Pinnacle Entertainment Group
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Pinnacle Entertainment Group
Pinnacle Entertainment Group is a publisher of role-playing games and wargames. History When Shane Lacy Hensley decided to create a 19th-century miniatures game he contacted Charles Ryan's company Chameleon Eclectic about publishing it. The result was '' Fields of Honor: The American War for Independence'' (1994), published in conjunction with Chameleon Eclectic, who dealt with distribution and other things that Hensley was not ready for, but ownership of the game remained with a new company that Hensley had created called Pinnacle Entertainment Group. The next year, Pinnacle and Chameleon Eclectic published ''The Last Crusade'' (1995), John Hopler's World War II CCG, the last product produced jointly between the two companies. When he completed the first draft of the game ''Deadlands'', Hensley flew in two friends and game designers, Greg Gorden and Matt Forbeck, who liked what they saw and asked to buy into the company; although Gordon later had to leave for personal reasons, For ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dystopian
A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). or simply anti-utopia) is a speculated community or society that is undesirable or frightening. It is often treated as an Opposite (semantics), antonym of ''utopia'', a term that was coined by Sir Thomas More and figures as the title of his best known work, published in 1516, which created a blueprint for an ideal society with minimal crime, violence and poverty. The relationship between utopia and dystopia is in actuality not one simple opposition, as many utopian elements and components are found in dystopias as well, and ''vice versa''. Dystopias are often characterized by rampant fear or distress , tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Distinct the ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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Miniatures Game
Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures. War games One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing "armies", with figures that represent ranks of troops or individual combatants. Naval wargaming is a variation of play where figures represents ships and do battle on the seas. Early wargames were focused on faithfully recreating historical battles with units represented by chips, blocks, and other abstract markers. The modern genre has expanded to include fantasy and science-fiction settings, often using intricately-detailed and painted miniature figures. Miniatures in role-playing games Tabletop role-playing games evolved from miniatures games, and the two genres have continued to be linked in varying degrees. One of the most cited examples of this connection is ''Dungeons & Dragons'', which developed from a 1971 medieval miniature war ...
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Savage Worlds
''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Settings Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the ''Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure scen ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Open Gaming License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus ...
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Weird Wars
''Weird Wars'' is a series of horror role-playing games set during past and future wars and published by Pinnacle Entertainment Group. The original release, ''Weird War II: Blood on the Rhine'' was set during World War II, and utilized the D20 System. The second release, ''Tour of Darkness'' was set during the Vietnam War and employed the ''Savage Worlds'' rules set. A third release, also for ''Savage Worlds'', ''Necropolis'' was set in the future on a war-torn planet. Setting In the original ''Weird War II'', players play as Allied soldiers during the Second World War. The setting presents a supernatural element, and characters face (and drive) haunted vehicles, fight mutant Nazi soldiers and investigate the supernatural. Heroes who face the supernatural can be offered membership in the Office of Supernatural Investigations (OSI), which then allows them to take the OSI Chaplain and OSI Adept Prestige Classes (which grant access to Divine and Arcane Magic respectively). Magic is ...
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Brave New World (role Playing Game)
''Brave New World'' is a role-playing game originally released by Pinnacle Entertainment Group in 1999. The game was later sold to Alderac Entertainment Group in 2000. The game is an alternate history superhero game set in a fascist United States of America living in a perpetual state of martial law since the 1960s. Inspired by the '' Kingdom Come'' and '' Batman: The Dark Knight Returns'' comic storylines, ''X-Men'', ''Nineteen Eighty-Four'', and the political and social upheavals of the 1990s, the game depicts renegade superheroes fighting a corrupt and evil government. Development Matt Forbeck left Pinnacle Entertainment Group to move to Alderac Entertainment Group just before the two companies ended their relationship, and sold his ''Brave New World'' role-playing game to AEG. Alternate history Deltas While the history of the ''Brave New World'' setting actually diverged from real history in antiquity, the first point of divergence known to the general public was in the trenc ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Blacksburg, Virginia
Blacksburg is an incorporated town in Montgomery County, Virginia, United States, with a population of 44,826 at the 2020 census. Blacksburg, as well as the surrounding county, is dominated economically and demographically by the presence of Virginia Tech (Virginia Polytechnic Institute and State University). Blacksburg, Christiansburg, and the city of Radford are the three principal jurisdictions of the Blacksburg-Christiansburg Metropolitan Statistical Area, which encompasses those jurisdictions and all of Montgomery, Pulaski, and Giles counties for statistical purposes. The MSA has an estimated population of 181,863 and is currently one of the faster-growing MSAs in Virginia. Blacksburg High School, which in 2013 opened a new building, is often ranked among the top schools of the nation for its academics. Its soccer, track, and cross-country teams are also among the top in the state . Blacksburg was the scene of the Virginia Tech shootings on April 16, 2007, when 32 peo ...
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