Polygonizer
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Polygonizer
In computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polyg ..... References Computer graphics {{computer-graphics-stub ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Implicit Surface
In mathematics, an implicit surface is a surface in Euclidean space defined by an equation : F(x,y,z)=0. An ''implicit surface'' is the set of zeros of a function of three variables. ''Implicit'' means that the equation is not solved for or or . The graph of a function is usually described by an equation z=f(x,y) and is called an ''explicit'' representation. The third essential description of a surface is the '' parametric'' one: (x(s,t),y(s,t), z(s,t)), where the -, - and -coordinates of surface points are represented by three functions x(s,t)\, , y(s,t)\, , z(s,t) depending on common parameters s,t. Generally the change of representations is simple only when the explicit representation z=f(x,y) is given: z-f(x,y)=0 (implicit), (s,t,f(s,t)) (parametric). ''Examples'': #The plane x+2y-3z+1=0. #The sphere x^2+y^2+z^2-4=0. #The torus (x^2+y^2+z^2+R^2-a^2)^2-4R^2(x^2+y^2)=0. #A surface of genus 2: 2y(y^2-3x^2)(1-z^2)+(x^2+y^2)^2-(9z^2-1)(1-z^2)=0 (see diagram). #The su ...
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