PlayStation Controller
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PlayStation Controller
The PlayStation controller is the first gamepad released by Sony Computer Entertainment for its PlayStation home video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994. Design Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons for both the index and middle fingers was to implement two-way directional depth controls using the two sets of buttons. To compensate for the less stable grip from shifting the middle fingers' placement to the shoulders, grip handles were added to the controller. Using the simple geometric shapes of a green triangle, a red circle, a blue cross, and a pink square (, , , ) to label its action buttons ra ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Shoulder Buttons
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure- ...
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Ape Escape (video Game)
''Ape Escape'' is a platform video game, developed by Japan Studio and published by Sony Computer Entertainment. It was released for the PlayStation in May 1999 in North America, and June 1999 in Japan. The first in the ''Ape Escape'' series, the game tells the story of an ape named Specter who gains enhanced intelligence and a malevolent streak through the use of an experimental helmet. Specter produces an army of apes, which he sends through time in an attempt to rewrite history. Spike, the player character, sets out to capture the apes with the aid of special gadgets. ''Ape Escape'' is played from a third-person perspective. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments. The game's controls are heavily centred around the analog sticks, being the first game to require the use of the PlayStation's DualShock. Development of ''Ape Escape'' lasted over two years, and was generally focused on adapting to the use of the con ...
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DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fro ...
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Ferrite Bead
A ferrite bead at the end of a Mini USB cable A ferrite bead (also known as a ferrite block, ferrite core, ferrite ring, EMI filter, or ferrite choke) is a type of choke that suppresses high-frequency electronic noise in electronic circuits. Ferrite beads employ high-frequency current dissipation in a ferrite ceramic to build high-frequency noise suppression devices. Use A ferrite bead with its plastic shell removed Ferrite beads prevent electromagnetic interference (EMI) in two directions: ''from'' a device or ''to'' a device. A conductive cable acts as an antenna – if the device produces radio-frequency energy, this can be ''transmitted'' through the cable, which acts as an unintentional radiator. In this case the bead is required for regulatory compliance, to reduce EMI. Conversely, if there are other sources of EMI, such as household appliances, the bead prevents the cable from acting as an antenna and ''receiving'' interference from these other devices. This is pa ...
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Norio Ohga
, otherwise spelled ''Norio Oga'' (January 29, 1930 – April 23, 2011), was the former president and chairman of Sony Corporation, credited with spurring the development of the compact disc as a commercially viable audio format. Biography Early career Ohga was born in Numazu, Shizuoka. When he was a child, he suffered tuberculosis that kept him in bed for a long time during which an acquaintance taught him physics and music. As a young man, Ohga aspired to be a professional opera singer, and went on to read at the prestigious Tokyo National University of Fine Arts and Music, graduating in 1953. His relationship with Sony began when he wrote a highly critical letter to Tokyo Tsushin Kogyo KK (also known as Totsuko and later as Sony), complaining about their tape recorder's many failings, which got him noticed by Masaru Ibuka, Akio Morita and other Totsuko executives. Because of his insight into music and technology, the company hired him as a part-time consultant. Ohga went on ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Ken Kutaragi
is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Corporation, and current president and CEO of Cyber AI Entertainment. He is known as "The Father of the PlayStation", as he oversaw the development of the original console and its successors and spinoffs, including the PlayStation 2, PlayStation Portable and the PlayStation 3. He departed Sony in 2007, a year after the PlayStation 3 was released and six years before the PlayStation 4 was released. He had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. Early years Kutaragi was born in Tokyo, Japan. His parents, although not wealthy by Japanese standards, still managed to own their own business, a small printing plant in the city. As Kutaragi grew into childhood, the ...
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Backward Compatibility
Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. A complementary concept is forward compatibility. A design that is forward-compatible usually has a roadmap for compatibility with future standards and products. A related term from programming jargon is hysterical reasons or hysterical raisins (near-homophones for "historical reasons"), as the purpose of some software features may be solely to support older hardware or software versions. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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