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Playtoons
''Playtoons'' is a series of linked games, released in 1994, which allow players to make their own animations using a variety of characters, backgrounds, scenery and props from either a single game or a mixture from the full series. The games are focused on teaching children school topics in a digital format meant to be more enthralling for kids. Included with each game is a cartoon introducing the characters and situations. In addition to playing the story straight through, players can jump to any page in the story, with some of the pages leading to unlisted pages. Series storylines Uncle Archibald The narrator introduces his friend, Ben, who lives with his Uncle Archibald, who owns a shop. In Archibald's past, he wrote stories about witches, wizards, and monsters. He kept a description of each monster on his computer, which Ben and the narrator, peep at. One monster particularly catches their eye: Ogre Kringle, who eats kids with chocolate sauce. Later Ben and the narrator ...
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Coktel Vision
Coktel Vision (also known as Coktel and Coktel Studio) was a French video game developer and video game publisher, publisher based in Paris. It was best known for its educational game, educational and adventure games. History Coktel Vision was founded in 1984 by Roland Oskian, an engineer and a former executive at Matra Espace. The French gaming market was still developing at the time, the company consisted of only several people who worked from Oskian's house, with Roland acting as a director and composer and his wife Catherine creating graphics and cover art. Coktel made its name by publishing simulation, action and narrative-driven adventure titles for the Thomson computers, Thomson and Amstrad CPC computers. Their catalogue included both original and licensed games often based on Bande dessinée, Franco-Belgian comics such as ''Asterix'', ''Lucky Luke'' and ''Blueberry (comics), Blueberry''. They saw a quick growth and in several years entered the educational entertainmen ...
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Interactive Storybook
An interactive storybook (or CD-ROM storybook,) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books, picture book programs, books-on-disk, talking books,http://pdf.textfiles.com/zines/CGW/1992_07_issue96.pdf or living books. This software is targeted at young readers (usually kindergarten to second grade) for educational purposes. In their seminal work ''To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM'', H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer." Children's Tech Review wrote that when a children's book comes to a touch screen, it can be called many names, including: “ebooks,” “living books,” “digital story books,” or even “app books.” Examples * Disney's Animated Storybook * Europress Bookshelf * ...
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Disney's Animated Storybook
''Disney's Animated Storybook'' (stylized as ''Disney's Animated StoryBook'', and also known as ''Disney's Story Studio'') is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers ( Microsoft Windows and Apple Macintosh) for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium. Titles Development Background and Walt Disney Computer Software (1988–1994) Video games based on the Walt Disney Company's properties have been released since ''Mickey Mouse'' for Nintendo's Game & Watch in 1981. Disney licensed out its properties and established partnerships with developers and publishers such as Nintendo, Sega, Capcom, Square, and Sierra, ...
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Magic Tales
''Magic Tales'' is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol Multimedia, Inc. on CD-ROM for Mac OS and Microsoft Windows. The series was introduced at the 1995 MacWorld trade show. The series began with the release of ''Baba Yaga and the Magic Geese'' (an adaptation of the Russian Folklore) in 1995. The stories are narrated by the central character Grandpa Mouse, who reads them to his two grandchildren while they are having a boring time. The series was titled "El Abuelo Ratón" in Spanish. Each story has twelve pages. Games in the series Gameplay The games featured three-dimensional art; approximately 30 minutes' worth of animation, over 500 "click-and-explore" options and original music. The stories were influenced by the ethnic backgrounds of their source material, and aimed to teach children moral lessons. The games were targeted at children aged 3 to 9. Reception Critical rece ...
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Software For Children
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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1994 Software
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA Worl ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Western (genre) Video Games
Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that identify with shared "Western" culture Arts and entertainment Films * ''Western'' (1997 film), a French road movie directed by Manuel Poirier * ''Western'' (2017 film), a German-Austrian film Genres *Western (genre), a category of fiction and visual art centered on the American Old West **Western fiction, the Western genre as featured in literature **Western music (North America), a type of American folk music Music * ''Westerns'' (EP), an EP by Pete Yorn *WSTRN, a British hip hop group from west London Business *The Western, a closed hotel/casino in Las Vegas, United States *Western Cartridge Company, a manufacturer of ammunition *Western Publishing, a defunct publishing company Educational institutions *Western Washington University i ...
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Video Games Set In The Middle Ages
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical v ...
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Video Games Set In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Fictional Monsters
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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