PlanetSide (video Game)
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PlanetSide (video Game)
''PlanetSide'' was a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, 2003. ''PlanetSide'' chronicles the efforts of three factions as they fight for territorial control over ten different continents on the planet Auraxis. Players take on the role of individual soldiers fighting for one of the three factions within the game, and can specialize in various fields such as combat vehicle crewman, infantry, invisible infiltrator or a variety of combat support roles; such as combat medic or combat engineer. The game is played primarily in a first person perspective, with the option of third-person. Unlike most shooting games, in which small-scale matches take place in essentially an instanced map, ''PlanetSide'' battles can involve hundreds of players in a single fight. ''PlanetSide'' battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, ''P ...
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Sony Online Entertainment
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', '' Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', '' H1Z1: Just Survive'', and '' H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', '' Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interac ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
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Ochlocracy
Mob rule or ochlocracy ( el, ὀχλοκρατία, translit=okhlokratía; la, ochlocratia) is the rule of government by a mob or mass of people and the intimidation of legitimate authorities. Insofar as it represents a pejorative for majoritarianism, it is akin to the Latin phrase ''mobile vulgus'', meaning "the fickle crowd" from which the English term "mob" originally was derived in 1680s, during the Glorious Revolution. Ochlocracy is synonymous in meaning and usage to the modern informal term "mobocracy", which arose in the 18th century as a colloquial neologism. Likewise, the ruling mobs in ochlocracies may sometimes genuinely reflect the will of the majority in a manner approximating democracy, but ochlocracy is characterised by the absence or impairment of a procedurally civil and democratic process. An "ochlocrat" is one who is an advocate or partisan of ochlocracy. It also may be used as an adjective ("ochlocratic" or "ochlocratical"). Etymology Ochlocracy come f ...
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Transhumanism
Transhumanism is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making widely available sophisticated technologies that can greatly enhance longevity and cognition. Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations as well as the ethics of using such technologies. Some transhumanists believe that human beings may eventually be able to transform themselves into beings with abilities so greatly expanded from the current condition as to merit the label of posthuman beings. Another topic of transhumanist research is how to protect humanity against existential risks, such as nuclear war or asteroid collision. Julian Huxley was a biologist who popularised the term transhumanism in an influential 1957 essay. The contemporary meaning of the term "transhumanism" was foreshadowed by one of the first professors of futurology, a ma ...
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Big Brother (1984)
Big Brother is a fictional character and symbol in George Orwell's dystopian 1949 novel ''Nineteen Eighty-Four''. He is ostensibly the leader of Oceania, a totalitarian state wherein the ruling party, Ingsoc, wields total power "for its own sake" over the inhabitants. In the society that Orwell describes, every citizen is under constant surveillance by the authorities, mainly by telescreens (with the exception of the Proles). The people are constantly reminded of this by the slogan "Big Brother is watching you": a maxim that is ubiquitously on display throughout the novel. In modern culture, the term "Big Brother" has entered the lexicon as a synonym for abuse of government power, particularly in respect to civil liberties, often specifically related to mass surveillance and a lack of choice in society. Character origins In the essay section of his novel ''1985'', Anthony Burgess states that Orwell got the idea for the name of Big Brother from advertising billboards f ...
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Oligarchy
Oligarchy (; ) is a conceptual form of power structure in which power rests with a small number of people. These people may or may not be distinguished by one or several characteristics, such as nobility, fame, wealth, education, or corporate, religious, political, or military control. Throughout history, power structures considered to be oligarchies have often been viewed as tyrannical, relying on public obedience or oppression to exist. Aristotle pioneered the use of the term as meaning rule by the rich, for which another term commonly used today is plutocracy. In the early 20th century Robert Michels developed the theory that democracies, like all large organizations, tend to turn into oligarchies. In his "Iron law of oligarchy" he suggests that the necessary division of labor in large organizations leads to the establishment of a ruling class mostly concerned with protecting their own power. Minority rule The exclusive consolidation of power by a dominant religious or et ...
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Outside Context Problem
''Excession'' is a 1996 science fiction novel by Scottish writer Iain M. Banks. It is the fifth in the Culture series, a series of ten science fiction novels which feature a utopian fictional interstellar society called the Culture. It concerns the response of the Culture and other interstellar societies to an unprecedented alien artifact, the Excession of the title. The book is largely about the response of the Culture's Minds (benevolent AIs with enormous intellectual and physical capabilities and distinctive personalities) to the Excession itself and the way in which another society, the Affront, whose systematic brutality horrifies the Culture, tries to use the Excession to increase its power. As in Banks' other Culture novels the main themes are the moral dilemmas that confront a hyperpower and how biological characters find ways to give their lives meaning in a post-scarcity society that is presided over by benign super-intelligent machines. The book features a large ...
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Jupiter Brain
A matrioshka brain is a hypothetical megastructure of immense computational capacity powered by a Dyson sphere. It was proposed in 1997 by Robert J. Bradbury (1956–2011). It is an example of a class-B stellar engine, employing the entire energy output of a star to drive computer systems. This concept derives its name from the nesting Russian matryoshka dolls. The concept was deployed by Bradbury in the anthology ''Year Million: Science at the Far Edge of Knowledge''. Concept The concept of a matrioshka brain comes from the idea of using Dyson spheres to power an enormous, star-sized computer. The term "matrioshka brain" originates from matryoshka dolls, which are wooden Russian nesting dolls. Matrioshka brains are composed of several Dyson spheres nested inside one another, the same way that matryoshka dolls are composed of multiple nested doll components. The innermost Dyson sphere of the matrioshka brain would draw energy directly from the star it surrounds and give off larg ...
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Wormhole
A wormhole (Einstein-Rosen bridge) is a hypothetical structure connecting disparate points in spacetime, and is based on a special Solutions of the Einstein field equations, solution of the Einstein field equations. A wormhole can be visualized as a tunnel with two ends at separate points in spacetime (i.e., different locations, different points in time, or both). Wormholes are consistent with the General relativity, general theory of relativity, but whether wormholes actually exist remains to be seen. Many scientists postulate that wormholes are merely projections of a Four-dimensional space, fourth spatial dimension, analogous to how a two-dimensional (2D) being could experience only part of a three-dimensional (3D) object. Theoretically, a wormhole might connect extremely long distances such as a billion light years, or short distances such as a few meters, or different points in time, or even multiverse, different universes. In 1995, Matt Visser suggested there may be ma ...
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