysis. Limited primarily to games where at least one player is of master strength, the database begins with the earliest known recorded games and is updated with games from current top-level tournaments. Basic membership is free, and the site is open to players at all levels of ability, with additional features available for Premium members. While the primary purpose of Chessgames.com is to provide an outlet for chess discussion and analysis, consultation games are periodically organized with teams of members playing either other teams of members or very strong masters, including a former US champion and two former world correspondence champions. Members can maintain their own discussion pages, and there are features to assist study of openings, endgames and sacrifices. The front page also feat ...
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Parker Brothers
Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were ''Monopoly (game), Monopoly'', Cluedo, Clue (licensed from the British publisher and known as ''Cluedo'' outside of North America), ''Sorry! (game), Sorry!'', ''Risk (game), Risk'', ''Trivial Pursuit'', ''Ouija'', ''Aggravation (board game), Aggravation'', ''Bop It'', ''Scrabble'' (under a joint partnership with Milton Bradley Company, Milton Bradley in North America and Canada), and ''Probe (parlor game), Probe''. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly (game), Monopoly games. History Parker Brothers was founded by George Swinnerton Parker, George S. Parker. Parker's philosophy deviated from the prevalent theme of board game design; he believed th ...
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Pentomino
Derived from the Greek word for ' 5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different '' free'' pentominoes. When reflections are considered distinct, there are 18 '' one-sided'' pentominoes. When rotations are also considered distinct, there are 63 ''fixed'' pentominoes. Pentomino tiling puzzles and games are popular in recreational mathematics. Usually, video games such as ''Tetris'' imitations and ''Rampart'' consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. Each of the twelve pentominoes satisfies the Conway criterion; hence every pentomino is capable of tiling the plane. Each chiral pentomino can tile the plane without being reflected. History The earliest puzzle containing a complete set of pentominoes appeared in Henry D ...
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Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in ''Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 "Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, the study ...
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A Space Odyssey (novel)
''2001: A Space Odyssey'' is a 1968 science fiction novel written by Arthur C. Clarke and the 1968 film directed by Stanley Kubrick. It is a part of Clarke's ''Space Odyssey'' series, the first of four novels and two films. Both the novel and the film are partially based on Clarke's 1948 short story " The Sentinel", an entry in a BBC short story competition, and "Encounter in the Dawn", published in 1953 in the magazine ''Amazing Stories''. Resources After deciding on Clarke's 1948 short story "The Sentinel" as the starting point, and with the themes of man's relationship with the universe in mind, Clarke sold Kubrick five more of his stories to use as background materials for the film. These included "Breaking Strain", "Out of the Cradle, Endlessly Orbiting...", "Who's There?", "Into the Comet", and "Before Eden". Additionally, important elements from two more Clarke stories, "Encounter in the Dawn" and (to a somewhat lesser extent) "Rescue Party", made their way into ...
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Arthur C
Arthur is a common male given name of Brythonic origin. Its popularity derives from it being the name of the legendary hero King Arthur. The etymology is disputed. It may derive from the Celtic ''Artos'' meaning “Bear”. Another theory, more widely believed, is that the name is derived from the Roman clan '' Artorius'' who lived in Roman Britain for centuries. A common spelling variant used in many Slavic, Romance, and Germanic languages is Artur. In Spanish and Italian it is Arturo. Etymology The earliest datable attestation of the name Arthur is in the early 9th century Welsh-Latin text ''Historia Brittonum'', where it refers to a circa 5th to 6th-century Briton general who fought against the invading Saxons, and who later gave rise to the famous King Arthur of medieval legend and literature. A possible earlier mention of the same man is to be found in the epic Welsh poem ''Y Gododdin'' by Aneirin, which some scholars assign to the late 6th century, though this is still a ...
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HAL9000
HAL 9000 is a fictional artificial intelligence character and the main antagonist in Arthur C. Clarke's ''Space Odyssey'' series. First appearing in the 1968 film '' 2001: A Space Odyssey'', HAL ( Heuristically programmed ALgorithmic computer) is a sentient artificial general intelligence computer that controls the systems of the '' Discovery One'' spacecraft and interacts with the ship's astronaut crew. While part of HAL's hardware is shown toward the end of the film, he is mostly depicted as a camera lens containing a red or yellow dot, with such units located throughout the ship. HAL 9000 is voiced by Douglas Rain in the two feature film adaptations of the ''Space Odyssey'' series. HAL speaks in a soft, calm voice and a conversational manner, in contrast to the crewmen, David Bowman and Frank Poole. In the film, HAL became operational on 12 January 1992 at the HAL Laboratories in Urbana, Illinois as production number 3. The activation year was 1991 in earlier scree ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Descriptive Chess Notation
In the study of language, description or descriptive linguistics is the work of objectively analyzing and describing how language is actually used (or how it was used in the past) by a speech community. François & Ponsonnet (2013). All academic research in linguistics is descriptive; like all other scientific disciplines, it seeks to describe reality, without the bias of preconceived ideas about how it ought to be. Modern descriptive linguistics is based on a structural approach to language, as exemplified in the work of Leonard Bloomfield and others. This type of linguistics utilizes different methods in order to describe a language such as basic data collection, and different types of elicitation methods. Descriptive versus prescriptive linguistics Linguistic description is often contrasted with linguistic prescription, — entry for "Descriptivism and prescriptivism" quotation: "Contrasting terms in linguistics." (p.286) which is found especially in education and in publi ...
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Chess Informant
Chess Informant (Šahovski Informator) is a publishing company from Belgrade (Serbia, former Yugoslavia) that periodically (since 2012, four volumes per year) produces a book entitled ''Chess Informant'', as well as the ''Encyclopaedia of Chess Openings'', ''Encyclopaedia of Chess Endings'', ''Opening Monographs'', other print publications, and software (including electronic editions of most print publications). Aleksandar Matanović and Milivoje Molerović founded the company in 1966 for the purpose of offering the rest of the world the sort of access to chess information enjoyed by Soviet players. The company has sold three million books in 150 countries, according to its website.Chess Informant website
, "About Us" section
Chess Informant published two issues per year in 1966–1990, three issues per year in 1991 ...
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