Player's Handbook II
   HOME
*





Player's Handbook II
''Player's Handbook II'' is the title of a third edition ''Dungeons & Dragons'' supplement. It is a handbook of rules and guidelines for the ''Dungeons & Dragons'' role-playing game. As the name implies, the book is a supplement to the edition's ''Player's Handbook''. It introduces supplemental rules, new spells and new classes. Contents ''Player's Handbook II'' contains four new classes, along with new spells, feats, and new role-playing options. Chapter two introduces four new base classes: * Beguiler - A rogue-like spell-caster who specializes in illusions and enchantments. * Dragon Shaman - A relatively well-rounded character who gains spell-like abilities similar to a dragon. * Duskblade - An elven-based hybrid of the fighter and wizard, although it is available to any race. *Knight - Lawful fighters who use bard-like charisma to draw threatening opponents away from party members and onto himself, like the tank in many MMORPGs In addition to these new classes, many r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


David Noonan (game Designer)
David Noonan is an author of several products and articles for the ''Dungeons & Dragons'' fantasy role-playing game from Wizards of the Coast. Career Role-playing games David Noonan began his career with Wizards of the Coast in 1998. He contributed to the design of the three core books for the third edition of ''Dungeons & Dragons''. For the new ''Dungeon Master's Guide'', he developed the treasure tables, based on guidance from Monte Cook, and worked on the non-player characters that appear in the book's second chapter. Noonan also contributed some prestige classes to '' Sword and Fist'', as well as designing a large part of '' Song and Silence'', and spent five months on editing and design work for the third edition ''Manual of the Planes''. Noonan, Andy Collins, Mike Mearls, and Jesse Decker were part of Rob Heinsoo's "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE