Pipe (computer Science)
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Pipe (computer Science)
In software engineering, a pipeline consists of a chain of processing elements ( processes, threads, coroutines, functions, ''etc.''), arranged so that the output of each element is the input of the next; the name is by analogy to a physical pipeline. Usually some amount of buffering is provided between consecutive elements. The information that flows in these pipelines is often a stream of records, bytes, or bits, and the elements of a pipeline may be called filters; this is also called the pipes and filters design pattern. Connecting elements into a pipeline is analogous to function composition. Narrowly speaking, a pipeline is linear and one-directional, though sometimes the term is applied to more general flows. For example, a primarily one-directional pipeline may have some communication in the other direction, known as a ''return channel'' or ''backchannel,'' as in the lexer hack, or a pipeline may be fully bi-directional. Flows with one-directional tree and directed acyc ...
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Software Engineering
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of soft ...
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Computer Multitasking
In computing, multitasking is the concurrent execution of multiple tasks (also known as processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This " context switch" may be initiated at fixed time intervals (pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking). Multitasking does not require parallel execution of multiple tasks at exactly the same time; instead, it allows more than o ...
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Z/OS
z/OS is a 64-bit operating system for IBM z/Architecture mainframes, introduced by IBM in October 2000. It derives from and is the successor to OS/390, which in turn was preceded by a string of MVS versions.Starting with the earliest: * OS/VS2 Release 2 through Release 3.8 * MVS/System Extensions (MVS/SE) * MVS/System Product (MVS/SP) Version 1 * MVS/System Product Version 2 (MVS/Extended Architecture, MVS/XA) * MVS/System Product Version 3 (MVS/Enterprise Systems Architecture, MVS/ESA) * MVS/ESA SP Version 4 * MVS/ESA SP Version 5 Like OS/390, z/OS combines a number of formerly separate, related products, some of which are still optional. z/OS has the attributes of modern operating systems, but also retains much of the older functionality originated in the 1960s and still in regular use—z/OS is designed for backward compatibility. Major characteristics z/OS supportsSome, e.g., TSO/E, are bundled with z/OS, others, e.g.,CICS, are separately priced. stable mainframe fac ...
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VM/CMS
VM (often: VM/CMS) is a family of IBM virtual machine operating systems used on IBM mainframes System/370, System/390, zSeries, System z and compatible systems, including the Hercules emulator for personal computers. The following versions are known: ;Virtual Machine Facility/370 :VM/370, released in 1972, is a System/370 reimplementation of earlier CP/CMS operating system. ;VM/370 Basic System Extensions Program Product :VM/BSE (BSEPP) is an enhancement to VM/370 that adds support for more devices (such as 3370-type fixed-block-architecture DASD drives), improvements to the CMS environment (such as an improved editor), and some stability enhancements to CP. ;VM/370 System Extensions Program Product :VM/SE (SEPP) is an enhancement to VM/370 that includes the facilities of VM/BSE, as well as a few additional fixes and features. ;Virtual Machine/System Product :VM/SP, a milestone version, replaces VM/370, VM/BSE and VM/SE. Release 1 added EXEC2 and XEDIT System Product Edit ...
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CMS Pipelines
{{Infobox programming language , name = Pipelines , logo = image:pipjarg1.jpeg , paradigm = Dataflow programming , year = 1986 , developer = IBM , designer = John P. Hartmann ( IBM) , latest_release_version = 1.1.12/0012 , latest_release_date = 2020-06-03 , platform = IBM z Systems , operating_system = z/VM 7.1 , dialects = , influenced_by = Pipeline (Unix) , website=http://vm.marist.edu/~pipeline CMS Pipelines is a feature of the VM/CMS operating system that allows one to create and use a pipeline. The programs in a pipeline operate on a sequential stream of records. A program writes records that are read by the next program in the pipeline. Any program can be combined with any other because reading and writing is done through a device independent interface. Overview ''CMS Pipelines'' provides a CMS command, PIPE. The argument string to the PIPE command is the pipeline specification. PIPE selects programs to run and chains them together in a pipeline to pump data through. B ...
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RaftLib
RaftLib is a portable parallel processing system that aims to provide extreme performance while increasing programmer productivity. It enables a programmer to assemble a massively parallel program (both local and distributed) using simple iostream-like operators. RaftLib handles threading, memory allocation, memory placement, and auto-parallelization of compute kernels. It enables applications to be constructed from chains of compute kernels forming a task and pipeline parallel compute graph. Programs are authored in C++ (although other language bindings are planned). Example Here is a Hello World example for demonstration purposes: #include #include #include #include class hi : public raft::kernel ; int main( int argc, char **argv ) References External links The RaftLib Project PageRaftLib User WikiProject GitHub RepositoryCPPNow RaftLib Tutorial SessionParallel BZip2 Implementation Using RaftLib {{Parallel computing C++ programming language family ...
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Select (Unix)
is a system call and application programming interface (API) in Unix-like and POSIX-compliant operating systems for examining the status of file descriptors of open input/output channels. The select system call is similar to the ' facility introduced in UNIX System V and later operating systems. However, with the c10k problem, both select and poll have been superseded by the likes of kqueue, epoll, /dev/poll and I/O completion ports. One common use of select outside of its stated use of waiting on filehandles is to implement a portable sub-second Sleep (system call), sleep. This can be achieved by passing NULL for all three fd_set arguments, and the duration of the desired sleep as the timeout argument. In the C (programming language), C programming language, the select system call is declared in the header file sys/select.h or unistd.h, and has the following syntax: int select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *errorfds, struct timeval *timeout); fd_se ...
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Poll (Unix)
is a POSIX system call to wait for one or more file descriptors to become ready for use. On *BSD and macOS, it has been largely superseded by kqueue in high performance applications. On Linux, it has been superseded by and . See also * kqueue * epoll * inotify inotify ( inode notify) is a Linux kernel subsystem created by John McCutchan, which monitors changes to the filesystem, and reports those changes to applications. It can be used to automatically update directory views, reload configuration files ... * select References External links * * C POSIX library Events (computing) System calls Unix {{compu-prog-stub ...
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Busy Waiting
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. Consequently, spinning as a time-delay technique can produce unpredictable or even inconsistent results on different systems unless code is included to determine the time a processor takes to execute a "do nothing" loop, or the looping code explicitly checks a real-time clock. In most cases spinning is considered an anti-pattern and should be avoided, as processor time that could be used to execute a different task is instead wasted on useless activ ...
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System Call
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system. In most systems, system calls can only be made from userspace processes, while in some systems, OS/360 and successors for example, privileged system code also issues system calls. Privileges The architecture of most modern processors, with the exception of some embedded systems, involves a security model. For example, the ''rings'' model specifies multiple privilege levels under which software may be executed: a program is usually limited to its own address space so that ...
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Waveform
In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.David Crecraft, David Gorham, ''Electronics'', 2nd ed., , CRC Press, 2002, p. 62 In electronics, the term is usually applied to periodically varying voltages, currents, or electromagnetic fields. In acoustics, it is usually applied to steady periodic sounds—variations of pressure in air or other media. In these cases, the waveform is an attribute that is independent of the frequency, amplitude, or phase shift of the signal. The term can also be used for non-periodic signals, like chirps and pulses. The waveform of an electrical signal can be visualized in an oscilloscope or any other device that can capture and plot its value at various times, with a suitable scales in the time and value axes. The electrocardiograph is a medical device to record the waveform of the ele ...
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Deadlock
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due t ...
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