Placement New (C )
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Placement New (C )
In the C++ programming language, placement syntax allows programmers to explicitly specify the memory management of individual objects — i.e. their "placement" in memory. Normally, when an object is created dynamically, an allocation function is invoked in such a way that it will both allocate memory for the object, and initialize the object within the newly allocated memory. The placement syntax allows the programmer to supply additional arguments to the allocation function. A common use is to supply a pointer to a suitable region of storage where the object can be initialized, thus separating memory allocation from object construction. The "placement" versions of the new and delete operators and functions are known as placement new and placement delete. A new ''expression'', placement or otherwise, calls a new ''function'', also known as an allocator function, whose name is operator new. Similarly, a delete ''expression'' calls a delete ''function'', also known as a deall ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Destructor (computer Science)
In object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object is released. It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ends, or when it was allocated dynamically and is released explicitly. Its main purpose is to free the resources (memory allocations, open files or sockets, database connections, resource locks, etc.) which were acquired by the object during its life and/or deregister from other entities which may keep references to it. Use of destructors is needed for the process of Resource Acquisition Is Initialization (RAII). With most kinds of automatic garbage collection algorithms, the releasing of memory may happen a long time after the object becomes unreachable, making destructors (called finalizers in this case) unsuitable for most purposes. In such languages, the freeing of resources ...
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MSDN
Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications. The relationship management is situated in assorted media: web sites, newsletters, developer conferences, trade media, blogs and DVD distribution. Starting in January 2020, the website is fully integrated with Microsoft Docs. Websites MSDN's primary web presence at ''msdn.microsoft.com'' is a collection of sites for the developer community that provide information, documentation, and discussion that is authored both by Microsoft and by the community at large. Recently, Microsoft has placed emphasis on incorporation of forums, blogs, library annotations and social bookmarking to make MSDN an open dialog with the developer community rather t ...
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Cambridge University Press
Cambridge University Press is the university press of the University of Cambridge. Granted letters patent by Henry VIII of England, King Henry VIII in 1534, it is the oldest university press A university press is an academic publishing house specializing in monographs and scholarly journals. Most are nonprofit organizations and an integral component of a large research university. They publish work that has been reviewed by schola ... in the world. It is also the King's Printer. Cambridge University Press is a department of the University of Cambridge and is both an academic and educational publisher. It became part of Cambridge University Press & Assessment, following a merger with Cambridge Assessment in 2021. With a global sales presence, publishing hubs, and offices in more than 40 Country, countries, it publishes over 50,000 titles by authors from over 100 countries. Its publishing includes more than 380 academic journals, monographs, reference works, school and uni ...
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Addison-Wesley
Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles through the O'Reilly Online Learning e-reference service. Addison-Wesley's majority of sales derive from the United States (55%) and Europe (22%). The Addison-Wesley Professional Imprint produces content including books, eBooks, and video for the professional IT worker including developers, programmers, managers, system administrators. Classic titles include ''The Art of Computer Programming'', ''The C++ Programming Language'', ''The Mythical Man-Month'', and ''Design Patterns''. History Lew Addison Cummings and Melbourne Wesley Cummings founded Addison-Wesley in 1942, with the first book published by Addison-Wesley being Massachusetts Institute of Technology professor Francis Weston Sears' ''Mechanics''. Its first computer book was ''Progra ...
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Memory Leak
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that Computer memory, memory which is no longer needed is not released. A memory leak may also happen when an object (computer science), object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program's source code. A related concept is the "space leak", which is when a program consumes excessive memory but does eventually release it. Because they can exhaust available system memory as an application runs, memory leaks are often the cause of or a contributing factor to software aging. Consequences A memory leak reduces the performance of the computer by reducing the amount of available memory. Eventually, in the worst case, too much of the available memory may b ...
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Constructor (computer Science)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some s ...
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Allocator (C++)
In C++ computer programming, allocators are a component of the C++ Standard Library. The standard library provides several data structures, such as list and set, commonly referred to as containers. A common trait among these containers is their ability to change size during the execution of the program. To achieve this, some form of dynamic memory allocation is usually required. Allocators handle all the requests for allocation and deallocation of memory for a given container. The C++ Standard Library provides general-purpose allocators that are used by default, however, custom allocators may also be supplied by the programmer. Allocators were invented by Alexander Stepanov as part of the Standard Template Library (STL). They were originally intended as a means to make the library more flexible and independent of the underlying memory model, allowing programmers to utilize custom pointer and reference types with the library. However, in the process of adopting STL into the C ...
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Bjarne Stroustrup
Bjarne Stroustrup (; ; born 30 December 1950) is a Danish computer scientist, most notable for the invention and development of the C++ programming language. As of July 2022, Stroustrup is a professor of Computer Science at Columbia University. Early life and education Stroustrup was born in Aarhus, Denmark. His family was working class, and he went to the local schools. He attended Aarhus University 1969–1975 and graduated with a master's degree in mathematics and computer science. His interests focused on microprogramming and machine architecture. He learned the fundamentals of object-oriented programming from its inventor, Kristen Nygaard, who frequently visited Aarhus. In 1979, he received a PhD in computer science from the University of Cambridge, where he was supervised by David Wheeler. His thesis concerned communication in distributed computer systems. Career In 1979, Stroustrup began his career as a member of technical staff in the Computer Science Research Ce ...
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Syntax (programming Languages)
In computer science, the syntax of a computer language is the rules that defines the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data. The syntax of a language defines its surface form. Text-based computer languages are based on sequences of characters, while visual programming languages are based on the spatial layout and connections between symbols (which may be textual or graphical). Documents that are syntactically invalid are said to have a syntax error. When designing the syntax of a language, a designer might start by writing down examples of both legal and illegal strings, before trying to figure out the general rules from these examples. Syntax therefore refers to the ''form'' of the code, and is contrasted with semantics – the ''meaning''. In processing ...
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The C++ Programming Language
''The C++ Programming Language'' is a computer programming book first published in October 1985. It was the first book to describe the C++ programming language, written by the language's creator, Bjarne Stroustrup. In the absence of an official standard, the book served for several years as the ''de facto'' documentation for the evolving C++ language, until the release of the ''ISO/IEC 14882:1998: Programming Language C++'' standard on 1 September 1998. As the standard further evolved with the standardization of language and library extensions and with the publication of technical corrigenda, later editions of the book were updated to incorporate the new changes. History The first edition of ''The C++ Programming Language'' was published in 1985. As C++ evolved, a second edition was published in July 1991, reflecting the changes made. The third edition of the book was first published on 30 June 1997; a hardcover version of the third edition, with two new appendices, was later pub ...
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Delete (C++)
Deletion or delete may refer to: Computing * File deletion, a way of removing a file from a computer's file system * Code cleanup, a way of removing unnecessary variables, data structures, cookies, and temporary files in a programming language * Delete key, a key on modern computer keyboards that erases text * Delete character, DEL, the delete control code in ASCII and C0 and C1 control codes * delete (C++) operator, a built-in operator in the C++ programming language Arts and entertainment * Deletion (music industry), a term for removing a record from a label's catalog * ''Delete'' (miniseries), a 2011 TV miniseries * Delete (Dara Bubamara song) * Delete (DMA's song) * Delete (Story Untold song) * "Delete!", a catchphrase used by professional wrestler Matt Hardy under his Broken gimmick. Wikipedia * Deletion of articles on Wikipedia, an activity on Wikipedia *: ** Speedy deletion, a deletion process on Wikipedia **: ** Proposed deletion, a deletion process on Wikipedia ...
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