Planet's Edge
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Planet's Edge
''Planet's Edge'' is a 1992 space science fiction role-playing video game developed by New World Computing with Eric Hyman as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a Moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of dozens of planets. The game features a variety of objects, weapons, and missions, though it lacks any detailed experience or stats system for the four characters the player controls. Plot Just prior to the start of the game, a mysterious alien spaceship approaches the Earth to conduct an experiment which goes terribly wrong and causes the Earth to disappear into a wormhole trap. A scientific research team based on the Moon determines that the only way to bring the Earth and all its inhabitants back involves recreating this failed experimen ...
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New World Computing
New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock. Amidst financial turmoil, the 3DO Company laid off a large portion of the staff of New World Computing on April 15, 2002. While a smaller, core staff remained at New World Computing, the following year saw little improvement in parent 3DO's situation, and the company filed for Chapter 11 bankruptcy protection in May of that year. Before dissolving later that year, 3DO sold the rights to the ''Might and Magic'' series to Ubisoft. As an in-house development studio of the 3DO Company, New World Comput ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Isles Of Terra
Isles may refer to: Places *British Isles, often referred to as "the Isles" * Kingdom of the Isles, a medieval realm comprising the Hebrides, the islands of the Firth of Clyde, and the Isle of Man People * Carlin Isles (born 1989), American rugby sevens player Arts, entertainment, and media * ''Isles'' (Wild Belle album), debut studio album by duo Wild Belle * ''Isles'' (Bicep album), second studio album by duo Bicep * Isles FM, a local radio station operating from Stornoway in the Outer Hebrides, Scotland Other uses * British Isles naming dispute * ''Isles'' class trawler, a class of naval trawler used by the Royal Navy, Royal Canadian Navy, and Royal New Zealand Navy * ISLES project, a study on renewable energy potential off the coasts of western Scotland and Ireland See also * Isle (other) * New York Islanders The New York Islanders (colloquially known as the Isles) are a professional ice hockey team based in Elmont, New York. The Islanders compete in ...
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Crusaders Of Khazan
''Crusaders of Khazan'' is a computer adaptation of the tabletop role-playing game ''Tunnels and Trolls'', developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's ''Tunnels and Trolls 30th Anniversary Edition''. The game was an international production, designed and directed in the US but programmed in Japan. Story A long time ago, a war broke out in the Dragon Continent between the great wizard Khazan and the demon queen Lerotra'hh the Death Empress and her sorcerer consort Khara Kang. Wishing to stop the bloodshed, Khazan proposed a truce to Lerotra'hh: Khazan would go into exile in exchange for a promise that the evil pair would allow humankind and monsterkind to coexist peacefully. Lerotra'hh accepted the proposal and Khazan was never heard from again. As the game begins, however, Lerotra'hh has broken the pact and now she prepares her Dark Legions to attack. The player's qu ...
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Star Fleet Battles
''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as ''Star Fleet Battles, Captain's Edition''. ''Star Fleet Battles'' is a ship-to-ship warfare simulation game, which uses cardboard Counter (board wargames), counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is a game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically starships from s ...
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