Pilot (operating System)
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Pilot (operating System)
Pilot is a single-user, multitasking operating system designed by Xerox PARC in early 1977. Pilot was written in the Mesa programming language, totalling about 24,000 lines of code. Overview Pilot was designed as a single user system in a highly networked environment of other Pilot systems, with interfaces designed for inter-process communication (IPC) across the network via the Pilot stream interface. Pilot combined virtual memory and file storage into one subsystem, and used the manager/kernel architecture for managing the system and its resources. Its designers considered a non-preemptive multitasking model, but later chose a preemptive (run until blocked) system based on monitors. Pilot included a debugger, Co-Pilot, that could debug a frozen snapshot of the operating system, written to disk. A typical Pilot workstation ran 3 operating systems at once on 3 different disk volumes : Co-Co-Pilot (a backup debugger in case the main operating system crashed), Co-Pilot (the ...
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PARC (company)
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been at the heart of numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, GUI (graphical user interface) and desktop paradigm, object-oriented programming, ubiquitous computing, electronic paper, a-Si (amorphous silicon) applications, the computer mouse, and VLSI ( very-large-scale integration) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's “Advanced Scientific & Systems Laboratory” aimed to pioneer new technologies in advanced physics, materials science, and ...
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Virtual Memory
In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called '' virtual addresses'', into ''physical addresses'' in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space that ca ...
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History Of Human–computer Interaction
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Timeline Of Operating Systems
This article presents a timeline of events in the history of computer operating systems from 1951 to the current day. For a narrative explaining the overall developments, see the History of operating systems. 1950s * 1951 ** LEO I 'Lyons Electronic Office' was the commercial development of EDSAC computing platform, supported by British firm J. Lyons and Co. * 1955 ** MIT's Tape Director operating system made for UNIVAC 1103 The UNIVAC 1103 or ERA 1103, a successor to the UNIVAC 1101, was a computer system designed by Engineering Research Associates and built by the Remington Rand corporation in October 1953. It was the first computer for which Seymour Cray was cred ... * 1955 ** GM-NAA I/O, General Motors Operating System made for IBM 701 * 1956 ** GM-NAA I/O for IBM 704, based on General Motors Operating System * 1957 ** Atlas Supervisor (University of Manchester, Manchester University) (''Atlas computer project start'') ** BESYS (Bell Labs), for IBM 704, later IBM 7090 and ...
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Monitor (synchronization)
In concurrent programming, a monitor is a synchronization construct that allows threads to have both mutual exclusion and the ability to wait (block) for a certain condition to become false. Monitors also have a mechanism for signaling other threads that their condition has been met. A monitor consists of a mutex (lock) object and condition variables. A condition variable essentially is a container of threads that are waiting for a certain condition. Monitors provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. Another definition of monitor is a thread-safe class, object, or module that wraps around a mutex in order to safely allow access to a method or variable by more than one thread. The defining characteristic of a monitor is that its methods are executed with mutual exclusion: At each point in time, at most one thread may be executing any of its ...
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Kernel (computer Science)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by applicati ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Xerox Star
The Xerox Star workstation, officially named Xerox 8010 Information System, is the first commercial personal computer to incorporate technologies that have since become standard in personal computers, including a bitmapped display, a window-based graphical user interface, icons, folders, mouse (two-button), Ethernet networking, file servers, print servers, and e-mail. Introduced by Xerox Corporation on April 27, 1981, the name ''Star'' technically refers only to the software sold with the system for the office automation market. The 8010 workstations were also sold with software based on the programming languages Lisp and Smalltalk for the smaller research and software development market. History The Xerox Alto The Xerox Star systems concept owes much to the Xerox Alto, an experimental workstation designed by the Xerox Palo Alto Research Center (PARC). The first Alto became operational in 1972. The Alto had been strongly influenced by what its designers had seen previously with ...
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Source Lines Of Code
Source lines of code (SLOC), also known as lines of code (LOC), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to estimate programming productivity or maintainability once the software is produced. Measurement methods Many useful comparisons involve only the order of magnitude of lines of code in a project. Using lines of code to compare a 10,000-line project to a 100,000-line project is far more useful than when comparing a 20,000-line project with a 21,000-line project. While it is debatable exactly how to measure lines of code, discrepancies of an order of magnitude can be clear indicators of software complexity or man-hours. There are two major types of SLOC measures: physical SLOC (LOC) and logical SLOC (LLOC). Specific definitions of these two measures vary, but the most c ...
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