Pits (card Game)
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Pits (card Game)
Pits is a five player card game, a cross between whist and rummy, with the objective of playing all your cards first. It is played with a 54 card pack (4 suits and 2 jokers). Threes are low, Aces high, Twos even higher and Jokers highest. Once all the cards are dealt (the dealer getting 10, the others 11), the dealer plays a meld; one of a singleton, "n" of a kind, a run of 3 or more singletons or a run of three or more "n" of a kinds. For example a run of 4 pairs might be . Subsequent players either pass or play a higher set of the same meld, e.g. {8,8,9,9,10,10,J,J}. Twos and Jokers are wild (they may represent any card), but 2s may not be played in runs of singletons, neither as a 2 nor as a wild card. Using wild cards, it is possible to play a meld of "10 of a kind" - 4 genuine cards, 4 twos and 2 jokers. A run of singletons that is all in the same suit (jokers counting for any suit) is better than a run of different suits, and a 'natural' meld is better than an otherwise equal ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and p ...
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Singleton (mathematics)
In mathematics, a singleton, also known as a unit set or one-point set, is a set with exactly one element. For example, the set \ is a singleton whose single element is 0. Properties Within the framework of Zermelo–Fraenkel set theory, the axiom of regularity guarantees that no set is an element of itself. This implies that a singleton is necessarily distinct from the element it contains, thus 1 and are not the same thing, and the empty set is distinct from the set containing only the empty set. A set such as \ is a singleton as it contains a single element (which itself is a set, however, not a singleton). A set is a singleton if and only if its cardinality is . In von Neumann's set-theoretic construction of the natural numbers, the number 1 is ''defined'' as the singleton \. In axiomatic set theory, the existence of singletons is a consequence of the axiom of pairing: for any set ''A'', the axiom applied to ''A'' and ''A'' asserts the existence of \, which is the same a ...
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Pit (game)
''Pit'' is a fast-paced card game for three to eight players, designed to simulate open outcry bidding for commodities. The game first went on sale in 1904 by the American games company Parker Brothers, having been developed by the clairvoyant Edgar Cayce. citing article History of Pit
at boardgamegeek.com. Accessed August 2007
The inspirations were the (known as 'The Pit') and the US . The game itself was likely based on the very successful game ''Gavitt's Stock Exchange'', invented in 1903 by Harry E. Gavitt of