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Pikmin 2
is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube home video game console. It is the direct sequel to the 2001 game ''Pikmin (video game), Pikmin'' and is the second game in the ''Pikmin'' series. Like its predecessor, ''Pikmin 2'' focuses on exploring the surface of an unknown planet from a microscopic perspective, where the player directs and delegates tasks to a horde of tiny plant-like creatures called Pikmin. The Pikmin can be directed to destroy obstacles, defeat enemies and retrieve objects. It introduces many gameplay mechanics not seen in ''Pikmin'', including the ability to control two different leaders of the Pikmin at once and the addition of new Pikmin types. The game received critical acclaim, gaining aggregate scores of 89.60% and 90 on GameRankings and Metacritic, respectively. Many critics praised the additions to the ''Pikmin'' gameplay, such as the removal of the 30-day time limit imposed in the original game. ' ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the '' Donkey Kong'', ''Mario'', ''The Legend of Zelda'', '' F-Zero'', '' Star Fox'', '' Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Plannin ...
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New Play Control!
is a series of first-party GameCube titles porting, ported over to the Wii by Nintendo. Games in the ''New Play Control!'' series feature a number of enhancements, most notably the implementation of the Wii's unique motion controller, motion controls with the Wii Remote and Wii Remote#Nunchuk, Nunchuk, as well as the inclusion of widescreen support and enhanced graphics. Background Nintendo initially announced the ''Wii de Asobu Selection'' range of titles for Japan in a presentation on October 2, 2008, confirming ''Pikmin (video game), Pikmin'' and ''Donkey Kong Jungle Beat'' would launch later in the year, whilst a spokesperson for Nintendo of Europe confirmed days later that the series would also launch in Europe. In Japan, ''Pikmin'' and ''Donkey Kong Jungle Beat'' launched in December 2008 and were followed throughout 2009 by ''Mario Power Tennis, Mario Tennis GC'', ''Pikmin 2'', ''Chibi-Robo! (video game), Chibi-Robo!'' and ''Metroid Prime 2: Echoes, Metroid Prime 2: Dar ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Geomagnetic
Earth's magnetic field, also known as the geomagnetic field, is the magnetic field that extends from Earth's interior out into space, where it interacts with the solar wind, a stream of charged particles emanating from the Sun. The magnetic field is generated by electric currents due to the motion of convection currents of a mixture of molten iron and nickel in Earth's outer core: these convection currents are caused by heat escaping from the core, a natural process called a geodynamo. The magnitude of Earth's magnetic field at its surface ranges from . As an approximation, it is represented by a field of a magnetic dipole currently tilted at an angle of about 11° with respect to Earth's rotational axis, as if there were an enormous bar magnet placed at that angle through the center of Earth. The North geomagnetic pole actually represents the South pole of Earth's magnetic field, and conversely the South geomagnetic pole corresponds to the north pole of Earth's magneti ...
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Time Warp (science Fiction)
Time travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, film, and advertisements. The concept of time travel by mechanical means was popularized in H. G. Wells' 1895 story, '' The Time Machine''. In general, time travel stories focus on the consequences of traveling into the past or the future. The central premise for these stories often involves changing history, either intentionally or by accident, and the ways by which altering the past changes the future and creates an altered present or future for the time traveler upon their return home. In other instances, the premise is that the past cannot be changed or that the future is predetermined, and the protagonist's actions turn out to be either inconsequential or intrinsic to events as they originally unfolded. Some stories focus solely on the paradoxes and alternate timelines that come with time travel, rather than time traveli ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and G ...
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Nectar
Nectar is a sugar-rich liquid produced by plants in glands called nectaries or nectarines, either within the flowers with which it attracts pollinating animals, or by extrafloral nectaries, which provide a nutrient source to animal mutualists, which in turn provide herbivore protection. Common nectar-consuming pollinators include mosquitoes, hoverflies, wasps, bees, butterflies and moths, hummingbirds, honeyeaters and bats. Nectar plays a crucial role in the foraging economics and evolution of nectar-eating species; for example, nectar foraging behavior is largely responsible for the divergent evolution of the African honey bee, ''A. m. scutellata'' and the western honey bee. Nectar is an economically important substance as it is the sugar source for honey. It is also useful in agriculture and horticulture because the adult stages of some predatory insects feed on nectar. For example, a number of parasitoid wasps (e.g. the social wasp species '' Apoica flavissima'') ...
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Plant Stem
A stem is one of two main structural axes of a vascular plant, the other being the root. It supports leaves, flowers and fruits, transports water and dissolved substances between the roots and the shoots in the xylem and phloem, stores nutrients, and produces new living tissue. The stem can also be called halm or haulm. The stem is normally divided into nodes and internodes: * The nodes hold one or more leaves, as well as buds which can grow into branches (with leaves, conifer cones, or flowers). Adventitious roots may also be produced from the nodes. * The internodes distance one node from another. The term " shoots" is often confused with "stems"; "shoots" generally refers to new fresh plant growth including both stems and other structures like leaves or flowers. In most plants stems are located above the soil surface but some plants have underground stems. Stems have four main functions which are: * Support for and the elevation of leaves, flowers, and fruits. The ...
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Nocturnal
Nocturnality is an animal behavior characterized by being active during the night and sleeping during the day. The common adjective is "nocturnal", versus diurnal meaning the opposite. Nocturnal creatures generally have highly developed senses of hearing, smell, and specially adapted eyesight. Some animals, such as cats and ferrets, have eyes that can adapt to both low-level and bright day levels of illumination (see metaturnal). Others, such as bushbabies and (some) bats, can function only at night. Many nocturnal creatures including tarsiers and some owls have large eyes in comparison with their body size to compensate for the lower light levels at night. More specifically, they have been found to have a larger cornea relative to their eye size than diurnal creatures to increase their : in the low-light conditions. Nocturnality helps wasps, such as '' Apoica flavissima'', avoid hunting in intense sunlight. Diurnal animals, including squirrels and songbirds, are ac ...
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Pikmin2 Screenshot
is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin in order to collect items by destroying obstacles, avoiding hazards and fighting fauna that are hazardous to both the player character and the Pikmin. The ''Pikmin'' series features five main entries, as well as a spin-off. The first two, ''Pikmin'' (2001) and ''Pikmin 2'' (2004), were released for the GameCube and later ported to the Wii as ''New Play Control!'' titles in 2008 and 2009. ''Pikmin 2'' was re-released in the ''Nintendo Selects'' series in 2012. A third installment, ''Pikmin 3'', was released for the Wii U in 2013. The series' first handheld game, ''Hey! Pikmin'', was released for the Nintendo 3DS in 2017. '' Pikmin 4'' was announced to be in development by Miyamoto in September 2015, and was officially confirmed for release in 2023 during a Nintendo Direct in September 2022. '' ...
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Third-person View
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Louie (Pikmin)
is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin in order to collect items by destroying obstacles, avoiding hazards and fighting fauna that are hazardous to both the player character and the Pikmin. The ''Pikmin'' series features five main entries, as well as a spin-off. The first two, ''Pikmin (video game), Pikmin'' (2001) and ''Pikmin 2'' (2004), were released for the GameCube and later Porting, ported to the Wii as ''New Play Control!'' titles in 2008 and 2009. ''Pikmin 2'' was re-released in the ''Nintendo Selects'' series in 2012. A third installment, ''Pikmin 3'', was released for the Wii U in 2013. The series' first handheld game, ''Hey! Pikmin'', was released for the Nintendo 3DS in 2017. ''Pikmin 4'' was announced to be in development by Miyamoto in September 2015, and was officially confirmed for release in 2023 during a Nintendo Direc ...
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