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Playdek
Playdek is an independent video game development company founded in 2011, based in Carlsbad, California. Playdek specializes in developing board games and card games for the iOS platform. Overview The core of Playdek's team worked together in console game development with their previous company Incinerator Studios, a subsidiary of THQ. As part of cost-cutting measures, THQ spun off Incinerator studios as an independent studio in 2009; in chief technology officer Gary Weis' words, "We offered to take ourselves off their payroll and go off and make it on our own." After a transition period during which the developer was under contract with THQ to complete two projects, Incinerator launched Playdek, a company focused on developing tabletop games for mobile devices. Games Tabletop conversions Playdek has collaborated with various tabletop game publishers to develop iOS versions of board and card games. Board game conversions * '' Can't Stop'' (2012) * ''Agricola'' (2013) * ''Lords ...
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Lords Of Waterdeep
''Lords of Waterdeep'' is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' role-playing game. Players take the roles of the masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city. In 2013, Wizards of the Coast released the only expansion to date called '' Scoundrels of Skullport'' and an iOS version of the base game in collaboration with Playdek. Gameplay overview ''Lords of Waterdeep'' is a strategy board game for 2-5 players (up to 6 players with the expansion). Each player takes on the role of one of the masked Lords of Waterdeep: the secret rulers of the city, vying for the control of its treasures and resources. The players use their agents to recruit adventurers to complete a number of quests, which earn rewards ( ...
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Unsung Story
''Unsung Story'' is a tactical role-playing game in development by Little Orbit. The game was announced via the crowdfunding platform Kickstarter in early 2014 by developer Playdek under the creative direction of Yasumi Matsuno. The game is meant to be a spiritual successor of ''Final Fantasy Tactics'' (1997), a game he directed. In February 2016, Playdek announced that development had been stopped for lack of resources. In early 2017, Playdek announced that Little Orbit would continue the game's development in their place, with Little Orbit buying all of the rights and assets. ''Unsung Story'' was released in early access for Microsoft Windows on December 17, 2020, with the full version in development for Windows, macOS, Linux, iOS, Android, Nintendo Switch, PlayStation 4, and Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consol ...
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Yasumi Matsuno
is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played ''Space Invaders'' and ''Xevious'' there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation. As an employee at video game companies Quest in 1989 and later Square in 1995, Matsuno became well known for his work in the tactical role-playing game genre, specifically the '' Ogre Battle'' (1993) and ''Final Fantasy Tactics'' (1997) series, in addition to ''Vagrant Story'' (2000) and ''Final Fantasy XII'' (2006). After disruptions from staff leaving his development team, he resigned from Square Enix due to prolonged illness. During a freelance period, he worked on games for Nintendo's Wii such as ''MadWorld'' (2009). He joined Level-5 in 2011 where he helped create ''Crimson Shroud'' for the Nintendo 3DS. In 2016, he created his own company called Alg ...
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Summoner Wars
''Summoner Wars'' is a videogame developed by Plaid Hat Games and Playdek, and based on the 2009 board game of the same name. The iOS version was released on July 4, 2012. The Android version was released on May 15, 2014. Both versions are now unavailable, having not been updated for upgraded versions of the mobile operating systems. Critical reception The game has a Metacritic score of 86/100 based on 5 critic reviews. Gamezebo said "Summoner Wars is to become the flagship title in the case for digital board games. It's cheaper. It's prettier. Less hassle. Perfect multiplayer that allows you to play as often as you like. If you're a fan of strategy games, this is a must-buy. And even if you're not, the game is free to try, and you have nothing to lose." ''Pocket Gamer'' described the game as "A complex, but accessible, card-based strategy game that combines elements of Magic: The Gathering with Risk and Stratego." ''Eurogamer'' wrote "It's hard not to feel Summoner Wars is a ...
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Incinerator Studios
Incinerator Studios was an American video game developer, based in Carlsbad, California, known for developing several racing games, three based on the animated film franchise ''Cars'' and one ''MX vs. ATV'' game, with all four of them featuring other versions developed by the more experienced racing developer Rainbow Studios. Incinerator Studios, like Rainbow Studios, was a wholly owned subsidiary of THQ, but it was spun off as an independent company in March 2009 as part of a cost-cutting move. In 2011, Incinerator launched a new company, Playdek, focused on developing mobile tabletop games. Their website as of 2017 is defunct and most likely the company is defunct. Games developed *''Cars'' - Wii (2006) *''Cars Mater-National Championship'' - Wii, PS3 (2007) *''MX vs. ATV Untamed'' - Wii, PS2 (2007) *'' Nicktoons: Globs of Doom'' - Wii, PS2 (2008) *''Cars Race-O-Rama'' - Wii, PS3, X360, PS2 (2009) *''Star Raiders'' - PS3 The PlayStation 3 (PS3) is a home video game con ...
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Twilight Struggle
''Twilight Struggle: The Cold War, 1945–1989'' is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016, it has been called "the best board game on the planet". ''Twilight Struggle'' is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a ''Deluxe Edition'' in 2009, as well as a ''Collector's Edition'' as part of the crowdfunding campaign for the game's official adaptation into a video game; this ''Digital Edition'' was rele ...
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Agricola (board Game)
''Agricola'' is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In ''Agricola'', players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household. The game was published by Lookout Games and released at Spiel 2007, where it was voted second-best game shown at the convention, according to the ''Fairplay'' in-show voting. The game was released in English by Z-Man Games in July 2008. Playdek released an iOS conversion of the game in June 2013. A second edition of ''Agricola'' was published by Mayfair Games in May 2016. ''Agricola'' won the Spiel des Jahres special award for "Best complex game 2008" and the 2008 Deutscher Spiele Preis. It was also the game that ended ''Puerto Ricos run of more than five years as the highest-rated game on the board gam ...
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Can't Stop (board Game)
''Can't Stop'' is a board game designed by Sid Sackson originally published by Parker Brothers in 1980; however, that edition has been long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn. Equipment The game equipment consists of four dice, a board, a set of eleven markers for each player, and three neutral-colored markers. The board consists of eleven columns of spaces, one column for each of the numbers 2 through 12. The columns (respectively) have 3, 5, 7, 9, 11, 13, 11, 9, 7, 5 and 3 spaces each. The number of spaces in each column roughly corresponds to the likelihood of rolling them on two dice. Rules On each turn, the player rolls the ...
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ...
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Gamers Vs
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Carlsbad, California
Carlsbad is a coastal city in the North County region of San Diego County, California, United States. The city is south of downtown Los Angeles and north of downtown San Diego. As of the 2020 census, the population of the city was 114,746. Carlsbad is a popular tourist destination and home to many businesses in the golf industry. History Carlsbad's history began with the Luiseño people (the Spanish name given to them because of their proximity to Mission San Luis Rey), as well as some Kumeyaay in the La Costa area. Nearly every reliable fresh water creek had at least one native village, including one called Palamai. The site is located just south of today's Buena Vista Lagoon. The first European land exploration of Alta California, the Spanish Portolá expedition of 1769, met native villagers while camped on Buena Vista Creek. Another Luiseño villages within today's city of Carlsbad was a village at the mouth of the San Marcos Creek that the Kumeyaay called 'Ajopunq ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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