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Pimax
Pimax is a technology company specializing in virtual reality hardware products. Pimax Technology was founded in November 2015. In 2016 its first product, the Pimax 4K virtual reality headset, was released, becoming the first commercially available headset with a combined (left + right eye) resolution of 4K. That first product was recognized as the best VR product in Asia at CES 2016. In 2017, they ran a crowdfunding campaign on Kickstarter for the Pimax 8K headset, raising approximately $4.2 million, which held the ''Guinness World Record'' for the most successful crowdfunded VR project. On the 19th of December 2017, Pimax announced they had closed a $15 million series A funding round. On the 8th of January 2020, Pimax’s flagship headset the world’s first dual native 4K consumer VR headset Vision 8K X, featuring high resolution and ultra-wide field of view, 200°(D)/170°(H)/115°(V), was selected as Top Tech of CES: AR/VR by Digital Trends. On the 18th of October 202 ...
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Pimax 4K
Pimax is a technology company specializing in virtual reality hardware products. Pimax Technology was founded in November 2015. In 2016 its first product, the Pimax 4K virtual reality headset, was released, becoming the first commercially available headset with a combined (left + right eye) resolution of 4K. That first product was recognized as the best VR product in Asia at CES 2016. In 2017, they ran a crowdfunding campaign on Kickstarter for the Pimax 8K headset, raising approximately $4.2 million, which held the ''Guinness World Record'' for the most successful crowdfunded VR project. On the 19th of December 2017, Pimax announced they had closed a $15 million series A funding round. On the 8th of January 2020, Pimax’s flagship headset the world’s first dual native 4K consumer VR headset Vision 8K X, featuring high resolution and ultra-wide field of view, 200°(D)/170°(H)/115°(V), was selected as Top Tech of CES: AR/VR by Digital Trends. On the 18th of October 202 ...
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8K Resolution
8K resolution refers to an image or display resolution with a width of approximately 8,000 pixels. 8K UHD () is the highest resolution defined in the Rec. 2020 (UHDTV) standard. 8K display resolution is the successor to 4K resolution. TV manufacturers pushed to make 4K a new standard by 2017. At CES 2019, the first 8K TVs were unveiled. The feasibility of a fast transition to this new standard is questionable in view of the absence of broadcasting resources. It is predicted (2018 forecast by Strategy Analytics) that 8K-ready devices will still only account for 3% of UHD TVs by 2023 with global sales of 11 million units a year. However, TV manufacturers remain optimistic as the 4K market grew much faster than expected, with actual sales exceeding projections nearly six-fold in 2016. In 2013, a transmission network's capability to carry HDTV resolution was limited by internet speeds and relied on satellite broadcast to transmit the high data rates. The demand is expected to dri ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Refresh Rate
The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On cathode ray tube (CRT) displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from anothe ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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HTC Vive
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts. The brand's first virtual reality headset, simply called HTC Vive, was introduced as part of a collaboration with Valve Corporation, implementing its SteamVR hardware and software ecosystem. It was unveiled during HTC's Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture. In February 2022, HTC unveiled Viverse, a metaverse ecosystem comprising its ...
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Positional Tracking
In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the pose is often tracked. Pose tracking is sometimes referred to as positional tracking, but the two are separate. Pose tracking is different from positional tracking because pose tracking includes orientation whereas and positional tracking does not. In some consumer GPS systems, orientation data is added additionally using magnetometers, which give partial orientation information, but not the full orientation that pose tracking provides. In VR, it is paramount that pose tracking is both accurate and precise so as not to break the illusion of a being in virtual world. Several methods of tracking the position and orientation (pitch, yaw and roll) of the display and any associated objects or devices h ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Stereoscopy
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-Accommodation Conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mov ...
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Finger Tracking
In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D. In addition to that, the finger tracking technique is used as a tool of the computer, acting as an external device in our computer, similar to a keyboard and a mouse. Introduction The finger tracking system is focused on user-data interaction, where the user interacts with virtual data, by handling through the fingers the volumetric of a 3D object that we want to represent. This system was born based on the human-computer interaction problem. The objective is to allow the communication between them and the use of gestures and hand movements to be more intuitive, Finger tracking systems have been created. These systems track in real time the position in 3D and 2D of the orientation of the fingers of each marker and use the intuitive hand movement ...
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Leap Motion
Leap Motion, Inc. (formerly OcuSpec Inc.) was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in virtual reality. The company was sold to the British company Ultrahaptics in 2019, which sells the product under the brand name Ultraleap. History The technology for Leap Motion was first developed in 2008, while co-founder David Holz was studying for a Ph.D. in mathematics. Holz co-founded the company with Michael Buckwald in 2010. The company raised a $1.3M seed financing round in June 2011 with investments from venture capital firms Andreessen Horowitz, Founders Fund, and SOSV, as well as several angel investors. In May 2012, Leap Motion announced a $12.75M Series A funding round led by Highland Capital Partners. In January 2013, Leap Motion announced a furt ...
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Eye Tracking
Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. Eye trackers are also being increasingly used for rehabilitative and assistive applications (related,for instance, to control of wheel chairs, robotic arms and prostheses). There are a number of methods for measuring eye movement. The most popular variant uses video images from which the eye position is extracted. Other methods use search coils or are based on the electrooculogram. History In the 1800s, studies of eye movement were made using direct observations. For example, Louis Émile Javal observed in 1879 that reading does not involve a smooth sweeping of the eyes along the text, as ...
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