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Interceptor Micros, also known as Interceptor Software and later as Interceptor Group, was a British developer/publisher of video games for various 8-bit and 16-bit computer systems popular in Western Europe during the eighties and early nineties. In addition to publishing games and utilities under the Interceptor label the company ran a tape and later disc duplication business, a print shop and associated graphic design studio, manufactured dual size cassette tape cases under the Compact Case Company brand and published budget software under the Players and Players Premier labels, and a few full-price titles under the premium Pandora label. The company was owned and operated by father and son team Julian and Richard Jones, out of various locations in and around the small town of Tadley, near Basingstoke in Hampshire, England. At the height of its success the company employed around thirty people, but fell victim to the 90's video game decline, and went out of business in the e ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Crystals Of Carus
A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. In addition, macroscopic single crystals are usually identifiable by their geometrical shape, consisting of flat face (geometry), faces with specific, characteristic orientations. The scientific study of crystals and crystal formation is known as crystallography. The process of crystal formation via mechanisms of crystal growth is called crystallization or solidification. The word ''crystal'' derives from the Ancient Greek word (), meaning both "ice" and "Quartz#Varieties (according to color), rock crystal", from (), "icy cold, frost". Examples of large crystals include snowflakes, diamonds, and table salt. Most inorganic solids are not crystals but polycrystals, i.e. many microscopic crystals fused together into a single solid. Polycrystals include most m ...
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Missile Command
''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game ''Tempest'' from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. ''Missile Command'' is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that ca ...
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Micro Rescue
Micro may refer to: Measurement * micro- (μ), a metric prefix denoting a factor of 10−6 Places * Micro, North Carolina, town in U.S. People * DJ Micro, (born Michael Marsicano) an American trance DJ and producer *Chii Tomiya (都宮 ちい, born 1991), Japanese female professional wrestler, ring name Micro Arts, entertainment, and media * Micro (comics), often known as Micro, a character in Marvel Comics * ''Micro'' (novel), techno-thriller by Michael Crichton, published posthumously in 2011 * Micro (Thai band), a Thai rock band formed in 1983 * ''IEEE Micro'', a peer-reviewed scientific journal Brands and enterprises * Micro Cars, Sri Lankan automobile company, established 1995 * Micro Center, an American computer department store, established 1979 * Micro ISV (mISV or μISV), a term for a small independent software vendor * Micro Mobility Systems, Swiss company producing kickscooters Computing * ''Micro'', a mostly-obsolete term for a microcomputer, e.g.: **BBC Micro ...
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Message From Andromeda
A message is a discrete unit of communication intended by the source for consumption by some recipient or group of recipients. A message may be delivered by various means, including courier, telegraphy, carrier pigeon and electronic bus. A message can be the content of a broadcast. An interactive exchange of messages forms a conversation. One example of a message is a press release, which may vary from a brief report or statement released by a public agency to commercial publicity material. History Roles in human communication In communication between humans, messages can be verbal or nonverbal: * A verbal message is an exchange of information using words. Examples include face-to-face communication, telephone calls, voicemails, email etc. * A nonverbal message is communicated through actions or behaviors rather than words, such as conscious or unconscious body language. In computer science There are two main senses of the word "message" in computing: messages be ...
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LA Police Dept
LA most frequently refers to Los Angeles, the second largest city in the United States. La, LA, or L.A. may also refer to: Arts and entertainment Music * La (musical note), or A, the sixth note * "L.A.", a song by Elliott Smith on Figure 8 (album), ''Figure 8'' (album) * L.A. (EP), ''L.A.'' (EP), by Teddy Thompson * ''L.A. (Light Album)'', a Beach Boys album * L.A. (Neil Young song), "L.A." (Neil Young song), 1973 * The La's, an English rock band * L.A. Reid, a prominent music producer * Yung L.A., a rapper * Lady A, an American country music trio * L.A. (Amy Macdonald song), "L.A." (Amy Macdonald song), 2007 * "La", a song by Australian-Israeli singer-songwriter Old Man River (musician), Old Man River Other media * l(a, a poem by E. E. Cummings * La (Tarzan), fictional queen of the lost city of Opar (Tarzan) * ''Lá'', later known as Lá Nua, an Irish language newspaper * La7, an Italian television channel * LucasArts, an American video game developer and publisher * Liber A ...
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Jewels Of Babylon
A gemstone (also called a fine gem, jewel, precious stone, or semiprecious stone) is a piece of mineral crystal which, in cut and polished form, is used to make jewelry or other adornments. However, certain rocks (such as lapis lazuli, opal, and obsidian) and occasionally organic materials that are not minerals (such as amber, jet, and pearl) are also used for jewelry and are therefore often considered to be gemstones as well. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. Rarity and notoriety are other characteristics that lend value to gemstones. Apart from jewelry, from earliest antiquity engraved gems and hardstone carvings, such as cups, were major luxury art forms. A gem expert is a gemologist, a gem maker is called a lapidarist or gemcutter; a diamond cutter is called a diamantaire. Characteristics and classification The traditional classification in the West, whic ...
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The Empire Of Karn
''Empire of Karn'' is an adventure game released for the Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ... in 1985 by Interceptor Software. It's a sequel to '' The Heroes Of Karn'' from 1983. It was written by Ian Gray with music and graphics by Chris Cox. Reception References External links * 1985 video games Adventure games Amstrad CPC games Commodore 64 games Europe-exclusive video games Video game sequels Video games developed in the United Kingdom {{adventure-videogame-stub ...
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The Heroes Of Karn
''The Heroes of Karn'' is a 1983 adventure game written by Ian Gray. It was released by Interceptor Micros for the Commodore 64, Amstrad CPC and ZX Spectrum. Music was written by Chris Cox. The Spectrum and Amstrad versions were adapted by David M. Banner with graphics by Terry Greer. A sequel, ''The Empire of Karn'', was released in 1985 on the Commodore 64. Gameplay The player must rescue four heroes who have been magically imprisoned, and thus save the land of Karn from dominion by evil creatures. The heroes are Beren the swordsman, Istar the wizard, Haldir the Elf-lord, and Khadim the dwarf. The game's parser accepts relatively complex sentences for the time (e.g. "attack giant clam with shovel"). The puzzles are mostly straightforward, involving the use of an object found elsewhere to defeat the creature that is impeding progress. The creatures and NPCs in the game, including the heroes themselves, are rather inert and are very limited in their interactions. The game has 65 ...
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Guzzler
''Guzzler'' is a maze video game developed and manufactured by Tehkan and licensed to Centuri for US distribution in 1983. It was released as an arcade conversion kit, including a new marquee and control panel, then ported to the SG-1000 console. In ''Guzzler'', the player controls a creature who can drink (or guzzle) water from puddles, then extinguish fires and monsters spawned from those fires. Gameplay Each level is a maze of varying openness. Colorful fire. that must be extinguished to complete the level, also spawn fire-themed monsters which pursue the player. The main character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but moves faster. Liquid is replenished by drinking from puddles. Occasionally, an alcoholic beverage appears in the center of the screen. Picking it up causes the character t ...
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Front Line (arcade Game)
is a military-themed run-and-gun shooter game released by Taito for Arcade video game, arcades in Nov. 1982 in video games, 1982. It was one of the first overhead run-and-gun shooters, a precursor to many similarly-themed games of the mid-to-late 1980s. The original arcade version of ''Front Line'' is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun. The game was created by Tetsuya Sasaki. It was a commercial success in Japan, where it was the seventh highest-grossing 1982 in video games, arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run-and-gun formula preceded Capcom's arcade hit ''Commando (video game), Commando'' (1985) by several years. ''Front Line'' went on ...
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