Pit-Fighter
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Pit-Fighter
''Pit-Fighter'' is a 1990 arcade fighting game by Atari Games which uses digitized live actors. It was Atari's first fighting game. The Japanese arcade release was published by Konami. Home versions were published by Tengen. The graphical animations for the player character and opponents were created through a bluescreen process, where the various poses and moves were performed by real actors in front of a video camera. The game's on-screen character animation is replays of the actual footage, not a rotoscoped (redrawn) animation. ''Pit-Fighter'' is the second fighting game to use digitized sprites, after Home Data's ''Reikai Dōshi: Chinese Exorcist''. Gameplay The gameplay is similar to Taito's '' Violence Fight'' and SNK's '' Street Smart''. The player must punch and kick their opponents until their energy runs out. If the player presses all three of the buttons at once, the character will perform a "super move". The player begins by choosing one of the three playable ...
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Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered by Warner Communications to a joint venture with Namco. It was one of several successor companies to use the name Atari. The company developed and published games for arcades and across consumer gaming consoles such as the Commodore 16, Commodore 64, Game Boy, Nintendo Entertainment System (NES) and other platforms using the Tengen (company), Tengen label. Some of the games Atari had developed include ''Tetris (Atari), Tetris, Road Runner (video game), Road Runner, RoadBlasters'' and ''Primal Rage.'' After Time Warner reassumed full ownership in 1994, the company was sold to WMS Industries in 1996, and became part of Midway Games when that company was spun-off by WMS in 1998. It ceased operations in 2003 and its former assets were sold bac ...
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ATARI - PIT-FIGHTER 1990
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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Kickboxing
Kickboxing is a combat sports, combat sport focused on kicking and punch (strike), punching. The combat takes place in a boxing ring, normally with boxing gloves, mouthguards, shorts, and bare feet to favour the use of kicks. Kickboxing is practiced for self-defense, general physical fitness, fitness, or for competition. Some styles of kickboxing include: Karate, Muay Thai, Kickboxing#Oriental_rules, Japanese kickboxing, Sanda (sport), Sanda, and Savate. Although since the dawn of humanity people have faced each other in hand-to-hand combat, the first documentation on the use of kicking and punching in sports combat is from ancient Greece and ancient India.Section XIII: ''Samayapalana Parva''
Book 4: ''Virata Parva'', ''Mahabharata''.
But nevertheless, the term kickboxing originated in Japan, in the ...
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Professional Wrestler
Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or—as in televised wrestling shows—in backstage areas of the venue, in similar form to reality television. Professional wrestling as a form of theater evolved out of the widespread practice of match fixing among wrestlers in the early 20th century. Rather than sanction the wrestlers for their deceit as was done with boxers, the public instead came to see professional wrestling as a performance art rather than a sport. Professional wrestlers responded to the public's attitude by dispensing with verisimilitude in favor of entertainment, adding melodrama and outlandish stuntwork to their performances. Although the mock combat they performed ceased to resemble any Wrestling#Modern international disciplines, authentic wrestling form, ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Bonus Round
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ''Dr. I.Q.'', a radio quiz show that began in 1939. '' ...
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Street Smart (arcade Game)
is a 1989 beat 'em up arcade game developed and published by SNK. The game's objective is to win money, girls, and glory on the streets all over the West. Taking place in a once-in-a-lifetime "Champion Tag Match in USA" tournament where players take the roles of two young hand-to-hand combat experts who have to brawl with the toughest street fighters of the entire nation. Gameplay The gameplay is a beat 'em up where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. Unlike Technōs' ''Double Dragon'', ''River City Ransom'' and most beat 'em ups, the players fight in an enclosed arena space similar to the gameplay of Taito's '' Violence Fight'' and players can choose to fight as any of the two playable characters listed down below. ''Street Smart'' contributes to the genre by adding co-operative multiplayer for team battles against boss characters; however, the players will always have a "Grudge Match" in the next round ...
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Violence Fight
, is a 1989 fighting arcade game developed and published by Taito. ''Violence Fight'' was later included in ''Taito Memories Vol. 2'' for the PlayStation 2, and ''Taito Legends 2'' for the PlayStation 2, Xbox and Windows. ''Violence Fight'' was also followed by a sequel released two years later titled as ''Solitary Fighter'' (known in Japan as ). Plot As the attract screen explains (albeit with an English localization which had a poor translation of the original Japanese script), the game takes place during the early 1950s in the United States, where an underground tournament known as the "Violence Fight" had become very popular among the criminal underworld and the public at large; criminals, especially mobsters, along with other public nuisances and upstanding citizens are allured by its stakes and thrill. The contestants, drawn from all across the country, compete for large sums of money and the title of "No. 1 Quarreler". As the game begins, the tournament even attracts a ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Magical Company
, also known as Mahō, is a Japanese entertainment company. History Established in Kobe in 1983 to design and develop video games, the company was incorporated on May 29, 1985 as Home Data. During the 80's they developed and published various mahjong games for the Arcades. They developed ''Last Apostle Puppet Show'' (known in Japan as ''Reikai Dōshi: Chinese Exorcist''), released in September 1988. It was the first fighting game to use digitized sprites and motion capture animation, and was the first claymation fighting game. They also created ''Battlecry'' among many other titles for different console systems. In 1993, in order to mark the tenth anniversary of Home Data's establishment, the company's name was changed to Magical Company. They ported three Garou Densetsu titles for the X68000, and are also well known in Japan for having published many Shogi titles. The baseball series '' Kōshien'' is their most notable franchise. Video games Home Data *'' Penguin- ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Digitizing
DigitizationTech Target. (2011, April). Definition: digitization. ''WhatIs.com''. Retrieved December 15, 2021, from https://whatis.techtarget.com/definition/digitization is the process of converting information into a digital (i.e. computer-readable) format.Collins Dictionary. (n.d.). Definition of 'digitize'. Retrieved December 15, 2021, from https://www.collinsdictionary.com/dictionary/english/digitize The result is the representation of an object, image, sound, document, or signal (usually an analog signal) obtained by generating a series of numbers that describe a discrete set of points or samples. The result is called '' digital representation'' or, more specifically, a '' digital image'', for the object, and ''digital form'', for the signal. In modern practice, the digitized data is in the form of binary numbers, which facilitates processing by digital computers and other operations, but digitizing simply means "the conversion of analog source material into a numerica ...
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