Pokémon Platinum
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Pokémon Platinum
is a 2008 role-playing video game developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It is an enhanced version of ''Pokémon Diamond'' and ''Pearl'' and is part of the fourth generation of the ''Pokémon'' video game series. It was released in Japan on 13 September 2008, and later in North America, Australia, and Europe in 2009. The developers made ''Platinum'' with the intent of making it a stronger version of ''Diamond'' and ''Pearl'', which they described as the "ultimate" ''Pokémon'' titles. In ''Platinum'', players control either Lucas or Dawn and start with one of three Pokémon given to them from Professor Rowan. The mascot Pokémon is Giratina, who plays a central role in the game's plot. While it only had one form in ''Diamond'' and ''Pearl'', it is given a new alternate form (called "Origin Forme") alongside a new area called the Distortion World, which features altered physics from the normal land of ...
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Legendary Pokémon
Legendary may refer to: * Legend, a folklore genre * Legendary (hagiography) ** Anjou Legendarium * J. R. R. Tolkien's legendarium Film and television * ''Legendary'' (film), a 2010 American sports drama film * ''Legendary'', a 2013 film featuring Dolph Lundgren * ''Legendary'' (TV series), a 2020 American reality competition series * "Legendary" (''Legends of Tomorrow''), a television episode Music Albums * ''Legendary'' (AZ album), 2009 * ''Legendary'' (The Summer Set album) or the title song, 2013 * ''Legendary'' (TQ album) or the title song, 2013 * ''Legendary'' (Tyga album) or the title song, 2019 * ''Legendary'' (Z-Ro album), 2016 * ''Legendary'' (Zao album), 2003 * ''Legendary'', by Kaysha, 2006 * ''The Legendary'', an EP by the Roots, 1999 Songs * "Legendary" (Deadmau5 and Shotty Horroh song), 2017 * "Legendary" (Welshly Arms song), 2016 * "Legendary", by Alaska Thunderfuck from ''Anus'', 2015 * "Legendary", by Daya from '' Daya'', 2015 * "Legendary", by R ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Types Of Pokémon Moves
Type may refer to: Science and technology Computing * Typing, producing text via a keyboard, typewriter, etc. * Data type, collection of values used for computations. * File type * TYPE (DOS command), a command to display contents of a file. * Type (Unix), a command in POSIX shells that gives information about commands. * Type safety, the extent to which a programming language discourages or prevents type errors. * Type system, defines a programming language's response to data types. Mathematics * Type (model theory) * Type theory, basis for the study of type systems * Arity or type, the number of operands a function takes * Type, any proposition or set in the intuitionistic type theory * Type, of an entire function ** Exponential type Biology * Type (biology), which fixes a scientific name to a taxon * Dog type, categorization by use or function of domestic dogs Lettering * Type is a design concept for lettering used in typography which helped bring about modern textual print ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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Poké Ball
Poke ( Hawaiian for "to slice" or "cut crosswise into pieces"; sometimes anglicised as 'poké' to aid pronunciation) is diced raw fish served either as an appetizer or a main course and is one of the popular dishes in Hawaii. Traditional forms are ''aku'' ( skipjack tuna) and ''he'e'' (octopus). ''Heʻe poke'' is sometimes called ''tako poke'' in places where the Hawaiian language is not spoken. Poke differs from other raw fish dishes in that it does not use citrus fruits as a curing agent. History Poke began with fishermen seasoning the cut-offs from their catch to serve as a snack. According to the food historian Rachel Laudan, the present form of poke became popular around the 1970s. It used skinned, deboned, and filleted raw fish served with Hawaiian salt, seaweed, and roasted, ground candlenut meat. This form of poke is still common in the Hawaiian islands. Beginning around 2012, poke became increasingly popular in North America.Vince DixonData Dive: Tracking the Poke ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Grammatical Person
In linguistics, grammatical person is the grammatical distinction between deictic references to participant(s) in an event; typically the distinction is between the speaker ( first person), the addressee ( second person), and others (third person). A language's set of ''personal'' pronouns are defined by grammatical person, but other pronouns would not. ''First person'' includes the speaker (English: ''I'', ''we'', ''me'', and ''us''), ''second person'' is the person or people spoken to (English: ''you''), and ''third person'' includes all that are not listed above (English: ''he'', ''she'', ''it'', ''they'', ''him'', ''her'', ''them''). It also frequently affects verbs, and sometimes nouns or possessive relationships. Related classifications Number In Indo-European languages, first-, second-, and third-person pronouns are typically also marked for singular and plural forms, and sometimes dual form as well (grammatical number). Inclusive/exclusive distinction Some other ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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