Plachutta
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Plachutta
The Plachutta is a device found in chess problems wherein a piece is sacrificially positioned in blockade to deny coverage of multiple distant squares required by the opposition. For example, two of an opponent's bishops, queen, or rooks are defending locations through an intersection square, and an enemy unit moved into that square blocks disrupts coverage in such a way that, even if captured, the previous defensive situation cannot be restored. The Plachutta is named after Joseph Plachutta (1827–1883), and related to a number of other problem themes: it can be regarded as a Würzburg–Plachutta brought about by a sacrifice on the critical square (a Würzburg-Plachutta itself being a pair of Holzhausen interferences); or it can be thought of as a Novotny with similarly moving (rather than differently moving) black pieces involved (a Novotny itself being a Grimshaw brought about by a white sacrifice on the critical square). It can also be compared to the anti-Bristol, in w ...
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Joseph Plachutta
Joseph Plachutta, (13 May 1827 in Zadar, Austrian Empire, today's Croatia – 22 July 1883) also called Josef Plachutta or Josip Plahuta, was a Slovene-descent chess problemist and chess player, known for his famous problem with the Plachutta theme. Solution: 1.Qf3! (threat 2.d4 mate) 1...Nxc5 2.Rg7! (this is the actual Plachutta. threats 3.Qg3 and 3.Bc7) 2...Rgxg7 3.Bc7+ Rxc7 4.Qg3# 2...Rhxg7 3. Qg3+ Rxg3 4.Bc7# External links Plachutta problemson PDB Server This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been p ... 1827 births 1883 deaths Chess composers Sportspeople from Zadar Chess players from Austria-Hungary {{Austria-chess-bio-stub ...
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Siegbert Tarrasch
Siegbert Tarrasch (; 5 March 1862 – 17 February 1934) was a German chess player, considered to have been among the strongest players and most influential theoreticians of the late 19th and early 20th century. Life Tarrasch was born in Breslau, in what was then Prussian Silesia and now is Poland. Having finished school in 1880, he left Breslau to study medicine in Berlin and then in Halle. With his family, he settled in Nuremberg, Bavaria, and later in Munich, setting up a successful medical practice. He had five children. Tarrasch was Jewish, converted to Christianity in 1909, and was a patriotic German who lost a son in World War I, yet he faced antisemitism in the early stages of the Third Reich. Chess career A medical doctor by profession, Tarrasch may have been the best player in the world in the early 1890s. He scored heavily against the ageing World Champion Wilhelm Steinitz in tournaments (+3−0=1) but refused an opportunity to challenge Steinitz for the world tit ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between black and white, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems; see glossary of chess problems for a list. Definition The term "chess problem" is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzles or tactical exercises on the other. In practice, however, t ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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Queen (chess)
The queen (♕, ♛) is the most powerful chess piece, piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the Rook (chess), rook and Bishop (chess), bishop. Each player starts the game with one queen, placed in the middle of the first next to the King (chess), king. Because the queen is the strongest piece, a pawn (chess), pawn is promotion (chess), promoted to a queen in the vast majority of cases. The predecessor to the queen is the ''Ferz (chess), ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The modern queen gained its power and its modern move in Spain in the 15th century during Isabella of Castile, Isabella I's reign, perhaps inspired by her great political power. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square a ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Holzhausen Interference
Holzhausen may refer to: Places ;Germany * Holzhausen, Münsing, a locality in the municipality of Münsing, Bavaria * Holzhausen am Ammersee, part of Utting on the Ammersee, Bavaria * Holzhausen über Aar, a village in Hessen * Holzhausen (Stralsund), a student village in Stralsund, Mecklenburg-Vorpommern * Holzhausen (Porta Westfalica), a village in the Porta Westfalica municipality, North Rhine-Westphalia * Holzhausen, Bad Laasphe, a village in the Siegen-Wittgenstein district, North Rhine-Westphalia * Holzhausen an der Haide, a municipality in the Rhein-Lahn district, Rhineland-Palatinate * Holzhausen, Saxony-Anhalt, a municipality in the district of Stendal, Saxony-Anhalt * Holzhausen, Amt Wachsenburg, part of Amt Wachsenburg, Thüringen ;Austria * Holzhausen, Austria, a municipality in Upper Austria, Austria ;Poland *Holzhausen is the former German name of the village Nabyszyce in Ostrów Wielkopolski County, Greater Poland Voivodeship, in west-central Poland People wit ...
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Novotny (chess)
The Novotny (also often spelled as Nowotny, even in non-German sources) is a device found in chess problems named after a problem from 1854 by Antonín Novotný, though the first example was composed by Henry Turton in 1851. A piece is sacrificed on a square where it could be taken by two different opposing pieces, but whichever makes the capture, it interferes with the other. It is essentially a Grimshaw brought about by a sacrifice on the critical square. This pattern can arise as part of a combination in an actual game, but it is extremely rare (see games below). Most chess players would not use the term "Novotny" to describe such a move, since that term is almost exclusively used in the context of chess problems. Examples Basic The device can be understood by reference to the problem shown here, a mate in two moves (white moves first, and must checkmate black in two moves against any defence). The key (first move of the solution; see Glossary of chess problems) is 1.Nb2 (s ...
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Grimshaw (chess)
A Grimshaw is a device found in chess problems in which two pieces arriving on a particular square mutually interfere with each other. It is named after the 19th-century problem composer Walter Grimshaw. The Grimshaw is one of the most common devices found in directmates. Examples with description The theme can be understood by reference to the displayed example by A. G. Corrias (published in ''Good Companion'', 1917). A. G. Corrias example The problem is a mate in two (White must move first and checkmate Black in two moves against any defense). The key is 1.Qb1, which threatens 2.Qb7#. Black has three ways to defend against this. * One is to play 1...c3, giving his king a new flight square at c4, but this unguards d3, allowing White to mate with 2.Qd3#. It is the other two black defenses, however, which show the Grimshaw theme. * Black can play 1...Bb2, thus cutting off the white queen's path to b7. However, the bishop on b2 interferes with the a2 rook and stops it moving a ...
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Overloading (chess)
Overloading (also overworking) is a chess tactic in which a defensive piece is given an additional defensive assignment which it cannot complete without abandoning its original defensive assignment. Examples Krasenkow–Karpov, in the first round of the 2003 Corus chess tournament, reached the diagrammed position with Black to play. As the white rook on f1 is preventing the black queen from giving checkmate by capturing the pawn on f3, Black won immediately with :29... Re1 further pinning the white rook against the king and overloading the rook. White now cannot prevent the black queen from taking the f-pawn: if White tries to protect the rook with 30.Rxe1 or 30.Qc4, then 30...Qxf3. If White sacrifices the rook by playing 30.Kg2, then 30...Rxf1 31.Kxf1 Qxf3+ and loses the other rook with 32...Qxd5. In Liviu-Dieter Nisipeanu Liviu-Dieter Nisipeanu (born 1 August 1976) is a Romanian (until 2014) and German (since 2014) chess grandmaster. His peak FIDE rating was 2707 in O ...
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